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Side by Side Diff: chrome/browser/ui/views/infobars/translate_infobar_base.cc

Issue 11058003: No need to kClear_Mode a layer right after its created, as that will automatically (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/infobars/translate_infobar_base.h" 5 #include "chrome/browser/ui/views/infobars/translate_infobar_base.h"
6 6
7 #include "base/utf_string_conversions.h" 7 #include "base/utf_string_conversions.h"
8 #include "chrome/browser/infobars/infobar.h" 8 #include "chrome/browser/infobars/infobar.h"
9 #include "chrome/browser/infobars/infobar_tab_helper.h" 9 #include "chrome/browser/infobars/infobar_tab_helper.h"
10 #include "chrome/browser/translate/translate_infobar_delegate.h" 10 #include "chrome/browser/translate/translate_infobar_delegate.h"
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 const views::Background& TranslateInfoBarBase::GetBackground() { 109 const views::Background& TranslateInfoBarBase::GetBackground() {
110 return GetDelegate()->IsError() ? error_background_ : *background(); 110 return GetDelegate()->IsError() ? error_background_ : *background();
111 } 111 }
112 112
113 void TranslateInfoBarBase::FadeBackground(gfx::Canvas* canvas, 113 void TranslateInfoBarBase::FadeBackground(gfx::Canvas* canvas,
114 double animation_value, 114 double animation_value,
115 const views::Background& background) { 115 const views::Background& background) {
116 // Draw the background into an offscreen buffer with alpha value per animation 116 // Draw the background into an offscreen buffer with alpha value per animation
117 // value, then blend it back into the current canvas. 117 // value, then blend it back into the current canvas.
118 canvas->SaveLayerAlpha(static_cast<int>(animation_value * 255)); 118 canvas->SaveLayerAlpha(static_cast<int>(animation_value * 255));
119 canvas->sk_canvas()->drawARGB(0, 255, 255, 255, SkXfermode::kClear_Mode);
120 background.Paint(canvas, this); 119 background.Paint(canvas, this);
121 canvas->Restore(); 120 canvas->Restore();
122 } 121 }
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