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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrBatch.h" | 10 #include "GrBatch.h" |
11 #include "GrBatchTarget.h" | 11 #include "GrBatchTarget.h" |
12 #include "GrBufferAllocPool.h" | 12 #include "GrBufferAllocPool.h" |
13 #include "GrDrawTarget.h" | 13 #include "GrDrawTarget.h" |
14 #include "GrGeometryProcessor.h" | 14 #include "GrGeometryProcessor.h" |
15 #include "GrGpu.h" | 15 #include "GrGpu.h" |
16 #include "GrInvariantOutput.h" | 16 #include "GrInvariantOutput.h" |
17 #include "GrPipelineBuilder.h" | 17 #include "GrPipelineBuilder.h" |
18 #include "GrProcessor.h" | 18 #include "GrProcessor.h" |
| 19 #include "GrVertexBuffer.h" |
19 #include "SkRRect.h" | 20 #include "SkRRect.h" |
20 #include "SkStrokeRec.h" | 21 #include "SkStrokeRec.h" |
21 #include "SkTLazy.h" | 22 #include "SkTLazy.h" |
22 #include "effects/GrRRectEffect.h" | 23 #include "effects/GrRRectEffect.h" |
23 #include "gl/GrGLProcessor.h" | 24 #include "gl/GrGLProcessor.h" |
24 #include "gl/GrGLSL.h" | 25 #include "gl/GrGLSL.h" |
25 #include "gl/GrGLGeometryProcessor.h" | 26 #include "gl/GrGLGeometryProcessor.h" |
26 #include "gl/builders/GrGLProgramBuilder.h" | 27 #include "gl/builders/GrGLProgramBuilder.h" |
27 | 28 |
28 // TODO(joshualitt) - Break this file up during GrBatch post implementation clea
nup | 29 // TODO(joshualitt) - Break this file up during GrBatch post implementation clea
nup |
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2222 geometry.fInnerXRadius = innerXRadius; | 2223 geometry.fInnerXRadius = innerXRadius; |
2223 geometry.fInnerYRadius = innerYRadius; | 2224 geometry.fInnerYRadius = innerYRadius; |
2224 geometry.fStroke = isStrokeOnly; | 2225 geometry.fStroke = isStrokeOnly; |
2225 geometry.fDevBounds = bounds; | 2226 geometry.fDevBounds = bounds; |
2226 | 2227 |
2227 SkAutoTUnref<GrBatch> batch(RRectEllipseRendererBatch::Create(geometry,
indexBuffer)); | 2228 SkAutoTUnref<GrBatch> batch(RRectEllipseRendererBatch::Create(geometry,
indexBuffer)); |
2228 target->drawBatch(pipelineBuilder, batch, &bounds); | 2229 target->drawBatch(pipelineBuilder, batch, &bounds); |
2229 } | 2230 } |
2230 return true; | 2231 return true; |
2231 } | 2232 } |
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