| Index: include/gpu/GrTextureProvider.h
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| diff --git a/include/gpu/GrTextureProvider.h b/include/gpu/GrTextureProvider.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3e29dabd47526404647ed0de339f0569567e2259
|
| --- /dev/null
|
| +++ b/include/gpu/GrTextureProvider.h
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| @@ -0,0 +1,167 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrTextureProvider_DEFINED
|
| +#define GrTextureProvider_DEFINED
|
| +
|
| +#include "GrTexture.h"
|
| +
|
| +class SK_API GrTextureProvider {
|
| +public:
|
| + ///////////////////////////////////////////////////////////////////////////
|
| + // Textures
|
| +
|
| + /**
|
| + * Creates a new texture in the resource cache and returns it. The caller owns a
|
| + * ref on the returned texture which must be balanced by a call to unref.
|
| + *
|
| + * @param desc Description of the texture properties.
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| + * @param budgeted Does the texture count against the resource cache budget?
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| + * @param srcData Pointer to the pixel values (optional).
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| + * @param rowBytes The number of bytes between rows of the texture. Zero
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| + * implies tightly packed rows. For compressed pixel configs, this
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| + * field is ignored.
|
| + */
|
| + GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
|
| + size_t rowBytes);
|
| +
|
| + /** Shortcut for creating a texture with no initial data to upload. */
|
| + GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) {
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| + return this->createTexture(desc, budgeted, NULL, 0);
|
| + }
|
| +
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| + /** Assigns a unique key to the texture. The texture will be findable via this key using
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| + findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
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| + void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
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| + this->assignUniqueKeyToResource(key, texture);
|
| + }
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| +
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| + /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
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| + GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key) {
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| + GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key);
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| + if (resource) {
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| + GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture();
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| + SkASSERT(texture);
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| + return texture;
|
| + }
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| + return NULL;
|
| + }
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| +
|
| + /**
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| + * Determines whether a texture is associated with the unique key. If the texture is found it
|
| + * will not be locked or returned. This call does not affect the priority of the resource for
|
| + * deletion.
|
| + */
|
| + bool existsTextureWithUniqueKey(const GrUniqueKey& key) const {
|
| + return this->existsResourceWithUniqueKey(key);
|
| + }
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| +
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| + /**
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| + * Enum that determines how closely a returned scratch texture must match
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| + * a provided GrSurfaceDesc. TODO: Remove this. createTexture() should be used
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| + * for exact match and refScratchTexture() should be replaced with createApproxTexture().
|
| + */
|
| + enum ScratchTexMatch {
|
| + /**
|
| + * Finds a texture that exactly matches the descriptor.
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| + */
|
| + kExact_ScratchTexMatch,
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| + /**
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| + * Finds a texture that approximately matches the descriptor. Will be
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| + * at least as large in width and height as desc specifies. If desc
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| + * specifies that texture is a render target then result will be a
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| + * render target. If desc specifies a render target and doesn't set the
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| + * no stencil flag then result will have a stencil. Format and aa level
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| + * will always match.
|
| + */
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| + kApprox_ScratchTexMatch
|
| + };
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| +
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| + /**
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| + * Returns a texture matching the desc. It's contents are unknown. The caller
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| + * owns a ref on the returned texture and must balance with a call to unref.
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| + * It is guaranteed that the same texture will not be returned in subsequent
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| + * calls until all refs to the texture are dropped.
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| + *
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| + * internalFlag is a temporary workaround until changes in the internal
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| + * architecture are complete. Use the default value.
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| + *
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| + * TODO: Once internal flag can be removed, this should be replaced with
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| + * createApproxTexture() and exact textures should be created with
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| + * createTexture().
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| + */
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| + GrTexture* refScratchTexture(const GrSurfaceDesc&, ScratchTexMatch match,
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| + bool internalFlag = false);
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| +
|
| + ///////////////////////////////////////////////////////////////////////////
|
| + // Wrapped Backend Surfaces
|
| +
|
| + /**
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| + * Wraps an existing texture with a GrTexture object.
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| + *
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| + * OpenGL: if the object is a texture Gr may change its GL texture params
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| + * when it is drawn.
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| + *
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| + * @param desc description of the object to create.
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| + *
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| + * @return GrTexture object or NULL on failure.
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| + */
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| + GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
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| +
|
| + /**
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| + * Wraps an existing render target with a GrRenderTarget object. It is
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| + * similar to wrapBackendTexture but can be used to draw into surfaces
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| + * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
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| + * the client will resolve to a texture).
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| + *
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| + * @param desc description of the object to create.
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| + *
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| + * @return GrTexture object or NULL on failure.
|
| + */
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| + GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
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| +
|
| +protected:
|
| + GrTextureProvider(GrGpu* gpu, GrResourceCache* cache) : fCache(cache), fGpu(gpu) {}
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| +
|
| + /**
|
| + * Assigns a unique key to a resource. If the key is associated with another resource that
|
| + * association is removed and replaced by this resource.
|
| + */
|
| + void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
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| +
|
| + /**
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| + * Finds a resource in the cache, based on the specified key. This is intended for use in
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| + * conjunction with addResourceToCache(). The return value will be NULL if not found. The
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| + * caller must balance with a call to unref().
|
| + */
|
| + GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
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| +
|
| + /**
|
| + * Determines whether a resource is in the cache. If the resource is found it
|
| + * will not be locked or returned. This call does not affect the priority of
|
| + * the resource for deletion.
|
| + */
|
| + bool existsResourceWithUniqueKey(const GrUniqueKey& key) const;
|
| +
|
| + GrTexture* internalRefScratchTexture(const GrSurfaceDesc&, uint32_t flags);
|
| +
|
| + void abandon() {
|
| + fCache = NULL;
|
| + fGpu = NULL;
|
| + }
|
| +
|
| +private:
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| + bool isAbandoned() const {
|
| + SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
|
| + return !SkToBool(fCache);
|
| + }
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| +
|
| + GrResourceCache* fCache;
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| + GrGpu* fGpu;
|
| +};
|
| +
|
| +#endif
|
|
|