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Side by Side Diff: media/audio/audio_manager.cc

Issue 1105083004: Switch audio hang monitor to default-off. Enable for non-beta,stable. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_manager.h" 5 #include "media/audio/audio_manager.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/bind_helpers.h" 8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
9 #include "base/debug/alias.h" 10 #include "base/debug/alias.h"
10 #include "base/lazy_instance.h" 11 #include "base/lazy_instance.h"
11 #include "base/logging.h" 12 #include "base/logging.h"
12 #include "base/message_loop/message_loop.h" 13 #include "base/message_loop/message_loop.h"
13 #include "base/power_monitor/power_monitor.h" 14 #include "base/power_monitor/power_monitor.h"
14 #include "base/synchronization/waitable_event.h" 15 #include "base/synchronization/waitable_event.h"
15 #include "build/build_config.h" 16 #include "build/build_config.h"
16 #include "media/audio/fake_audio_log_factory.h" 17 #include "media/audio/fake_audio_log_factory.h"
18 #include "media/base/media_switches.h"
17 19
18 namespace media { 20 namespace media {
19 namespace { 21 namespace {
20 AudioManager* g_last_created = NULL; 22 AudioManager* g_last_created = NULL;
21 23
22 // Maximum number of failed pings to the audio thread allowed. A crash will be 24 // Maximum number of failed pings to the audio thread allowed. A crash will be
23 // issued once this count is reached. We require at least two pings before 25 // issued once this count is reached. We require at least two pings before
24 // crashing to ensure unobservable power events aren't mistakenly caught (e.g., 26 // crashing to ensure unobservable power events aren't mistakenly caught (e.g.,
25 // the system suspends before a OnSuspend() event can be fired.). 27 // the system suspends before a OnSuspend() event can be fired.).
26 const int kMaxHangFailureCount = 2; 28 const int kMaxHangFailureCount = 2;
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 scoped_refptr<base::SingleThreadTaskRunner> monitor_task_runner_; 117 scoped_refptr<base::SingleThreadTaskRunner> monitor_task_runner_;
116 118
117 base::Lock hang_lock_; 119 base::Lock hang_lock_;
118 bool hang_detection_enabled_; 120 bool hang_detection_enabled_;
119 base::TimeTicks last_audio_thread_timer_tick_; 121 base::TimeTicks last_audio_thread_timer_tick_;
120 int hang_failures_; 122 int hang_failures_;
121 123
122 DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper); 124 DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper);
123 }; 125 };
124 126
127 static bool g_hang_monitor_enabled = false;
128
125 static base::LazyInstance<AudioManagerHelper>::Leaky g_helper = 129 static base::LazyInstance<AudioManagerHelper>::Leaky g_helper =
126 LAZY_INSTANCE_INITIALIZER; 130 LAZY_INSTANCE_INITIALIZER;
127 } 131 }
128 132
129 // Forward declaration of the platform specific AudioManager factory function. 133 // Forward declaration of the platform specific AudioManager factory function.
130 AudioManager* CreateAudioManager(AudioLogFactory* audio_log_factory); 134 AudioManager* CreateAudioManager(AudioLogFactory* audio_log_factory);
131 135
132 AudioManager::AudioManager() {} 136 AudioManager::AudioManager() {}
133 137
134 AudioManager::~AudioManager() { 138 AudioManager::~AudioManager() {
135 CHECK(!g_last_created || g_last_created == this); 139 CHECK(!g_last_created || g_last_created == this);
136 g_last_created = NULL; 140 g_last_created = NULL;
137 } 141 }
138 142
139 // static 143 // static
140 AudioManager* AudioManager::Create(AudioLogFactory* audio_log_factory) { 144 AudioManager* AudioManager::Create(AudioLogFactory* audio_log_factory) {
141 CHECK(!g_last_created); 145 CHECK(!g_last_created);
142 g_last_created = CreateAudioManager(audio_log_factory); 146 g_last_created = CreateAudioManager(audio_log_factory);
143 return g_last_created; 147 return g_last_created;
144 } 148 }
145 149
146 // static 150 // static
147 AudioManager* AudioManager::CreateWithHangTimer( 151 AudioManager* AudioManager::CreateWithHangTimer(
148 AudioLogFactory* audio_log_factory, 152 AudioLogFactory* audio_log_factory,
149 const scoped_refptr<base::SingleThreadTaskRunner>& monitor_task_runner) { 153 const scoped_refptr<base::SingleThreadTaskRunner>& monitor_task_runner) {
150 AudioManager* manager = Create(audio_log_factory); 154 AudioManager* manager = Create(audio_log_factory);
151 // On OSX the audio thread is the UI thread, for which a hang monitor is not 155 if (g_hang_monitor_enabled ||
152 // necessary. 156 base::CommandLine::ForCurrentProcess()->HasSwitch(
153 #if !defined(OS_MACOSX) 157 switches::kEnableAudioHangMonitor)) {
154 g_helper.Pointer()->StartHangTimer(monitor_task_runner); 158 g_helper.Pointer()->StartHangTimer(monitor_task_runner);
155 #endif 159 }
156 return manager; 160 return manager;
157 } 161 }
158 162
159 // static 163 // static
160 AudioManager* AudioManager::CreateForTesting() { 164 AudioManager* AudioManager::CreateForTesting() {
161 AudioManager* manager = Create(g_helper.Pointer()->fake_log_factory()); 165 AudioManager* manager = Create(g_helper.Pointer()->fake_log_factory());
162 166
163 // When created for testing, always ensure all methods are ready to run (even 167 // When created for testing, always ensure all methods are ready to run (even
164 // if they end up called from other threads. 168 // if they end up called from other threads.
165 if (!manager->GetTaskRunner()->BelongsToCurrentThread()) { 169 if (!manager->GetTaskRunner()->BelongsToCurrentThread()) {
166 base::WaitableEvent event(false, false); 170 base::WaitableEvent event(false, false);
167 manager->GetTaskRunner()->PostTask( 171 manager->GetTaskRunner()->PostTask(
168 FROM_HERE, 172 FROM_HERE,
169 base::Bind(&base::WaitableEvent::Signal, base::Unretained(&event))); 173 base::Bind(&base::WaitableEvent::Signal, base::Unretained(&event)));
170 event.Wait(); 174 event.Wait();
171 } 175 }
172 176
173 return manager; 177 return manager;
174 } 178 }
175 179
176 // static 180 // static
181 void AudioManager::EnableHangMonitor() {
182 CHECK(!g_last_created);
183 // On OSX the audio thread is the UI thread, for which a hang monitor is not
184 // necessary or recommended. If it's manually requested, we should allow it
185 // to start though.
186 #if !defined(OS_MACOSX)
187 g_hang_monitor_enabled = true;
188 #endif
189 }
190
191 // static
177 AudioManager* AudioManager::Get() { 192 AudioManager* AudioManager::Get() {
178 return g_last_created; 193 return g_last_created;
179 } 194 }
180 195
181 } // namespace media 196 } // namespace media
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