| Index: src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| diff --git a/src/gpu/GrAADistanceFieldPathRenderer.cpp b/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| index ea338bba29f8be37d3ee4065b86bd7cfea0841a2..f0b6c7779b304e9072d62c370e95ea773eaae793 100755
|
| --- a/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| +++ b/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| @@ -590,8 +590,8 @@ bool GrAADistanceFieldPathRenderer::onDrawPath(GrDrawTarget* target,
|
|
|
| // We don't want to flush the context so we claim we're in the middle of flushing so as to
|
| // guarantee we do not recieve a texture with pending IO
|
| - GrTexture* texture = fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch,
|
| - true);
|
| + GrTexture* texture = fContext->textureProvider()->refScratchTexture(
|
| + desc, GrTextureProvider::kApprox_ScratchTexMatch, true);
|
| if (texture) {
|
| fAtlas = SkNEW_ARGS(GrBatchAtlas, (texture, NUM_PLOTS_X, NUM_PLOTS_Y));
|
| } else {
|
|
|