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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SANDBOX_SRC_WIN2K_THREADPOOL_H_ | 5 #ifndef SANDBOX_SRC_WIN2K_THREADPOOL_H_ |
6 #define SANDBOX_SRC_WIN2K_THREADPOOL_H_ | 6 #define SANDBOX_SRC_WIN2K_THREADPOOL_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include "sandbox/win/src/crosscall_server.h" | 10 #include "sandbox/win/src/crosscall_server.h" |
11 | 11 |
12 namespace sandbox { | 12 namespace sandbox { |
13 | 13 |
14 // Win2kThreadPool a simple implementation of a thread provider as required | 14 // Win2kThreadPool a simple implementation of a thread provider as required |
15 // for the sandbox IPC subsystem. See sandbox\crosscall_server.h for the details | 15 // for the sandbox IPC subsystem. See sandbox\crosscall_server.h for the details |
16 // and requirements of this interface. | 16 // and requirements of this interface. |
17 // | 17 // |
18 // Implementing the thread provider as a thread pool is desirable in the case | 18 // Implementing the thread provider as a thread pool is desirable in the case |
19 // of shared memory IPC because it can generate a large number of waitable | 19 // of shared memory IPC because it can generate a large number of waitable |
20 // events: as many as channels. A thread pool does not create a thread per | 20 // events: as many as channels. A thread pool does not create a thread per |
21 // event, instead maintains a few idle threads but can create more if the need | 21 // event, instead maintains a few idle threads but can create more if the need |
22 // arises. | 22 // arises. |
23 // | 23 // |
24 // This implementation simply thunks to the nice thread pool API of win2k. | 24 // This implementation simply thunks to the nice thread pool API of win2k. |
25 class Win2kThreadPool : public ThreadProvider { | 25 class Win2kThreadPool : public ThreadProvider { |
26 public: | 26 public: |
27 Win2kThreadPool() { | 27 Win2kThreadPool(); |
28 ::InitializeCriticalSection(&lock_); | |
29 } | |
30 virtual ~Win2kThreadPool(); | 28 virtual ~Win2kThreadPool(); |
31 | 29 |
32 virtual bool RegisterWait(const void* cookie, HANDLE waitable_object, | 30 virtual bool RegisterWait(const void* cookie, HANDLE waitable_object, |
33 CrossCallIPCCallback callback, | 31 CrossCallIPCCallback callback, |
34 void* context); | 32 void* context); |
35 | 33 |
36 virtual bool UnRegisterWaits(void* cookie); | 34 virtual bool UnRegisterWaits(void* cookie); |
37 | 35 |
38 // Returns the total number of wait objects associated with | 36 // Returns the total number of wait objects associated with |
39 // the thread pool. | 37 // the thread pool. |
40 size_t OutstandingWaits(); | 38 size_t OutstandingWaits(); |
41 | 39 |
42 private: | 40 private: |
43 // record to keep track of a wait and its associated cookie. | 41 // record to keep track of a wait and its associated cookie. |
44 struct PoolObject { | 42 struct PoolObject { |
45 const void* cookie; | 43 const void* cookie; |
46 HANDLE wait; | 44 HANDLE wait; |
47 }; | 45 }; |
48 // The list of pool wait objects. | 46 // The list of pool wait objects. |
49 typedef std::list<PoolObject> PoolObjects; | 47 typedef std::list<PoolObject> PoolObjects; |
50 PoolObjects pool_objects_; | 48 PoolObjects pool_objects_; |
51 // This lock protects the list of pool wait objects. | 49 // This lock protects the list of pool wait objects. |
52 CRITICAL_SECTION lock_; | 50 CRITICAL_SECTION lock_; |
| 51 |
53 DISALLOW_COPY_AND_ASSIGN(Win2kThreadPool); | 52 DISALLOW_COPY_AND_ASSIGN(Win2kThreadPool); |
54 }; | 53 }; |
55 | 54 |
56 } // namespace sandbox | 55 } // namespace sandbox |
57 | 56 |
58 #endif // SANDBOX_SRC_WIN2K_THREADPOOL_H_ | 57 #endif // SANDBOX_SRC_WIN2K_THREADPOOL_H_ |
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