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Side by Side Diff: cc/LayerTextureUpdater.h

Issue 11044003: Reduce texture uploads during scrollbar invalidations. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Revert use of hash; address texture eviction. Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 5
6 #ifndef LayerTextureUpdater_h 6 #ifndef LayerTextureUpdater_h
7 #define LayerTextureUpdater_h 7 #define LayerTextureUpdater_h
8 8
9 #if USE(ACCELERATED_COMPOSITING) 9 #if USE(ACCELERATED_COMPOSITING)
10 10
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53 virtual PassOwnPtr<Texture> createTexture(CCPrioritizedTextureManager*) = 0; 53 virtual PassOwnPtr<Texture> createTexture(CCPrioritizedTextureManager*) = 0;
54 // Returns the format of the texel uploaded by this interface. 54 // Returns the format of the texel uploaded by this interface.
55 // This format should not be confused by texture internal format. 55 // This format should not be confused by texture internal format.
56 // This format specifies the component order in the sampled texel. 56 // This format specifies the component order in the sampled texel.
57 // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red. 57 // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red.
58 virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0; 58 virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0;
59 // The |resultingOpaqueRect| gives back a region of the layer that was paint ed opaque. If the layer is marked opaque in the updater, 59 // The |resultingOpaqueRect| gives back a region of the layer that was paint ed opaque. If the layer is marked opaque in the updater,
60 // then this region should be ignored in preference for the entire layer's a rea. 60 // then this region should be ignored in preference for the entire layer's a rea.
61 virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tile Size, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpa queRect, CCRenderingStats&) { } 61 virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tile Size, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpa queRect, CCRenderingStats&) { }
62 62
63 // Use after prepareToUpdate, allows checking if the texture contents will c hange, to avoid unecessary uploads.
64 virtual bool pixelsDidChange() const;
jamesr 2012/10/03 19:28:02 this is unnecessary. Keep the more specific type
enne (OOO) 2012/10/03 19:31:43 Please don't do this. updatePart is a non-virtual
wjmaclean 2012/10/03 20:14:30 Done. NP, I just wasn't sure if you'd want me to
wjmaclean 2012/10/03 20:14:30 Done.
65
63 // Set true by the layer when it is known that the entire output is going to be opaque. 66 // Set true by the layer when it is known that the entire output is going to be opaque.
64 virtual void setOpaque(bool) { } 67 virtual void setOpaque(bool) { }
65 }; 68 };
66 69
67 } // namespace cc 70 } // namespace cc
68 #endif // USE(ACCELERATED_COMPOSITING) 71 #endif // USE(ACCELERATED_COMPOSITING)
69 #endif // LayerTextureUpdater_h 72 #endif // LayerTextureUpdater_h
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