Index: src/gpu/GrAADistanceFieldPathRenderer.cpp |
diff --git a/src/gpu/GrAADistanceFieldPathRenderer.cpp b/src/gpu/GrAADistanceFieldPathRenderer.cpp |
index ea338bba29f8be37d3ee4065b86bd7cfea0841a2..f0b6c7779b304e9072d62c370e95ea773eaae793 100755 |
--- a/src/gpu/GrAADistanceFieldPathRenderer.cpp |
+++ b/src/gpu/GrAADistanceFieldPathRenderer.cpp |
@@ -590,8 +590,8 @@ bool GrAADistanceFieldPathRenderer::onDrawPath(GrDrawTarget* target, |
// We don't want to flush the context so we claim we're in the middle of flushing so as to |
// guarantee we do not recieve a texture with pending IO |
- GrTexture* texture = fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch, |
- true); |
+ GrTexture* texture = fContext->textureProvider()->refScratchTexture( |
+ desc, GrTextureProvider::kApprox_ScratchTexMatch, true); |
if (texture) { |
fAtlas = SkNEW_ARGS(GrBatchAtlas, (texture, NUM_PLOTS_X, NUM_PLOTS_Y)); |
} else { |