| Index: src/gpu/GrAADistanceFieldPathRenderer.cpp
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| diff --git a/src/gpu/GrAADistanceFieldPathRenderer.cpp b/src/gpu/GrAADistanceFieldPathRenderer.cpp
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| index ea338bba29f8be37d3ee4065b86bd7cfea0841a2..f0b6c7779b304e9072d62c370e95ea773eaae793 100755
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| --- a/src/gpu/GrAADistanceFieldPathRenderer.cpp
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| +++ b/src/gpu/GrAADistanceFieldPathRenderer.cpp
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| @@ -590,8 +590,8 @@ bool GrAADistanceFieldPathRenderer::onDrawPath(GrDrawTarget* target,
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|  
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|          // We don't want to flush the context so we claim we're in the middle of flushing so as to
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|          // guarantee we do not recieve a texture with pending IO
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| -        GrTexture* texture = fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch,
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| -                                                         true);
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| +        GrTexture* texture = fContext->textureProvider()->refScratchTexture(
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| +            desc, GrTextureProvider::kApprox_ScratchTexMatch, true);
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|          if (texture) {
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|              fAtlas = SkNEW_ARGS(GrBatchAtlas, (texture, NUM_PLOTS_X, NUM_PLOTS_Y));
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|          } else {
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| 
 |