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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 31 #include "src/accessors.h" | 31 #include "src/accessors.h" |
| 32 #include "src/api.h" | 32 #include "src/api.h" |
| 33 | 33 |
| 34 | 34 |
| 35 using namespace v8::internal; | 35 using namespace v8::internal; |
| 36 | 36 |
| 37 | 37 |
| 38 static AllocationResult AllocateAfterFailures() { | 38 static AllocationResult AllocateAfterFailures() { |
| 39 static int attempts = 0; | 39 static int attempts = 0; |
| 40 | 40 |
| 41 if (++attempts < 3) return AllocationResult::Retry(); | 41 // The first 4 times we simulate a full heap, by returning retry. |
| 42 if (++attempts < 4) return AllocationResult::Retry(); |
| 43 |
| 44 // Expose some private stuff on Heap. |
| 42 TestHeap* heap = CcTest::test_heap(); | 45 TestHeap* heap = CcTest::test_heap(); |
| 43 | 46 |
| 47 // Now that we have returned 'retry' 4 times, we are in a last-chance |
| 48 // scenario, with always_allocate. See CALL_AND_RETRY. Test that all |
| 49 // allocations succeed. |
| 50 |
| 44 // New space. | 51 // New space. |
| 45 SimulateFullSpace(heap->new_space()); | 52 SimulateFullSpace(heap->new_space()); |
| 46 heap->AllocateByteArray(100).ToObjectChecked(); | 53 heap->AllocateByteArray(100).ToObjectChecked(); |
| 47 heap->AllocateFixedArray(100, NOT_TENURED).ToObjectChecked(); | 54 heap->AllocateFixedArray(100, NOT_TENURED).ToObjectChecked(); |
| 48 | 55 |
| 49 // Make sure we can allocate through optimized allocation functions | 56 // Make sure we can allocate through optimized allocation functions |
| 50 // for specific kinds. | 57 // for specific kinds. |
| 51 heap->AllocateFixedArray(100).ToObjectChecked(); | 58 heap->AllocateFixedArray(100).ToObjectChecked(); |
| 52 heap->AllocateHeapNumber(0.42).ToObjectChecked(); | 59 heap->AllocateHeapNumber(0.42).ToObjectChecked(); |
| 53 Object* object = heap->AllocateJSObject( | 60 Object* object = heap->AllocateJSObject( |
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| 230 if (index < blocks.length() - 1) { | 237 if (index < blocks.length() - 1) { |
| 231 blocks[index] = blocks.RemoveLast(); | 238 blocks[index] = blocks.RemoveLast(); |
| 232 } else { | 239 } else { |
| 233 blocks.RemoveLast(); | 240 blocks.RemoveLast(); |
| 234 } | 241 } |
| 235 } | 242 } |
| 236 } | 243 } |
| 237 | 244 |
| 238 code_range.TearDown(); | 245 code_range.TearDown(); |
| 239 } | 246 } |
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