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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/throbber.h" | 5 #include "ui/views/controls/throbber.h" |
6 | 6 |
7 #include "base/time/time.h" | |
8 #include "ui/base/resource/resource_bundle.h" | 7 #include "ui/base/resource/resource_bundle.h" |
9 #include "ui/gfx/canvas.h" | 8 #include "ui/gfx/canvas.h" |
10 #include "ui/gfx/image/image.h" | 9 #include "ui/gfx/image/image.h" |
11 #include "ui/gfx/image/image_skia.h" | 10 #include "ui/gfx/image/image_skia.h" |
12 #include "ui/resources/grit/ui_resources.h" | 11 #include "ui/resources/grit/ui_resources.h" |
13 | 12 |
14 using base::Time; | |
tfarina
2015/04/24 23:08:19
Would you mind keep the using declarations? They d
Evan Stade
2015/04/24 23:15:32
in my experience, we don't usually use using direc
| |
15 using base::TimeDelta; | |
16 | |
17 namespace views { | 13 namespace views { |
18 | 14 |
19 Throbber::Throbber(int frame_time_ms, | 15 Throbber::Throbber(int frame_time_ms, bool paint_while_stopped) |
20 bool paint_while_stopped) | 16 : paint_while_stopped_(paint_while_stopped), |
21 : running_(false), | |
22 paint_while_stopped_(paint_while_stopped), | |
23 frames_(NULL), | 17 frames_(NULL), |
24 frame_time_(TimeDelta::FromMilliseconds(frame_time_ms)) { | 18 frame_time_(base::TimeDelta::FromMilliseconds(frame_time_ms)) { |
25 SetFrames(ui::ResourceBundle::GetSharedInstance().GetImageNamed( | 19 SetFrames(ui::ResourceBundle::GetSharedInstance().GetImageNamed( |
26 IDR_THROBBER).ToImageSkia()); | 20 IDR_THROBBER).ToImageSkia()); |
27 } | 21 } |
28 | 22 |
29 Throbber::~Throbber() { | 23 Throbber::~Throbber() { |
30 Stop(); | 24 Stop(); |
31 } | 25 } |
32 | 26 |
33 void Throbber::Start() { | 27 void Throbber::Start() { |
34 if (running_) | 28 if (IsRunning()) |
35 return; | 29 return; |
36 | 30 |
37 start_time_ = Time::Now(); | 31 start_time_ = base::TimeTicks::Now(); |
38 | 32 timer_.Start(FROM_HERE, frame_time_ - base::TimeDelta::FromMilliseconds(10), |
39 timer_.Start(FROM_HERE, frame_time_ - TimeDelta::FromMilliseconds(10), | 33 this, &Throbber::SchedulePaint); |
40 this, &Throbber::Run); | |
41 | |
42 running_ = true; | |
43 | |
44 SchedulePaint(); // paint right away | 34 SchedulePaint(); // paint right away |
45 } | 35 } |
46 | 36 |
47 void Throbber::Stop() { | 37 void Throbber::Stop() { |
48 if (!running_) | 38 if (!IsRunning()) |
49 return; | 39 return; |
50 | 40 |
51 timer_.Stop(); | 41 timer_.Stop(); |
52 | |
53 running_ = false; | |
54 SchedulePaint(); // Important if we're not painting while stopped | 42 SchedulePaint(); // Important if we're not painting while stopped |
55 } | 43 } |
56 | 44 |
57 void Throbber::SetFrames(const gfx::ImageSkia* frames) { | 45 void Throbber::SetFrames(const gfx::ImageSkia* frames) { |
58 frames_ = frames; | 46 frames_ = frames; |
59 DCHECK(frames_->width() > 0 && frames_->height() > 0); | 47 DCHECK(frames_->width() > 0 && frames_->height() > 0); |
60 DCHECK(frames_->width() % frames_->height() == 0); | 48 DCHECK(frames_->width() % frames_->height() == 0); |
61 frame_count_ = frames_->width() / frames_->height(); | 49 frame_count_ = frames_->width() / frames_->height(); |
62 PreferredSizeChanged(); | 50 PreferredSizeChanged(); |
63 } | 51 } |
64 | 52 |
65 void Throbber::Run() { | |
66 DCHECK(running_); | |
67 | |
68 SchedulePaint(); | |
69 } | |
70 | |
71 gfx::Size Throbber::GetPreferredSize() const { | 53 gfx::Size Throbber::GetPreferredSize() const { |
72 return gfx::Size(frames_->height(), frames_->height()); | 54 return gfx::Size(frames_->height(), frames_->height()); |
73 } | 55 } |
74 | 56 |
75 void Throbber::OnPaint(gfx::Canvas* canvas) { | 57 void Throbber::OnPaint(gfx::Canvas* canvas) { |
76 if (!running_ && !paint_while_stopped_) | 58 if (!IsRunning() && !paint_while_stopped_) |
77 return; | 59 return; |
78 | 60 |
79 const TimeDelta elapsed_time = Time::Now() - start_time_; | 61 const base::TimeDelta elapsed_time = base::TimeTicks::Now() - start_time_; |
80 const int current_frame = | 62 const int current_frame = |
81 static_cast<int>(elapsed_time / frame_time_) % frame_count_; | 63 static_cast<int>(elapsed_time / frame_time_) % frame_count_; |
