Chromium Code Reviews| Index: include/gpu/GrTextureProvider.h |
| diff --git a/include/gpu/GrTextureProvider.h b/include/gpu/GrTextureProvider.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..43ec3f8e9fb864bf6691a5ebc0f72ee227743762 |
| --- /dev/null |
| +++ b/include/gpu/GrTextureProvider.h |
| @@ -0,0 +1,170 @@ |
| +/* |
| + * Copyright 2015 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#ifndef GrTextureProvider_DEFINED |
| +#define GrTextureProvider_DEFINED |
| + |
| +#include "GrTexture.h" |
| + |
|
robertphillips
2015/04/30 20:43:44
do we need this pre-decl ?
bsalomon
2015/04/30 20:58:39
Done.
|
| +class GrResourceProvider; |
| + |
| +class SK_API GrTextureProvider { |
| +public: |
| + /////////////////////////////////////////////////////////////////////////// |
| + // Textures |
| + |
| + /** |
| + * Creates a new texture in the resource cache and returns it. The caller owns a |
| + * ref on the returned texture which must be balanced by a call to unref. |
| + * |
| + * @param desc Description of the texture properties. |
| + * @param budgeted Does the texture count against the resource cache budget? |
| + * @param srcData Pointer to the pixel values (optional). |
| + * @param rowBytes The number of bytes between rows of the texture. Zero |
| + * implies tightly packed rows. For compressed pixel configs, this |
| + * field is ignored. |
| + */ |
| + GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData, |
| + size_t rowBytes); |
| + |
| + /** Shortcut for creating a texture with no initial data to upload. */ |
| + GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) { |
| + return this->createTexture(desc, budgeted, NULL, 0); |
| + } |
| + |
| + /** Assigns a unique key to the texture. The texture will be findable via this key using |
| + findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ |
| + void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { |
| + this->assignUniqueKeyToResource(key, texture); |
| + } |
| + |
| + /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */ |
| + GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key) { |
| + GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key); |
| + if (resource) { |
| + GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture(); |
| + SkASSERT(texture); |
| + return texture; |
| + } |
| + return NULL; |
| + } |
| + |
| + /** |
| + * Determines whether a texture is associated with the unique key. If the texture is found it |
| + * will not be locked or returned. This call does not affect the priority of the resource for |
| + * deletion. |
| + */ |
| + bool existsTextureWithUniqueKey(const GrUniqueKey& key) const { |
| + return this->existsResourceWithUniqueKey(key); |
| + } |
| + |
| + /** |
| + * Enum that determines how closely a returned scratch texture must match |
| + * a provided GrSurfaceDesc. TODO: Remove this. createTexture() should be used |
| + * for exact match and refScratchTexture() should be replaced with createApproxTexture(). |
| + */ |
| + enum ScratchTexMatch { |
| + /** |
| + * Finds a texture that exactly matches the descriptor. |
| + */ |
| + kExact_ScratchTexMatch, |
| + /** |
| + * Finds a texture that approximately matches the descriptor. Will be |
| + * at least as large in width and height as desc specifies. If desc |
| + * specifies that texture is a render target then result will be a |
| + * render target. If desc specifies a render target and doesn't set the |
| + * no stencil flag then result will have a stencil. Format and aa level |
| + * will always match. |
| + */ |
| + kApprox_ScratchTexMatch |
| + }; |
| + |
| + /** |
| + * Returns a texture matching the desc. It's contents are unknown. The caller |
| + * owns a ref on the returned texture and must balance with a call to unref. |
| + * It is guaranteed that the same texture will not be returned in subsequent |
| + * calls until all refs to the texture are dropped. |
| + * |
| + * internalFlag is a temporary workaround until changes in the internal |
| + * architecture are complete. Use the default value. |
| + * |
| + * TODO: Once internal flag can be removed, this should be replaced with |
| + * createApproxTexture() and exact textures should be created with |
| + * createTexture(). |
| + */ |
| + GrTexture* refScratchTexture(const GrSurfaceDesc&, ScratchTexMatch match, |
| + bool internalFlag = false); |
| + |
| + /////////////////////////////////////////////////////////////////////////// |
| + // Wrapped Backend Surfaces |
| + |
| + /** |
| + * Wraps an existing texture with a GrTexture object. |
| + * |
| + * OpenGL: if the object is a texture Gr may change its GL texture params |
| + * when it is drawn. |
| + * |
| + * @param desc description of the object to create. |
| + * |
| + * @return GrTexture object or NULL on failure. |
| + */ |
| + GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc); |
| + |
| + /** |
| + * Wraps an existing render target with a GrRenderTarget object. It is |
| + * similar to wrapBackendTexture but can be used to draw into surfaces |
| + * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that |
| + * the client will resolve to a texture). |
| + * |
| + * @param desc description of the object to create. |
| + * |
| + * @return GrTexture object or NULL on failure. |
| + */ |
| + GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); |
| + |
| +protected: |
| + GrTextureProvider(GrGpu* gpu, GrResourceCache* cache) : fCache(cache), fGpu(gpu) {} |
| + |
| + /** |
| + * Assigns a unique key to a resource. If the key is associated with another resource that |
| + * association is removed and replaced by this resource. |
| + */ |
| + void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); |
| + |
| + /** |
| + * Finds a resource in the cache, based on the specified key. This is intended for use in |
| + * conjunction with addResourceToCache(). The return value will be NULL if not found. The |
| + * caller must balance with a call to unref(). |
| + */ |
| + GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&); |
| + |
| + /** |
| + * Determines whether a resource is in the cache. If the resource is found it |
| + * will not be locked or returned. This call does not affect the priority of |
| + * the resource for deletion. |
| + */ |
| + bool existsResourceWithUniqueKey(const GrUniqueKey& key) const; |
| + |
| + GrTexture* internalRefScratchTexture(const GrSurfaceDesc&, uint32_t flags); |
| + |
| + void abandon() { |
| + fCache = NULL; |
| + fGpu = NULL; |
| + } |
| + |
| +private: |
| + |
| + bool isAbandoned() const { |
| + SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); |
| + return !SkToBool(fCache); |
| + } |
| + |
| + GrResourceCache* fCache; |
| + GrGpu* fGpu; |
| +}; |
| + |
| +#endif |