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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "TextureCopier.h" | 7 #include "TextureCopier.h" |
| 8 | 8 |
| 9 #include "CCRendererGL.h" // For the GLC() macro. | 9 #include "CCRendererGL.h" // For the GLC() macro. |
| 10 #include "GraphicsContext3D.h" | 10 #include "GraphicsContext3D.h" |
| 11 #include "TraceEvent.h" | 11 #include "TraceEvent.h" |
| 12 #include <public/WebGraphicsContext3D.h> | 12 #include <public/WebGraphicsContext3D.h> |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 #if USE(ACCELERATED_COMPOSITING) | 16 #if USE(ACCELERATED_COMPOSITING) |
| 17 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) | 17 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) |
| 18 : m_context(context) | 18 : m_context(context) |
| 19 , m_usingBindUniforms(usingBindUniforms) | 19 , m_usingBindUniforms(usingBindUniforms) |
| 20 { | 20 { |
| 21 ASSERT(m_context); | 21 DCHECK(m_context); |
| 22 GLC(m_context, m_fbo = m_context->createFramebuffer()); | 22 GLC(m_context, m_fbo = m_context->createFramebuffer()); |
| 23 GLC(m_context, m_positionBuffer = m_context->createBuffer()); | 23 GLC(m_context, m_positionBuffer = m_context->createBuffer()); |
| 24 | 24 |
| 25 static const float kPositions[4][4] = { | 25 static const float kPositions[4][4] = { |
| 26 {-1, -1, 0, 1}, | 26 {-1, -1, 0, 1}, |
| 27 { 1, -1, 0, 1}, | 27 { 1, -1, 0, 1}, |
| 28 { 1, 1, 0, 1}, | 28 { 1, 1, 0, 1}, |
| 29 {-1, 1, 0, 1} | 29 {-1, 1, 0, 1} |
| 30 }; | 30 }; |
| 31 | 31 |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 } | 92 } |
| 93 | 93 |
| 94 void AcceleratedTextureCopier::flush() | 94 void AcceleratedTextureCopier::flush() |
| 95 { | 95 { |
| 96 GLC(m_context, m_context->flush()); | 96 GLC(m_context, m_context->flush()); |
| 97 } | 97 } |
| 98 | 98 |
| 99 } | 99 } |
| 100 | 100 |
| 101 #endif // USE(ACCELERATED_COMPOSITING) | 101 #endif // USE(ACCELERATED_COMPOSITING) |
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