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1 | |
2 /* | |
3 * Copyright 2015 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #include "GrTextureProvider.h" | |
10 #include "GrTexturePriv.h" | |
11 #include "GrResourceCache.h" | |
12 #include "GrGpu.h" | |
13 | |
14 enum ScratchTextureFlags { | |
15 kExact_ScratchTextureFlag = 0x1, | |
16 kNoPendingIO_ScratchTextureFlag = 0x2, | |
17 kNoCreate_ScratchTextureFlag = 0x4, | |
18 }; | |
19 | |
20 GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budg eted, | |
robertphillips
2015/04/30 20:43:44
space here ?
bsalomon
2015/04/30 20:58:39
Done.
| |
21 const void* srcData, size_t rowBytes) { | |
22 if (this->isAbandoned()) { | |
23 return NULL; | |
24 } | |
25 if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) && | |
26 !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { | |
27 return NULL; | |
28 } | |
29 if (!GrPixelConfigIsCompressed(desc.fConfig)) { | |
30 static const uint32_t kFlags = kExact_ScratchTextureFlag | | |
31 kNoCreate_ScratchTextureFlag; | |
32 if (GrTexture* texture = this->internalRefScratchTexture(desc, kFlags)) { | |
33 if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight , desc.fConfig, | |
34 srcData, rowBytes)) { | |
35 if (!budgeted) { | |
36 texture->resourcePriv().makeUnbudgeted(); | |
37 } | |
38 return texture; | |
39 } | |
40 texture->unref(); | |
41 } | |
42 } | |
43 return fGpu->createTexture(desc, budgeted, srcData, rowBytes); | |
44 } | |
45 | |
46 GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& desc, Scrat chTexMatch match, | |
robertphillips
2015/04/30 20:43:44
and here ?
bsalomon
2015/04/30 20:58:39
Done.
| |
47 bool calledDuringFlush) { | |
48 if (this->isAbandoned()) { | |
49 return NULL; | |
50 } | |
51 // Currently we don't recycle compressed textures as scratch. | |
52 if (GrPixelConfigIsCompressed(desc.fConfig)) { | |
53 return NULL; | |
54 } else { | |
55 uint32_t flags = 0; | |
56 if (kExact_ScratchTexMatch == match) { | |
57 flags |= kExact_ScratchTextureFlag; | |
58 } | |
59 if (calledDuringFlush) { | |
60 flags |= kNoPendingIO_ScratchTextureFlag; | |
61 } | |
62 return this->internalRefScratchTexture(desc, flags); | |
63 } | |
64 } | |
65 | |
66 GrTexture* GrTextureProvider::internalRefScratchTexture(const GrSurfaceDesc& inD esc, | |
67 uint32_t flags) { | |
68 SkASSERT(!this->isAbandoned()); | |
69 SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig)); | |
70 | |
71 SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc); | |
72 | |
73 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_Gr SurfaceFlag)) { | |
74 if (!(kExact_ScratchTextureFlag & flags)) { | |
75 // bin by pow2 with a reasonable min | |
76 static const int MIN_SIZE = 16; | |
77 GrSurfaceDesc* wdesc = desc.writable(); | |
78 wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth)); | |
79 wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight)); | |
80 } | |
81 | |
82 GrScratchKey key; | |
83 GrTexturePriv::ComputeScratchKey(*desc, &key); | |
84 uint32_t scratchFlags = 0; | |
85 if (kNoPendingIO_ScratchTextureFlag & flags) { | |
86 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; | |
87 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) { | |
88 // If it is not a render target then it will most likely be populate d by | |
89 // writePixels() which will trigger a flush if the texture has pendi ng IO. | |
90 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; | |
91 } | |
92 GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratch Flags); | |
93 if (resource) { | |
94 GrSurface* surface = static_cast<GrSurface*>(resource); | |
95 GrRenderTarget* rt = surface->asRenderTarget(); | |
96 if (rt && fGpu->caps()->discardRenderTargetSupport()) { | |
97 rt->discard(); | |
98 } | |
99 return surface->asTexture(); | |
100 } | |
101 } | |
102 | |
103 if (!(kNoCreate_ScratchTextureFlag & flags)) { | |
104 return fGpu->createTexture(*desc, true, NULL, 0); | |
105 } | |
106 | |
107 return NULL; | |
108 } | |
109 | |
110 GrTexture* GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& des c) { | |
111 if (this->isAbandoned()) { | |
112 return NULL; | |
113 } | |
114 return fGpu->wrapBackendTexture(desc); | |
115 } | |
116 | |
117 GrRenderTarget* GrTextureProvider::wrapBackendRenderTarget(const GrBackendRender TargetDesc& desc) { | |
118 return this->isAbandoned() ? NULL : fGpu->wrapBackendRenderTarget(desc); | |
119 } | |
120 | |
121 void GrTextureProvider::assignUniqueKeyToResource(const GrUniqueKey& key, GrGpuR esource* resource) { | |
122 if (this->isAbandoned() || !resource) { | |
123 return; | |
124 } | |
125 resource->resourcePriv().setUniqueKey(key); | |
126 } | |
127 | |
128 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons t { | |
129 return this->isAbandoned() ? false : fCache->hasUniqueKey(key); | |
130 } | |
131 | |
132 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe y& key) { | |
133 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key); | |
134 } | |
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