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Side by Side Diff: cc/CCDamageTracker.cpp

Issue 11047032: cc: Use syntax sugar 'make_scoped_ptr' in more places. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #if USE(ACCELERATED_COMPOSITING) 7 #if USE(ACCELERATED_COMPOSITING)
8 8
9 #include "CCDamageTracker.h" 9 #include "CCDamageTracker.h"
10 10
11 #include "CCLayerImpl.h" 11 #include "CCLayerImpl.h"
12 #include "CCLayerTreeHostCommon.h" 12 #include "CCLayerTreeHostCommon.h"
13 #include "CCMathUtil.h" 13 #include "CCMathUtil.h"
14 #include "CCRenderSurface.h" 14 #include "CCRenderSurface.h"
15 #include <public/WebFilterOperations.h> 15 #include <public/WebFilterOperations.h>
16 16
17 using WebKit::WebTransformationMatrix; 17 using WebKit::WebTransformationMatrix;
18 18
19 namespace cc { 19 namespace cc {
20 20
21 scoped_ptr<CCDamageTracker> CCDamageTracker::create() 21 scoped_ptr<CCDamageTracker> CCDamageTracker::create()
22 { 22 {
23 return scoped_ptr<CCDamageTracker>(new CCDamageTracker()); 23 return make_scoped_ptr(new CCDamageTracker());
24 } 24 }
25 25
26 CCDamageTracker::CCDamageTracker() 26 CCDamageTracker::CCDamageTracker()
27 : m_forceFullDamageNextUpdate(false), 27 : m_forceFullDamageNextUpdate(false),
28 m_currentRectHistory(new RectMap), 28 m_currentRectHistory(new RectMap),
29 m_nextRectHistory(new RectMap) 29 m_nextRectHistory(new RectMap)
30 { 30 {
31 } 31 }
32 32
33 CCDamageTracker::~CCDamageTracker() 33 CCDamageTracker::~CCDamageTracker()
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337 } 337 }
338 338
339 // If the layer has a background filter, this may cause pixels in our surfac e to be expanded, so we will need to expand any damage 339 // If the layer has a background filter, this may cause pixels in our surfac e to be expanded, so we will need to expand any damage
340 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only 340 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only
341 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in 341 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in
342 // this layer this frame. 342 // this layer this frame.
343 if (layer->backgroundFilters().hasFilterThatMovesPixels()) 343 if (layer->backgroundFilters().hasFilterThatMovesPixels())
344 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters()); 344 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters());
345 } 345 }
346 346
347 } // namespace cc 347 } // namespace cc
348 348
349 #endif // USE(ACCELERATED_COMPOSITING) 349 #endif // USE(ACCELERATED_COMPOSITING)
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