82 | 64 |
83 int image_size = frames_->height(); | 65 int image_size = frames_->height(); |
84 int image_offset = current_frame * image_size; | 66 int image_offset = current_frame * image_size; |
85 canvas->DrawImageInt(*frames_, | 67 canvas->DrawImageInt(*frames_, |
86 image_offset, 0, image_size, image_size, | 68 image_offset, 0, image_size, image_size, |
87 0, 0, image_size, image_size, | 69 0, 0, image_size, image_size, |
88 false); | 70 false); |
89 } | 71 } |
90 | 72 |
91 | 73 bool Throbber::IsRunning() const { |
74 return timer_.IsRunning(); | |
75 } | |
92 | 76 |
93 // Smoothed throbber --------------------------------------------------------- | 77 // Smoothed throbber --------------------------------------------------------- |
94 | 78 |
95 | |
96 // Delay after work starts before starting throbber, in milliseconds. | 79 // Delay after work starts before starting throbber, in milliseconds. |
97 static const int kStartDelay = 200; | 80 static const int kStartDelay = 200; |
98 | 81 |
99 // Delay after work stops before stopping, in milliseconds. | 82 // Delay after work stops before stopping, in milliseconds. |
100 static const int kStopDelay = 50; | 83 static const int kStopDelay = 50; |
101 | 84 |
102 | |
103 SmoothedThrobber::SmoothedThrobber(int frame_time_ms) | 85 SmoothedThrobber::SmoothedThrobber(int frame_time_ms) |
104 : Throbber(frame_time_ms, /* paint_while_stopped= */ false), | 86 : Throbber(frame_time_ms, /* paint_while_stopped= */ false), |
105 start_delay_ms_(kStartDelay), | 87 start_delay_ms_(kStartDelay), |
106 stop_delay_ms_(kStopDelay) { | 88 stop_delay_ms_(kStopDelay) { |
107 } | 89 } |
108 | 90 |
109 SmoothedThrobber::~SmoothedThrobber() {} | 91 SmoothedThrobber::~SmoothedThrobber() {} |
110 | 92 |
111 void SmoothedThrobber::Start() { | 93 void SmoothedThrobber::Start() { |
112 stop_timer_.Stop(); | 94 stop_timer_.Stop(); |
113 | 95 |
114 if (!running() && !start_timer_.IsRunning()) { | 96 if (!IsRunning() && !start_timer_.IsRunning()) { |
115 start_timer_.Start(FROM_HERE, TimeDelta::FromMilliseconds(start_delay_ms_), | 97 start_timer_.Start(FROM_HERE, |
116 this, &SmoothedThrobber::StartDelayOver); | 98 base::TimeDelta::FromMilliseconds(start_delay_ms_), this, |
99 &SmoothedThrobber::StartDelayOver); | |
117 } | 100 } |
118 } | 101 } |
119 | 102 |
120 void SmoothedThrobber::StartDelayOver() { | 103 void SmoothedThrobber::StartDelayOver() { |
121 Throbber::Start(); | 104 Throbber::Start(); |
122 } | 105 } |
123 | 106 |
124 void SmoothedThrobber::Stop() { | 107 void SmoothedThrobber::Stop() { |
125 if (!running()) | 108 if (!IsRunning()) |
126 start_timer_.Stop(); | 109 start_timer_.Stop(); |
127 | 110 |
128 stop_timer_.Stop(); | 111 stop_timer_.Stop(); |
129 stop_timer_.Start(FROM_HERE, TimeDelta::FromMilliseconds(stop_delay_ms_), | 112 stop_timer_.Start(FROM_HERE, |
130 this, &SmoothedThrobber::StopDelayOver); | 113 base::TimeDelta::FromMilliseconds(stop_delay_ms_), this, |
114 &SmoothedThrobber::StopDelayOver); | |
131 } | 115 } |
132 | 116 |
133 void SmoothedThrobber::StopDelayOver() { | 117 void SmoothedThrobber::StopDelayOver() { |
134 Throbber::Stop(); | 118 Throbber::Stop(); |
135 } | 119 } |
136 | 120 |
137 // Material throbber ----------------------------------------------------------- | 121 // Material throbber ----------------------------------------------------------- |
138 | 122 |
139 // The length of a frame in milliseconds. | 123 // The length of a frame in milliseconds. |
140 // TODO(estade): remove the +10 when the -10 is removed from Throbber::Start(). | 124 // TODO(estade): remove the +10 when the -10 is removed from Throbber::Start(). |
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163 return Throbber::GetPreferredSize(); | 147 return Throbber::GetPreferredSize(); |
164 | 148 |
165 return gfx::Size(preferred_diameter_, preferred_diameter_); | 149 return gfx::Size(preferred_diameter_, preferred_diameter_); |
166 } | 150 } |
167 | 151 |
168 int MaterialThrobber::GetHeightForWidth(int w) const { | 152 int MaterialThrobber::GetHeightForWidth(int w) const { |
169 return w; | 153 return w; |
170 } | 154 } |
171 | 155 |
