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Side by Side Diff: content/common/gpu/media/omx_video_decode_accelerator.h

Issue 11076009: OVDA: Perform an egl sync before reusing a texture. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_OMX_VIDEO_DECODE_ACCELERATOR_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_OMX_VIDEO_DECODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_OMX_VIDEO_DECODE_ACCELERATOR_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_OMX_VIDEO_DECODE_ACCELERATOR_H_
7 7
8 #include <dlfcn.h> 8 #include <dlfcn.h>
9 #include <map> 9 #include <map>
10 #include <queue> 10 #include <queue>
(...skipping 230 matching lines...) Expand 10 before | Expand all | Expand 10 after
241 OMX_PTR priv_data, 241 OMX_PTR priv_data,
242 OMX_EVENTTYPE event, 242 OMX_EVENTTYPE event,
243 OMX_U32 data1, OMX_U32 data2, 243 OMX_U32 data1, OMX_U32 data2,
244 OMX_PTR event_data); 244 OMX_PTR event_data);
245 static OMX_ERRORTYPE EmptyBufferCallback(OMX_HANDLETYPE component, 245 static OMX_ERRORTYPE EmptyBufferCallback(OMX_HANDLETYPE component,
246 OMX_PTR priv_data, 246 OMX_PTR priv_data,
247 OMX_BUFFERHEADERTYPE* buffer); 247 OMX_BUFFERHEADERTYPE* buffer);
248 static OMX_ERRORTYPE FillBufferCallback(OMX_HANDLETYPE component, 248 static OMX_ERRORTYPE FillBufferCallback(OMX_HANDLETYPE component,
249 OMX_PTR priv_data, 249 OMX_PTR priv_data,
250 OMX_BUFFERHEADERTYPE* buffer); 250 OMX_BUFFERHEADERTYPE* buffer);
251
252 // When we get a texture back via ReusePictureBuffer(), we want to ensure
253 // that its contents have been read out by rendering layer, before we start
254 // overwriting it with the decoder. This class is used to wait for a sync
255 // object inserted into the GPU command stream at the time of
256 // ReusePictureBuffer. This guarantees that the object gets into the stream
257 // after the corresponding texture commands have been inserted into it. Once
258 // the sync object is signalled, we are sure that the stream reached the sync
259 // object, which ensures that all commands related to the texture we are
260 // getting back have been finished as well.
261 class PictureSyncObject;
262
263 // Check if the client is done reading out from the texture. If yes, queue
264 // it for reuse by the decoder. Otherwise post self as a delayed task
265 // to check later.
266 void CheckPictureStatus(int32 picture_buffer_id,
267 scoped_ptr<PictureSyncObject> egl_sync_obj);
268
269 // Queue a picture for use by the decoder, either by sending it directly to it
270 // via OMX_FillThisBuffer, or by queueing it for later if we are RESETTING.
271 void QueuePictureBuffer(int32 picture_buffer_id);
272
251 }; 273 };
252 274
253 #endif // CONTENT_COMMON_GPU_MEDIA_OMX_VIDEO_DECODE_ACCELERATOR_H_ 275 #endif // CONTENT_COMMON_GPU_MEDIA_OMX_VIDEO_DECODE_ACCELERATOR_H_
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