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| 1 |
| 2 /* |
| 3 * Copyright 2015 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 |
| 9 #include "GrTextureProvider.h" |
| 10 #include "GrTexturePriv.h" |
| 11 #include "GrResourceCache.h" |
| 12 #include "GrGpu.h" |
| 13 |
| 14 enum ScratchTextureFlags { |
| 15 kExact_ScratchTextureFlag = 0x1, |
| 16 kNoPendingIO_ScratchTextureFlag = 0x2, |
| 17 kNoCreate_ScratchTextureFlag = 0x4, |
| 18 }; |
| 19 |
| 20 GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budg
eted, |
| 21 const void* srcData, size_t rowBytes
) { |
| 22 if (this->isAbandoned()) { |
| 23 return NULL; |
| 24 } |
| 25 if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) && |
| 26 !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { |
| 27 return NULL; |
| 28 } |
| 29 if (!GrPixelConfigIsCompressed(desc.fConfig)) { |
| 30 static const uint32_t kFlags = kExact_ScratchTextureFlag | |
| 31 kNoCreate_ScratchTextureFlag; |
| 32 if (GrTexture* texture = this->internalRefScratchTexture(desc, kFlags))
{ |
| 33 if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight
, desc.fConfig, |
| 34 srcData, rowBytes)) { |
| 35 if (!budgeted) { |
| 36 texture->resourcePriv().makeUnbudgeted(); |
| 37 } |
| 38 return texture; |
| 39 } |
| 40 texture->unref(); |
| 41 } |
| 42 } |
| 43 return fGpu->createTexture(desc, budgeted, srcData, rowBytes); |
| 44 } |
| 45 |
| 46 GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& desc, Scrat
chTexMatch match, |
| 47 bool calledDuringFlush) { |
| 48 if (this->isAbandoned()) { |
| 49 return NULL; |
| 50 } |
| 51 // Currently we don't recycle compressed textures as scratch. |
| 52 if (GrPixelConfigIsCompressed(desc.fConfig)) { |
| 53 return NULL; |
| 54 } else { |
| 55 uint32_t flags = 0; |
| 56 if (kExact_ScratchTexMatch == match) { |
| 57 flags |= kExact_ScratchTextureFlag; |
| 58 } |
| 59 if (calledDuringFlush) { |
| 60 flags |= kNoPendingIO_ScratchTextureFlag; |
| 61 } |
| 62 return this->internalRefScratchTexture(desc, flags); |
| 63 } |
| 64 } |
| 65 |
| 66 GrTexture* GrTextureProvider::internalRefScratchTexture(const GrSurfaceDesc& inD
esc, |
| 67 uint32_t flags) { |
| 68 SkASSERT(!this->isAbandoned()); |
| 69 SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig)); |
| 70 |
| 71 SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc); |
| 72 |
| 73 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_Gr
SurfaceFlag)) { |
| 74 if (!(kExact_ScratchTextureFlag & flags)) { |
| 75 // bin by pow2 with a reasonable min |
| 76 static const int MIN_SIZE = 16; |
| 77 GrSurfaceDesc* wdesc = desc.writable(); |
| 78 wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth)); |
| 79 wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight)); |
| 80 } |
| 81 |
| 82 GrScratchKey key; |
| 83 GrTexturePriv::ComputeScratchKey(*desc, &key); |
| 84 uint32_t scratchFlags = 0; |
| 85 if (kNoPendingIO_ScratchTextureFlag & flags) { |
| 86 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; |
| 87 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) { |
| 88 // If it is not a render target then it will most likely be populate
d by |
| 89 // writePixels() which will trigger a flush if the texture has pendi
ng IO. |
| 90 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; |
| 91 } |
| 92 GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratch
Flags); |
| 93 if (resource) { |
| 94 GrSurface* surface = static_cast<GrSurface*>(resource); |
| 95 GrRenderTarget* rt = surface->asRenderTarget(); |
| 96 if (rt && fGpu->caps()->discardRenderTargetSupport()) { |
| 97 rt->discard(); |
| 98 } |
| 99 return surface->asTexture(); |
| 100 } |
| 101 } |
| 102 |
| 103 if (!(kNoCreate_ScratchTextureFlag & flags)) { |
| 104 return fGpu->createTexture(*desc, true, NULL, 0); |
| 105 } |
| 106 |
| 107 return NULL; |
| 108 } |
| 109 |
| 110 GrTexture* GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& des
c) { |
| 111 if (this->isAbandoned()) { |
| 112 return NULL; |
| 113 } |
| 114 return fGpu->wrapBackendTexture(desc); |
| 115 } |
| 116 |
| 117 GrRenderTarget* GrTextureProvider::wrapBackendRenderTarget(const GrBackendRender
TargetDesc& desc) { |
| 118 return this->isAbandoned() ? NULL : fGpu->wrapBackendRenderTarget(desc); |
| 119 } |
| 120 |
| 121 void GrTextureProvider::assignUniqueKeyToResource(const GrUniqueKey& key, GrGpuR
esource* resource) { |
| 122 if (this->isAbandoned() || !resource) { |
| 123 return; |
| 124 } |
| 125 resource->resourcePriv().setUniqueKey(key); |
| 126 } |
| 127 |
| 128 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons
t { |
| 129 return this->isAbandoned() ? false : fCache->hasUniqueKey(key); |
| 130 } |
| 131 |
| 132 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe
y& key) { |
| 133 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key); |
| 134 } |
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