172 void MaterialThrobber::OnPaint(gfx::Canvas* canvas) { | 156 void MaterialThrobber::OnPaint(gfx::Canvas* canvas) { |
173 if (!running()) { | 157 if (!IsRunning()) { |
174 if (checked_) { | 158 if (checked_) { |
175 if (!checkmark_) { | 159 if (!checkmark_) { |
176 checkmark_ = ui::ResourceBundle::GetSharedInstance().GetImageNamed( | 160 checkmark_ = ui::ResourceBundle::GetSharedInstance().GetImageNamed( |
177 IDR_CHECKMARK).ToImageSkia(); | 161 IDR_CHECKMARK).ToImageSkia(); |
178 } | 162 } |
179 | 163 |
180 int checkmark_x = (width() - checkmark_->width()) / 2; | 164 int checkmark_x = (width() - checkmark_->width()) / 2; |
181 int checkmark_y = (height() - checkmark_->height()) / 2; | 165 int checkmark_y = (height() - checkmark_->height()) / 2; |
182 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y); | 166 canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y); |
183 } | 167 } |
184 return; | 168 return; |
185 } | 169 } |
186 | 170 |
187 gfx::Rect bounds = GetContentsBounds(); | 171 gfx::Rect bounds = GetContentsBounds(); |
188 // Inset by half the stroke width to make sure the whole arc is inside | 172 // Inset by half the stroke width to make sure the whole arc is inside |
189 // the visible rect. | 173 // the visible rect. |
190 SkScalar stroke_width = SkIntToScalar(bounds.width()) / 10.0; | 174 SkScalar stroke_width = SkIntToScalar(bounds.width()) / 10.0; |
191 gfx::Rect oval = bounds; | 175 gfx::Rect oval = bounds; |
192 int inset = SkScalarCeilToInt(stroke_width / 2.0); | 176 int inset = SkScalarCeilToInt(stroke_width / 2.0); |
193 oval.Inset(inset, inset); | 177 oval.Inset(inset, inset); |
194 | 178 |
195 // Calculate start and end points. The angles are counter-clockwise because | 179 // Calculate start and end points. The angles are counter-clockwise because |
196 // the throbber spins counter-clockwise. The finish angle starts at 12 o'clock | 180 // the throbber spins counter-clockwise. The finish angle starts at 12 o'clock |
197 // (90 degrees) and rotates steadily. The start angle trails 180 degrees | 181 // (90 degrees) and rotates steadily. The start angle trails 180 degrees |
198 // behind, except for the first half revolution, when it stays at 12 o'clock. | 182 // behind, except for the first half revolution, when it stays at 12 o'clock. |
199 base::TimeDelta revolution_time = base::TimeDelta::FromMilliseconds(1320); | 183 base::TimeDelta revolution_time = base::TimeDelta::FromMilliseconds(1320); |
200 base::TimeDelta elapsed_time = base::Time::Now() - start_time(); | 184 base::TimeDelta elapsed_time = base::TimeTicks::Now() - start_time(); |
201 int64_t twelve_oclock = 90; | 185 int64_t twelve_oclock = 90; |
202 int64_t finish_angle = twelve_oclock + 360 * elapsed_time / revolution_time; | 186 int64_t finish_angle = twelve_oclock + 360 * elapsed_time / revolution_time; |
203 int64_t start_angle = std::max(finish_angle - 180, twelve_oclock); | 187 int64_t start_angle = std::max(finish_angle - 180, twelve_oclock); |
204 | 188 |
205 SkPath path; | 189 SkPath path; |
206 // Negate the angles to convert to the clockwise numbers Skia expects. | 190 // Negate the angles to convert to the clockwise numbers Skia expects. |
207 path.arcTo(gfx::RectToSkRect(oval), -start_angle, | 191 path.arcTo(gfx::RectToSkRect(oval), -start_angle, |
208 -(finish_angle - start_angle), true); | 192 -(finish_angle - start_angle), true); |
209 | 193 |
210 SkPaint paint; | 194 SkPaint paint; |
211 // TODO(estade): find a place for this color. | 195 // TODO(estade): find a place for this color. |
212 paint.setColor(SkColorSetRGB(0x42, 0x85, 0xF4)); | 196 paint.setColor(SkColorSetRGB(0x42, 0x85, 0xF4)); |
213 paint.setStrokeCap(SkPaint::kRound_Cap); | 197 paint.setStrokeCap(SkPaint::kRound_Cap); |
214 paint.setStrokeWidth(stroke_width); | 198 paint.setStrokeWidth(stroke_width); |
215 paint.setStyle(SkPaint::kStroke_Style); | 199 paint.setStyle(SkPaint::kStroke_Style); |
216 paint.setAntiAlias(true); | 200 paint.setAntiAlias(true); |
217 canvas->DrawPath(path, paint); | 201 canvas->DrawPath(path, paint); |
218 } | 202 } |
219 | 203 |
220 } // namespace views | 204 } // namespace views |
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