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Side by Side Diff: ash/rotator/screen_rotation_animator.cc

Issue 1107383002: Merge Prevent DisplayPreferences from saving incorrect rotations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2357
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/rotator/screen_rotation_animator.h" 5 #include "ash/rotator/screen_rotation_animator.h"
6 6
7 #include <string> 7 #include <string>
8 #include <vector> 8 #include <vector>
9 9
10 #include "ash/ash_switches.h" 10 #include "ash/ash_switches.h"
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60 60
61 // The time it takes for the rotation animations to run. 61 // The time it takes for the rotation animations to run.
62 const int kRotationDurationInMs = 250; 62 const int kRotationDurationInMs = 250;
63 63
64 // Gets the current display rotation for the display with the specified 64 // Gets the current display rotation for the display with the specified
65 // |display_id|. 65 // |display_id|.
66 gfx::Display::Rotation GetCurrentRotation(int64 display_id) { 66 gfx::Display::Rotation GetCurrentRotation(int64 display_id) {
67 return Shell::GetInstance() 67 return Shell::GetInstance()
68 ->display_manager() 68 ->display_manager()
69 ->GetDisplayInfo(display_id) 69 ->GetDisplayInfo(display_id)
70 .rotation(); 70 .GetActiveRotation();
71 } 71 }
72 72
73 // Returns true if the rotation between |initial_rotation| and |new_rotation| is 73 // Returns true if the rotation between |initial_rotation| and |new_rotation| is
74 // 180 degrees. 74 // 180 degrees.
75 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, 75 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation,
76 gfx::Display::Rotation new_rotation) { 76 gfx::Display::Rotation new_rotation) {
77 return (initial_rotation + 2) % 4 == new_rotation; 77 return (initial_rotation + 2) % 4 == new_rotation;
78 } 78 }
79 79
80 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when 80 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when
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147 void LayerCleanupObserver::OnDetachedFromSequence( 147 void LayerCleanupObserver::OnDetachedFromSequence(
148 ui::LayerAnimationSequence* sequence) { 148 ui::LayerAnimationSequence* sequence) {
149 DCHECK_EQ(sequence, sequence_); 149 DCHECK_EQ(sequence, sequence_);
150 sequence_ = nullptr; 150 sequence_ = nullptr;
151 } 151 }
152 152
153 // Set the screen orientation for the given |display| to |new_rotation| and 153 // Set the screen orientation for the given |display| to |new_rotation| and
154 // animate the change. 154 // animate the change.
155 void RotateScreen(int64 display_id, 155 void RotateScreen(int64 display_id,
156 gfx::Display::Rotation new_rotation, 156 gfx::Display::Rotation new_rotation,
157 gfx::Display::RotationSource source,
157 base::TimeDelta duration, 158 base::TimeDelta duration,
158 int rotation_degrees, 159 int rotation_degrees,
159 int rotation_degree_offset, 160 int rotation_degree_offset,
160 gfx::Tween::Type tween_type, 161 gfx::Tween::Type tween_type,
161 bool should_scale) { 162 bool should_scale) {
162 aura::Window* root_window = 163 aura::Window* root_window =
163 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( 164 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
164 display_id); 165 display_id);
165 166
166 const gfx::Display::Rotation initial_orientation = 167 const gfx::Display::Rotation initial_orientation =
167 GetCurrentRotation(display_id); 168 GetCurrentRotation(display_id);
168 169
169 const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); 170 const gfx::RectF original_screen_bounds = root_window->GetTargetBounds();
170 // 180 degree rotations should animate clock-wise. 171 // 180 degree rotations should animate clock-wise.
171 const int rotation_factor = 172 const int rotation_factor =
172 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; 173 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1;
173 174
174 scoped_ptr<ui::LayerTreeOwner> old_layer_tree = 175 scoped_ptr<ui::LayerTreeOwner> old_layer_tree =
175 wm::RecreateLayers(root_window); 176 wm::RecreateLayers(root_window);
176 177
177 // Add the cloned layer tree in to the root, so it will be rendered. 178 // Add the cloned layer tree in to the root, so it will be rendered.
