| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index 54b78ddd7df5a0faaf3fb66213bbdd6004c6fd07..8a1af521fbe9657c46740d52f917e73b1caae2dc 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -305,7 +305,7 @@ bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const {
|
| if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE)
|
| return false;
|
|
|
| - // We want to clear the pipline of any pending draws and activations
|
| + // We want to clear the pipeline of any pending draws and activations
|
| // before starting output surface initialization. This allows us to avoid
|
| // weird corner cases where we abort draws or force activation while we
|
| // are initializing the output surface.
|
| @@ -320,7 +320,7 @@ bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const {
|
| bool SchedulerStateMachine::ShouldDraw() const {
|
| // If we need to abort draws, we should do so ASAP since the draw could
|
| // be blocking other important actions (like output surface initialization),
|
| - // from occuring. If we are waiting for the first draw, then perfom the
|
| + // from occurring. If we are waiting for the first draw, then perform the
|
| // aborted draw to keep things moving. If we are not waiting for the first
|
| // draw however, we don't want to abort for no reason.
|
| if (PendingDrawsShouldBeAborted())
|
|
|