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Unified Diff: Source/core/layout/FloatingObjects.h

Issue 1106533002: Formatting contexts should always expand to enclose floats (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Updated Created 5 years, 7 months ago
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Index: Source/core/layout/FloatingObjects.h
diff --git a/Source/core/layout/FloatingObjects.h b/Source/core/layout/FloatingObjects.h
index d8b23de4d17c1503e4c8ddcc599c0b2425532ccd..765a6da0c0d8b037a6d45a40d6de8b419fbd662b 100644
--- a/Source/core/layout/FloatingObjects.h
+++ b/Source/core/layout/FloatingObjects.h
@@ -87,6 +87,8 @@ public:
void setShouldPaint(bool shouldPaint) { m_shouldPaint = shouldPaint; }
bool isDescendant() const { return m_isDescendant; }
void setIsDescendant(bool isDescendant) { m_isDescendant = isDescendant; }
+ bool isLowestNonOverhangingFloatInChild() const { return m_isLowestNonOverhangingFloatInChild; }
+ void setIsLowestNonOverhangingFloatInChild(bool isLowestNonOverhangingFloatInChild) { m_isLowestNonOverhangingFloatInChild = isLowestNonOverhangingFloatInChild; }
// FIXME: Callers of these methods are dangerous and should be whitelisted explicitly or removed.
RootInlineBox* originatingLine() const { return m_originatingLine; }
@@ -94,7 +96,7 @@ public:
private:
explicit FloatingObject(LayoutBox*);
- FloatingObject(LayoutBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant);
+ FloatingObject(LayoutBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant, bool isLowestNonOverhangingFloatInChild);
LayoutBox* m_layoutObject;
RootInlineBox* m_originatingLine;
@@ -108,6 +110,7 @@ private:
#if ENABLE(ASSERT)
unsigned m_isInPlacedTree : 1;
#endif
+ unsigned m_isLowestNonOverhangingFloatInChild : 1;
leviw_travelin_and_unemployed 2015/05/22 20:52:01 Nit: I'd put this above the assertion-only member.
};
struct FloatingObjectHashFunctions {
@@ -158,11 +161,13 @@ public:
LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining);
LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type);
+ FloatingObject* lowestFloatObject() { return m_lowestFloatObject; }
private:
bool hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type floatType) const;
LayoutUnit getCachedlowestFloatLogicalBottom(FloatingObject::Type floatType) const;
void setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type floatType, LayoutUnit value);
+ void setLowestFloatObject(FloatingObject* object) { m_lowestFloatObject = object; }
void markLowestFloatLogicalBottomCacheAsDirty();
void computePlacedFloatsTree();
@@ -190,6 +195,7 @@ private:
};
FloatBottomCachedValue m_lowestFloatBottomCache[2];
bool m_cachedHorizontalWritingMode;
+ FloatingObject* m_lowestFloatObject;
leviw_travelin_and_unemployed 2015/05/22 20:52:01 m_lowestFloatingObject? Would it maybe make sense
rhogan 2015/05/23 11:56:51 Yes, I think it might. I'll try it and see.
rhogan 2015/05/23 12:12:08 It doesn't fit well with m_lowestFloatBottomCache
};
#ifndef NDEBUG

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