Index: cc/ShaderChromium.cpp |
diff --git a/cc/ShaderChromium.cpp b/cc/ShaderChromium.cpp |
index cf485c189ee61d8689414c4dd25de68d9832bc98..4138ab498db07b6feec0fac0ae429f0801278cf0 100644 |
--- a/cc/ShaderChromium.cpp |
+++ b/cc/ShaderChromium.cpp |
@@ -8,6 +8,7 @@ |
#include "ShaderChromium.h" |
+#include "base/logging.h" |
#include <public/WebGraphicsContext3D.h> |
#include <wtf/StdLibExtras.h> |
@@ -23,7 +24,7 @@ namespace { |
static void getProgramUniformLocations(WebGraphicsContext3D* context, unsigned program, const char** shaderUniforms, size_t count, size_t maxLocations, int* locations, bool usingBindUniform, int* baseUniformIndex) |
{ |
for (size_t uniformIndex = 0; uniformIndex < count; uniformIndex ++) { |
- ASSERT(uniformIndex < maxLocations); |
+ DCHECK(uniformIndex < maxLocations); |
if (usingBindUniform) { |
locations[uniformIndex] = (*baseUniformIndex)++; |
@@ -50,7 +51,7 @@ void VertexShaderPosTex::init(WebGraphicsContext3D* context, unsigned program, b |
getProgramUniformLocations(context, program, shaderUniforms, WTF_ARRAY_LENGTH(shaderUniforms), WTF_ARRAY_LENGTH(locations), locations, usingBindUniform, baseUniformIndex); |
m_matrixLocation = locations[0]; |
- ASSERT(m_matrixLocation != -1); |
+ DCHECK(m_matrixLocation != -1); |
} |
std::string VertexShaderPosTex::getShaderString() const |
@@ -89,7 +90,7 @@ void VertexShaderPosTexYUVStretch::init(WebGraphicsContext3D* context, unsigned |
m_matrixLocation = locations[0]; |
m_yWidthScaleFactorLocation = locations[1]; |
m_uvWidthScaleFactorLocation = locations[2]; |
- ASSERT(m_matrixLocation != -1 && m_yWidthScaleFactorLocation != -1 && m_uvWidthScaleFactorLocation != -1); |
+ DCHECK(m_matrixLocation != -1 && m_yWidthScaleFactorLocation != -1 && m_uvWidthScaleFactorLocation != -1); |
} |
std::string VertexShaderPosTexYUVStretch::getShaderString() const |
@@ -127,7 +128,7 @@ void VertexShaderPos::init(WebGraphicsContext3D* context, unsigned program, bool |
getProgramUniformLocations(context, program, shaderUniforms, WTF_ARRAY_LENGTH(shaderUniforms), WTF_ARRAY_LENGTH(locations), locations, usingBindUniform, baseUniformIndex); |
m_matrixLocation = locations[0]; |
- ASSERT(m_matrixLocation != -1); |
+ DCHECK(m_matrixLocation != -1); |
} |
std::string VertexShaderPos::getShaderString() const |
@@ -160,7 +161,7 @@ void VertexShaderPosTexTransform::init(WebGraphicsContext3D* context, unsigned p |
m_matrixLocation = locations[0]; |
m_texTransformLocation = locations[1]; |
- ASSERT(m_matrixLocation != -1 && m_texTransformLocation != -1); |
+ DCHECK(m_matrixLocation != -1 && m_texTransformLocation != -1); |
} |
std::string VertexShaderPosTexTransform::getShaderString() const |
@@ -210,7 +211,7 @@ void VertexShaderQuad::init(WebGraphicsContext3D* context, unsigned program, boo |
m_matrixLocation = locations[0]; |
m_pointLocation = locations[1]; |
- ASSERT(m_matrixLocation != -1 && m_pointLocation != -1); |
+ DCHECK(m_matrixLocation != -1 && m_pointLocation != -1); |
} |
std::string VertexShaderQuad::getShaderString() const |
@@ -256,7 +257,7 @@ void VertexShaderTile::init(WebGraphicsContext3D* context, unsigned program, boo |
m_matrixLocation = locations[0]; |
m_pointLocation = locations[1]; |
m_vertexTexTransformLocation = locations[2]; |
- ASSERT(m_matrixLocation != -1 && m_pointLocation != -1 && m_vertexTexTransformLocation != -1); |
+ DCHECK(m_matrixLocation != -1 && m_pointLocation != -1 && m_vertexTexTransformLocation != -1); |
} |
std::string VertexShaderTile::getShaderString() const |
@@ -337,7 +338,7 @@ void FragmentTexAlphaBinding::init(WebGraphicsContext3D* context, unsigned progr |
m_samplerLocation = locations[0]; |
m_alphaLocation = locations[1]; |
- ASSERT(m_samplerLocation != -1 && m_alphaLocation != -1); |
+ DCHECK(m_samplerLocation != -1 && m_alphaLocation != -1); |
} |
FragmentTexOpaqueBinding::FragmentTexOpaqueBinding() |