178 root_window->layer()->Add(old_layer_tree->root()); 179 root_window->layer()->Add(old_layer_tree->root());
179 root_window->layer()->StackAtTop(old_layer_tree->root()); 180 root_window->layer()->StackAtTop(old_layer_tree->root());
180 181
181 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( 182 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer(
182 new LayerCleanupObserver(old_layer_tree.Pass())); 183 new LayerCleanupObserver(old_layer_tree.Pass()));
183 184
184 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id, 185 Shell::GetInstance()->display_manager()->SetDisplayRotation(
185 new_rotation); 186 display_id, new_rotation, source);
186 187
187 const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); 188 const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds();
188 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, 189 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2,
189 rotated_screen_bounds.height() / 2); 190 rotated_screen_bounds.height() / 2);
190 191
191 gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); 192 gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f);
192 gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); 193 gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f);
193 194
194 if (should_scale) { 195 if (should_scale) {
195 new_layer_initial_scale = gfx::Point3F( 196 new_layer_initial_scale = gfx::Point3F(
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260 261
261 } // namespace 262 } // namespace
262 263
263 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) 264 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id)
264 : display_id_(display_id) { 265 : display_id_(display_id) {
265 } 266 }
266 267
267 ScreenRotationAnimator::~ScreenRotationAnimator() { 268 ScreenRotationAnimator::~ScreenRotationAnimator() {
268 } 269 }
269 270
270 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { 271 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation,
272 gfx::Display::RotationSource source) {
271 const gfx::Display::Rotation current_rotation = 273 const gfx::Display::Rotation current_rotation =
272 GetCurrentRotation(display_id_); 274 GetCurrentRotation(display_id_);
273 275
274 if (current_rotation == new_rotation) 276 if (current_rotation == new_rotation)
275 return; 277 return;
276 278
277 const std::string switch_value = 279 const std::string switch_value =
278 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( 280 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
279 switches::kAshEnableScreenRotationAnimation); 281 switches::kAshEnableScreenRotationAnimation);
280 282
281 if (switch_value == kRotationAnimation_None) { 283 if (switch_value == kRotationAnimation_None) {
282 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id_, 284 Shell::GetInstance()->display_manager()->SetDisplayRotation(
283 new_rotation); 285 display_id_, new_rotation, source);
284 } else if (kRotationAnimation_Default == switch_value || 286 } else if (kRotationAnimation_Default == switch_value ||
285 kRotationAnimation_Partial == switch_value) { 287 kRotationAnimation_Partial == switch_value) {
286 const int rotation_degree_offset = 288 const int rotation_degree_offset =
287 Is180DegreeFlip(current_rotation, new_rotation) 289 Is180DegreeFlip(current_rotation, new_rotation)
288 ? 180 - kPartialRotationDegrees 290 ? 180 - kPartialRotationDegrees
289 : 90 - kPartialRotationDegrees; 291 : 90 - kPartialRotationDegrees;
290 292
291 RotateScreen(display_id_, new_rotation, 293 RotateScreen(display_id_, new_rotation, source,
292 base::TimeDelta::FromMilliseconds(kRotationDurationInMs), 294 base::TimeDelta::FromMilliseconds(kRotationDurationInMs),
293 kPartialRotationDegrees, rotation_degree_offset, 295 kPartialRotationDegrees, rotation_degree_offset,
294 gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); 296 gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */);
295 } else if (kRotationAnimation_Full == switch_value) { 297 } else if (kRotationAnimation_Full == switch_value) {
296 const int rotation_degrees = 298 const int rotation_degrees =
297 Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90; 299 Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90;
298 300
299 RotateScreen(display_id_, new_rotation, 301 RotateScreen(display_id_, new_rotation, source,
300 base::TimeDelta::FromMilliseconds(kRotationDurationInMs), 302 base::TimeDelta::FromMilliseconds(kRotationDurationInMs),
301 rotation_degrees, 0 /* rotation_degree_offset */, 303 rotation_degrees, 0 /* rotation_degree_offset */,
302 gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */); 304 gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */);
303 } else { 305 } else {
304 NOTREACHED(); 306 NOTREACHED();
305 } 307 }
306 } 308 }
307 309
308 } // namespace ash 310 } // namespace ash
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