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Side by Side Diff: cc/TextureCopier.cpp

Issue 11048044: cc: Switch to Chromium DCHECKs and LOGs (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "TextureCopier.h" 7 #include "TextureCopier.h"
8 8
9 #include "CCRendererGL.h" // For the GLC() macro. 9 #include "CCRendererGL.h" // For the GLC() macro.
10 #include "GraphicsContext3D.h" 10 #include "GraphicsContext3D.h"
11 #include "TraceEvent.h" 11 #include "TraceEvent.h"
12 #include <public/WebGraphicsContext3D.h> 12 #include <public/WebGraphicsContext3D.h>
13 13
14 namespace cc { 14 namespace cc {
15 15
16 #if USE(ACCELERATED_COMPOSITING) 16 #if USE(ACCELERATED_COMPOSITING)
17 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms) 17 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
18 : m_context(context) 18 : m_context(context)
19 , m_usingBindUniforms(usingBindUniforms) 19 , m_usingBindUniforms(usingBindUniforms)
20 { 20 {
21 ASSERT(m_context); 21 DCHECK(m_context);
22 GLC(m_context, m_fbo = m_context->createFramebuffer()); 22 GLC(m_context, m_fbo = m_context->createFramebuffer());
23 GLC(m_context, m_positionBuffer = m_context->createBuffer()); 23 GLC(m_context, m_positionBuffer = m_context->createBuffer());
24 24
25 static const float kPositions[4][4] = { 25 static const float kPositions[4][4] = {
26 {-1, -1, 0, 1}, 26 {-1, -1, 0, 1},
27 { 1, -1, 0, 1}, 27 { 1, -1, 0, 1},
28 { 1, 1, 0, 1}, 28 { 1, 1, 0, 1},
29 {-1, 1, 0, 1} 29 {-1, 1, 0, 1}
30 }; 30 };
31 31
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 } 92 }
93 93
94 void AcceleratedTextureCopier::flush() 94 void AcceleratedTextureCopier::flush()
95 { 95 {
96 GLC(m_context, m_context->flush()); 96 GLC(m_context, m_context->flush());
97 } 97 }
98 98
99 } 99 }
100 100
101 #endif // USE(ACCELERATED_COMPOSITING) 101 #endif // USE(ACCELERATED_COMPOSITING)
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