@@ -355,7 +356,7 @@ void FragmentTexOpaqueBinding::init(WebGraphicsContext3D* context, unsigned prog |
getProgramUniformLocations(context, program, shaderUniforms, WTF_ARRAY_LENGTH(shaderUniforms), WTF_ARRAY_LENGTH(locations), locations, usingBindUniform, baseUniformIndex); |
m_samplerLocation = locations[0]; |
- ASSERT(m_samplerLocation != -1); |
+ DCHECK(m_samplerLocation != -1); |
} |
std::string FragmentShaderRGBATexFlipAlpha::getShaderString() const |
@@ -523,7 +524,7 @@ void FragmentShaderRGBATexAlphaAA::init(WebGraphicsContext3D* context, unsigned |
m_samplerLocation = locations[0]; |
m_alphaLocation = locations[1]; |
m_edgeLocation = locations[2]; |
- ASSERT(m_samplerLocation != -1 && m_alphaLocation != -1 && m_edgeLocation != -1); |
+ DCHECK(m_samplerLocation != -1 && m_alphaLocation != -1 && m_edgeLocation != -1); |
} |
std::string FragmentShaderRGBATexAlphaAA::getShaderString() const |
@@ -575,7 +576,7 @@ void FragmentTexClampAlphaAABinding::init(WebGraphicsContext3D* context, unsigne |
m_alphaLocation = locations[1]; |
m_fragmentTexTransformLocation = locations[2]; |
m_edgeLocation = locations[3]; |
- ASSERT(m_samplerLocation != -1 && m_alphaLocation != -1 && m_fragmentTexTransformLocation != -1 && m_edgeLocation != -1); |
+ DCHECK(m_samplerLocation != -1 && m_alphaLocation != -1 && m_fragmentTexTransformLocation != -1 && m_edgeLocation != -1); |
} |
std::string FragmentShaderRGBATexClampAlphaAA::getShaderString() const |
@@ -658,7 +659,7 @@ void FragmentShaderRGBATexAlphaMask::init(WebGraphicsContext3D* context, unsigne |
m_alphaLocation = locations[2]; |
m_maskTexCoordScaleLocation = locations[3]; |
m_maskTexCoordOffsetLocation = locations[4]; |
- ASSERT(m_samplerLocation != -1 && m_maskSamplerLocation != -1 && m_alphaLocation != -1); |
+ DCHECK(m_samplerLocation != -1 && m_maskSamplerLocation != -1 && m_alphaLocation != -1); |
} |
std::string FragmentShaderRGBATexAlphaMask::getShaderString() const |
@@ -710,7 +711,7 @@ void FragmentShaderRGBATexAlphaMaskAA::init(WebGraphicsContext3D* context, unsig |
m_edgeLocation = locations[3]; |
m_maskTexCoordScaleLocation = locations[4]; |
m_maskTexCoordOffsetLocation = locations[5]; |
- ASSERT(m_samplerLocation != -1 && m_maskSamplerLocation != -1 && m_alphaLocation != -1 && m_edgeLocation != -1); |
+ DCHECK(m_samplerLocation != -1 && m_maskSamplerLocation != -1 && m_alphaLocation != -1 && m_edgeLocation != -1); |
} |
std::string FragmentShaderRGBATexAlphaMaskAA::getShaderString() const |
@@ -774,7 +775,7 @@ void FragmentShaderYUVVideo::init(WebGraphicsContext3D* context, unsigned progra |
m_ccMatrixLocation = locations[4]; |
m_yuvAdjLocation = locations[5]; |
- ASSERT(m_yTextureLocation != -1 && m_uTextureLocation != -1 && m_vTextureLocation != -1 |
+ DCHECK(m_yTextureLocation != -1 && m_uTextureLocation != -1 && m_vTextureLocation != -1 |
&& m_alphaLocation != -1 && m_ccMatrixLocation != -1 && m_yuvAdjLocation != -1); |
} |
@@ -818,7 +819,7 @@ void FragmentShaderColor::init(WebGraphicsContext3D* context, unsigned program, |
getProgramUniformLocations(context, program, shaderUniforms, WTF_ARRAY_LENGTH(shaderUniforms), WTF_ARRAY_LENGTH(locations), locations, usingBindUniform, baseUniformIndex); |
m_colorLocation = locations[0]; |
- ASSERT(m_colorLocation != -1); |
+ DCHECK(m_colorLocation != -1); |
} |
std::string FragmentShaderColor::getShaderString() const |
@@ -856,7 +857,7 @@ void FragmentShaderCheckerboard::init(WebGraphicsContext3D* context, unsigned pr |
m_texTransformLocation = locations[1]; |
m_frequencyLocation = locations[2]; |
m_colorLocation = locations[3]; |
- ASSERT(m_alphaLocation != -1 && m_texTransformLocation != -1 && m_frequencyLocation != -1 && m_colorLocation != -1); |
+ DCHECK(m_alphaLocation != -1 && m_texTransformLocation != -1 && m_frequencyLocation != -1 && m_colorLocation != -1); |
} |
std::string FragmentShaderCheckerboard::getShaderString() const |