| Index: src/opts/SkBlitRow_opts_arm_neon.cpp
|
| diff --git a/src/opts/SkBlitRow_opts_arm_neon.cpp b/src/opts/SkBlitRow_opts_arm_neon.cpp
|
| index 4a6514af7f0d431f0c152b7a85c06f41c6479d61..bd0c45f4c0b84c837877d99ef60779abd4ee39ef 100644
|
| --- a/src/opts/SkBlitRow_opts_arm_neon.cpp
|
| +++ b/src/opts/SkBlitRow_opts_arm_neon.cpp
|
| @@ -1679,6 +1679,69 @@
|
| }
|
| }
|
|
|
| +#define SK_SUPPORT_LEGACY_COLOR32_MATHx
|
| +
|
| +// Color32 and its SIMD specializations use the blend_256_round_alt algorithm
|
| +// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the
|
| +// interesting edge cases, and it's quite a bit faster than blend_perfect.
|
| +//
|
| +// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
|
| +void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) {
|
| + switch (SkGetPackedA32(color)) {
|
| + case 0: memmove(dst, src, count * sizeof(SkPMColor)); return;
|
| + case 255: sk_memset32(dst, color, count); return;
|
| + }
|
| +
|
| + uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8);
|
| +#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
|
| + uint16x8_t colorAndRound = colorHigh;
|
| +#else // blend_256_round_alt, good
|
| + uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128));
|
| +#endif
|
| +
|
| + unsigned invA = 255 - SkGetPackedA32(color);
|
| +#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
|
| + uint8x8_t invA8 = vdup_n_u8(invA);
|
| +#else // blend_256_round_alt, good
|
| + SkASSERT(invA + (invA >> 7) < 256); // This next part only works if alpha is not 0.
|
| + uint8x8_t invA8 = vdup_n_u8(invA + (invA >> 7));
|
| +#endif
|
| +
|
| + // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels.
|
| + auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t {
|
| + uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8),
|
| + hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8);
|
| + return (uint32x4_t)
|
| + vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound, hi));
|
| + };
|
| +
|
| + while (count >= 8) {
|
| + uint32x4_t dst0 = kernel(vld1q_u32(src+0)),
|
| + dst4 = kernel(vld1q_u32(src+4));
|
| + vst1q_u32(dst+0, dst0);
|
| + vst1q_u32(dst+4, dst4);
|
| + src += 8;
|
| + dst += 8;
|
| + count -= 8;
|
| + }
|
| + if (count >= 4) {
|
| + vst1q_u32(dst, kernel(vld1q_u32(src)));
|
| + src += 4;
|
| + dst += 4;
|
| + count -= 4;
|
| + }
|
| + if (count >= 2) {
|
| + uint32x2_t src2 = vld1_u32(src);
|
| + vst1_u32(dst, vget_low_u32(kernel(vcombine_u32(src2, src2))));
|
| + src += 2;
|
| + dst += 2;
|
| + count -= 2;
|
| + }
|
| + if (count >= 1) {
|
| + vst1q_lane_u32(dst, kernel(vdupq_n_u32(*src)), 0);
|
| + }
|
| +}
|
| +
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| const SkBlitRow::Proc16 sk_blitrow_platform_565_procs_arm_neon[] = {
|
|
|