| Index: src/gpu/GrFlushToGpuDrawTarget.cpp
|
| diff --git a/src/gpu/GrFlushToGpuDrawTarget.cpp b/src/gpu/GrFlushToGpuDrawTarget.cpp
|
| index 1ccb25d8816b71ce76beb9a2a6a70e481ba0d5f4..416051d549ea93940abf62613c410b512e2c0d8b 100644
|
| --- a/src/gpu/GrFlushToGpuDrawTarget.cpp
|
| +++ b/src/gpu/GrFlushToGpuDrawTarget.cpp
|
| @@ -24,52 +24,9 @@ GrFlushToGpuDrawTarget::GrFlushToGpuDrawTarget(GrGpu* gpu,
|
| SkASSERT(vertexPool);
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| SkASSERT(indexPool);
|
|
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
|
| - poolState.fUsedPoolVertexBytes = 0;
|
| - poolState.fUsedPoolIndexBytes = 0;
|
| -#ifdef SK_DEBUG
|
| - poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0;
|
| - poolState.fPoolStartVertex = ~0;
|
| - poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0;
|
| - poolState.fPoolStartIndex = ~0;
|
| -#endif
|
| -}
|
| -
|
| -GrFlushToGpuDrawTarget::~GrFlushToGpuDrawTarget() {
|
| - // This must be called by before the GrDrawTarget destructor
|
| - this->releaseGeometry();
|
| -}
|
| -
|
| -void GrFlushToGpuDrawTarget::setDrawBuffers(DrawInfo* info, size_t vertexStride) {
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.back();
|
| - if (kBuffer_GeometrySrcType == this->getGeomSrc().fVertexSrc) {
|
| - info->setVertexBuffer(this->getGeomSrc().fVertexBuffer);
|
| - } else {
|
| - // Update the bytes used since the last reserve-geom request.
|
| - size_t bytes = (info->vertexCount() + info->startVertex()) * vertexStride;
|
| - poolState.fUsedPoolVertexBytes = SkTMax(poolState.fUsedPoolVertexBytes, bytes);
|
| - info->setVertexBuffer(poolState.fPoolVertexBuffer);
|
| - info->adjustStartVertex(poolState.fPoolStartVertex);
|
| - }
|
| -
|
| - if (info->isIndexed()) {
|
| - if (kBuffer_GeometrySrcType == this->getGeomSrc().fIndexSrc) {
|
| - info->setIndexBuffer(this->getGeomSrc().fIndexBuffer);
|
| - } else {
|
| - // Update the bytes used since the last reserve-geom request.
|
| - size_t bytes = (info->indexCount() + info->startIndex()) * sizeof(uint16_t);
|
| - poolState.fUsedPoolIndexBytes = SkTMax(poolState.fUsedPoolIndexBytes, bytes);
|
| - info->setIndexBuffer(poolState.fPoolIndexBuffer);
|
| - info->adjustStartIndex(poolState.fPoolStartIndex);
|
| - }
|
| - }
|
| }
|
|
|
| void GrFlushToGpuDrawTarget::reset() {
|
| - SkASSERT(1 == fGeoPoolStateStack.count());
|
| - this->resetVertexSource();
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| - this->resetIndexSource();
|
| -
|
| fVertexPool->reset();
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| fIndexPool->reset();
|
|
|
| @@ -77,9 +34,6 @@ void GrFlushToGpuDrawTarget::reset() {
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| }
|
|
|
| void GrFlushToGpuDrawTarget::flush() {
|
| - SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
|
| - SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);
|
| -
|
| if (fFlushing) {
|
| return;
|
| }
|
| @@ -95,156 +49,6 @@ void GrFlushToGpuDrawTarget::flush() {
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| this->reset();
|
| }
|
|
|
| -void GrFlushToGpuDrawTarget::willReserveVertexAndIndexSpace(int vertexCount,
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| - size_t vertexStride,
|
| - int indexCount) {
|
| - // We use geometryHints() to know whether to flush the draw buffer. We
|
| - // can't flush if we are inside an unbalanced pushGeometrySource.
|
| - // Moreover, flushing blows away vertex and index data that was
|
| - // previously reserved. So if the vertex or index data is pulled from
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| - // reserved space and won't be released by this request then we can't
|
| - // flush.
|
| - bool insideGeoPush = fGeoPoolStateStack.count() > 1;
|
| -
|
| - bool unreleasedVertexSpace =
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| - !vertexCount &&
|
| - kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc;
|
| -
|
| - bool unreleasedIndexSpace =
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| - !indexCount &&
|
| - kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc;
|
| -
|
| - int vcount = vertexCount;
|
| - int icount = indexCount;
|
| -
|
| - if (!insideGeoPush &&
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| - !unreleasedVertexSpace &&
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| - !unreleasedIndexSpace &&
|
| - this->geometryHints(vertexStride, &vcount, &icount)) {
|
| - this->flush();
|
| - }
|
| -}
|
| -
|
| -bool GrFlushToGpuDrawTarget::geometryHints(size_t vertexStride,
|
| - int* vertexCount,
|
| - int* indexCount) const {
|
| - // we will recommend a flush if the data could fit in a single
|
| - // preallocated buffer but none are left and it can't fit
|
| - // in the current buffer (which may not be prealloced).
