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Unified Diff: ash/display/display_controller_unittest.cc

Issue 1107383002: Merge Prevent DisplayPreferences from saving incorrect rotations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2357
Patch Set: Created 5 years, 8 months ago
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Index: ash/display/display_controller_unittest.cc
diff --git a/ash/display/display_controller_unittest.cc b/ash/display/display_controller_unittest.cc
index 6945fac2c30fc4e3803f5fda559d3646d8eabe95..6f38a3e64e87c6ee68ad473346ccab5f263079ed 100644
--- a/ash/display/display_controller_unittest.cc
+++ b/ash/display/display_controller_unittest.cc
@@ -352,10 +352,6 @@ class TestEventHandler : public ui::EventHandler {
DISALLOW_COPY_AND_ASSIGN(TestEventHandler);
};
-gfx::Display::Rotation GetStoredRotation(int64 id) {
- return Shell::GetInstance()->display_manager()->GetDisplayInfo(id).rotation();
-}
-
float GetStoredUIScale(int64 id) {
return Shell::GetInstance()->display_manager()->GetDisplayInfo(id).
GetEffectiveUIScale();
@@ -557,7 +553,7 @@ DisplayInfo CreateDisplayInfo(int64 id,
gfx::Display::Rotation rotation) {
DisplayInfo info(id, "", false);
info.SetBounds(gfx::Rect(0, y, 500, 500));
- info.set_rotation(rotation);
+ info.SetRotation(rotation, gfx::Display::ROTATION_SOURCE_ACTIVE);
return info;
}
@@ -686,12 +682,14 @@ TEST_F(DisplayControllerTest, BoundsUpdated) {
// Rotation
observer.GetRotationChangedCountAndReset(); // we only want to reset.
int64 primary_id = GetPrimaryDisplay().id();
- display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90);
+ display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90,
+ gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
- display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90);
+ display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90,
+ gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ(0, observer.GetRotationChangedCountAndReset());
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
@@ -1046,20 +1044,20 @@ TEST_F(DisplayControllerTest, Rotate) {
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("50,40", event_handler.GetLocationAndReset());
- EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display1.id()));
- EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display2_id));
+ EXPECT_EQ(gfx::Display::ROTATE_0, GetActiveDisplayRotation(display1.id()));
+ EXPECT_EQ(gfx::Display::ROTATE_0, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(0, observer.GetRotationChangedCountAndReset());
- display_manager->SetDisplayRotation(display1.id(),
- gfx::Display::ROTATE_90);
+ display_manager->SetDisplayRotation(display1.id(), gfx::Display::ROTATE_90,
+ gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("200,0 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("40,69", event_handler.GetLocationAndReset());
- EXPECT_EQ(gfx::Display::ROTATE_90, GetStoredRotation(display1.id()));
- EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display2_id));
+ EXPECT_EQ(gfx::Display::ROTATE_90, GetActiveDisplayRotation(display1.id()));
+ EXPECT_EQ(gfx::Display::ROTATE_0, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
DisplayLayout display_layout(DisplayLayout::BOTTOM, 50);
@@ -1067,30 +1065,30 @@ TEST_F(DisplayControllerTest, Rotate) {
EXPECT_EQ("50,120 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
- display_manager->SetDisplayRotation(display2_id,
- gfx::Display::ROTATE_270);
+ display_manager->SetDisplayRotation(display2_id, gfx::Display::ROTATE_270,
+ gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("50,120 200x150",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
- EXPECT_EQ(gfx::Display::ROTATE_90, GetStoredRotation(display1.id()));
- EXPECT_EQ(gfx::Display::ROTATE_270, GetStoredRotation(display2_id));
+ EXPECT_EQ(gfx::Display::ROTATE_90, GetActiveDisplayRotation(display1.id()));
+ EXPECT_EQ(gfx::Display::ROTATE_270, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
#if !defined(OS_WIN)
ui::test::EventGenerator generator2(root_windows[1]);
generator2.MoveMouseToInHost(50, 40);
EXPECT_EQ("179,25", event_handler.GetLocationAndReset());
- display_manager->SetDisplayRotation(display1.id(),
- gfx::Display::ROTATE_180);
+ display_manager->SetDisplayRotation(display1.id(), gfx::Display::ROTATE_180,
+ gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
// Dislay must share at least 100, so the x's offset becomes 20.
EXPECT_EQ("20,200 200x150",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
- EXPECT_EQ(gfx::Display::ROTATE_180, GetStoredRotation(display1.id()));
- EXPECT_EQ(gfx::Display::ROTATE_270, GetStoredRotation(display2_id));
+ EXPECT_EQ(gfx::Display::ROTATE_180, GetActiveDisplayRotation(display1.id()));
+ EXPECT_EQ(gfx::Display::ROTATE_270, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
generator1.MoveMouseToInHost(50, 40);
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