|
| - bool flush = false;
|
| - if (indexCount) {
|
| - int32_t currIndices = fIndexPool->currentBufferIndices();
|
| - if (*indexCount > currIndices &&
|
| - (!fIndexPool->preallocatedBuffersRemaining() &&
|
| - *indexCount <= fIndexPool->preallocatedBufferIndices())) {
|
| -
|
| - flush = true;
|
| - }
|
| - *indexCount = currIndices;
|
| - }
|
| - if (vertexCount) {
|
| - int32_t currVertices = fVertexPool->currentBufferVertices(vertexStride);
|
| - if (*vertexCount > currVertices &&
|
| - (!fVertexPool->preallocatedBuffersRemaining() &&
|
| - *vertexCount <= fVertexPool->preallocatedBufferVertices(vertexStride))) {
|
| -
|
| - flush = true;
|
| - }
|
| - *vertexCount = currVertices;
|
| - }
|
| - return flush;
|
| -}
|
| -
|
| -bool GrFlushToGpuDrawTarget::onReserveVertexSpace(size_t vertexSize,
|
| - int vertexCount,
|
| - void** vertices) {
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.back();
|
| - SkASSERT(vertexCount > 0);
|
| - SkASSERT(vertices);
|
| - SkASSERT(0 == poolState.fUsedPoolVertexBytes);
|
| -
|
| - *vertices = fVertexPool->makeSpace(vertexSize,
|
| - vertexCount,
|
| - &poolState.fPoolVertexBuffer,
|
| - &poolState.fPoolStartVertex);
|
| - return SkToBool(*vertices);
|
| -}
|
| -
|
| -bool GrFlushToGpuDrawTarget::onReserveIndexSpace(int indexCount, void** indices) {
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.back();
|
| - SkASSERT(indexCount > 0);
|
| - SkASSERT(indices);
|
| - SkASSERT(0 == poolState.fUsedPoolIndexBytes);
|
| -
|
| - *indices = fIndexPool->makeSpace(indexCount,
|
| - &poolState.fPoolIndexBuffer,
|
| - &poolState.fPoolStartIndex);
|
| - return SkToBool(*indices);
|
| -}
|
| -
|
| -void GrFlushToGpuDrawTarget::releaseReservedVertexSpace() {
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.back();
|
| - const GeometrySrcState& geoSrc = this->getGeomSrc();
|
| -
|
| - // If we get a release vertex space call then our current source should either be reserved
|
| - // or array (which we copied into reserved space).
|
| - SkASSERT(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
|
| -
|
| - // When the caller reserved vertex buffer space we gave it back a pointer
|
| - // provided by the vertex buffer pool. At each draw we tracked the largest
|
| - // offset into the pool's pointer that was referenced. Now we return to the
|
| - // pool any portion at the tail of the allocation that no draw referenced.
|
| - size_t reservedVertexBytes = geoSrc.fVertexSize * geoSrc.fVertexCount;
|
| - fVertexPool->putBack(reservedVertexBytes - poolState.fUsedPoolVertexBytes);
|
| - poolState.fUsedPoolVertexBytes = 0;
|
| - poolState.fPoolVertexBuffer = NULL;
|
| - poolState.fPoolStartVertex = 0;
|
| -}
|
| -
|
| -void GrFlushToGpuDrawTarget::releaseReservedIndexSpace() {
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.back();
|
| - const GeometrySrcState& geoSrc = this->getGeomSrc();
|
| -
|
| - // If we get a release index space call then our current source should either be reserved
|
| - // or array (which we copied into reserved space).
|
| - SkASSERT(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
|
| -
|
| - // Similar to releaseReservedVertexSpace we return any unused portion at
|
| - // the tail
|
| - size_t reservedIndexBytes = sizeof(uint16_t) * geoSrc.fIndexCount;
|
| - fIndexPool->putBack(reservedIndexBytes - poolState.fUsedPoolIndexBytes);
|
| - poolState.fUsedPoolIndexBytes = 0;
|
| - poolState.fPoolIndexBuffer = NULL;
|
| - poolState.fPoolStartIndex = 0;
|
| -}
|
| -
|
| -void GrFlushToGpuDrawTarget::geometrySourceWillPush() {
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
|
| - poolState.fUsedPoolVertexBytes = 0;
|
| - poolState.fUsedPoolIndexBytes = 0;
|
| -#ifdef SK_DEBUG
|
| - poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0;
|
| - poolState.fPoolStartVertex = ~0;
|
| - poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0;
|
| - poolState.fPoolStartIndex = ~0;
|
| -#endif
|
| -}
|
| -
|
| -void GrFlushToGpuDrawTarget::geometrySourceWillPop(const GeometrySrcState& restoredState) {
|
| - SkASSERT(fGeoPoolStateStack.count() > 1);
|
| - fGeoPoolStateStack.pop_back();
|
| - GeometryPoolState& poolState = fGeoPoolStateStack.back();
|
| - // we have to assume that any slack we had in our vertex/index data
|
| - // is now unreleasable because data may have been appended later in the
|
| - // pool.
|
| - if (kReserved_GeometrySrcType == restoredState.fVertexSrc) {
|
| - poolState.fUsedPoolVertexBytes = restoredState.fVertexSize * restoredState.fVertexCount;
|
| - }
|
| - if (kReserved_GeometrySrcType == restoredState.fIndexSrc) {
|
| - poolState.fUsedPoolIndexBytes = sizeof(uint16_t) * restoredState.fIndexCount;
|
| - }
|
| -}
|
| -
|
| bool GrFlushToGpuDrawTarget::onCanCopySurface(const GrSurface* dst,
|
| const GrSurface* src,
|
| const SkIRect& srcRect,
|
|
|