Index: chrome/browser/ui/cocoa/status_bubble_mac.mm |
diff --git a/chrome/browser/ui/cocoa/status_bubble_mac.mm b/chrome/browser/ui/cocoa/status_bubble_mac.mm |
index 667d95272524027511d99585139a12fd1c643d67..7380c06454e64c4eb3c4887a4bb1e558f776d954 100644 |
--- a/chrome/browser/ui/cocoa/status_bubble_mac.mm |
+++ b/chrome/browser/ui/cocoa/status_bubble_mac.mm |
@@ -8,6 +8,7 @@ |
#include "base/bind.h" |
#include "base/compiler_specific.h" |
+#include "base/debug/stack_trace.h" |
#include "base/mac/mac_util.h" |
#include "base/mac/scoped_block.h" |
#include "base/mac/sdk_forward_declarations.h" |
@@ -142,6 +143,32 @@ const CGFloat kExpansionDurationSeconds = 0.125; |
@end |
+// Mac implementation of the status bubble. |
+// |
+// Child windows interact with Spaces in interesting ways, so this code has to |
+// follow these rules: |
+// |
+// 1) NSWindows cannot have zero size. At times when the status bubble window |
+// has no specific size (for example, when hidden), its size is set to |
+// ui::kWindowSizeDeterminedLater. |
+// |
+// 2) Child window frames are in the coordinate space of the screen, not of the |
+// parent window. If a child window has its origin at (0, 0), Spaces will |
+// position it in the corner of the screen but group it with the parent |
+// window in Spaces. This causes Chrome windows to have a large (mostly |
+// blank) area in Spaces. To avoid this, child windows always have their |
+// origin set to the lower-left corner of the window. |
+// |
+// 3) Detached child windows may show up as top-level windows in Spaces. To |
+// avoid this, once the status bubble is Attach()ed to the parent, it is |
+// never detached (except in rare cases when reparenting to a fullscreen |
+// window). |
+// |
+// 4) To avoid unnecessary redraws, if a bubble is in the kBubbleHidden state, |
+// its size is always set to ui::kWindowSizeDeterminedLater. The proper |
+// width for the current URL or status text is not calculated until the |
+// bubble leaves the kBubbleHidden state. |
+ |
StatusBubbleMac::StatusBubbleMac(NSWindow* parent, id delegate) |
: parent_(parent), |
delegate_(delegate), |
@@ -177,16 +204,25 @@ void StatusBubbleMac::SetURL(const GURL& url, const std::string& languages) { |
url_ = url; |
languages_ = languages; |
- NSRect frame = [window_ frame]; |
- |
- // Reset frame size when bubble is hidden. |
+ CGFloat bubble_width = NSWidth([window_ frame]); |
if (state_ == kBubbleHidden) { |
- is_expanded_ = false; |
- frame.size.width = NSWidth(CalculateWindowFrame(/*expand=*/false)); |
- [window_ setFrame:frame display:NO]; |
+ // TODO(rohitrao): The window size is expected to be (1,1) whenever the |
+ // window is hidden, but the GPU bots are hitting cases where this is not |
+ // true. Instead of enforcing this invariant with a DCHECK, add temporary |
+ // logging to try and debug it and fix up the window size if needed. |
+ // This logging is temporary and should be removed: crbug.com/467998 |
+ NSRect frame = [window_ frame]; |
+ if (!CGSizeEqualToSize(frame.size, ui::kWindowSizeDeterminedLater.size)) { |
+ LOG(ERROR) << "Window size should be (1,1), but is instead (" |
+ << frame.size.width << "," << frame.size.height << ")"; |
+ LOG(ERROR) << base::debug::StackTrace().ToString(); |
+ frame.size = ui::kWindowSizeDeterminedLater.size; |
+ [window_ setFrame:frame display:NO]; |
+ } |
+ bubble_width = NSWidth(CalculateWindowFrame(/*expand=*/false)); |
} |
- int text_width = static_cast<int>(NSWidth(frame) - |
+ int text_width = static_cast<int>(bubble_width - |
kBubbleViewTextPositionX - |
kTextPadding); |
@@ -260,8 +296,10 @@ void StatusBubbleMac::SetText(const base::string16& text, bool is_url) { |
show = false; |
if (show) { |
- UpdateSizeAndPosition(); |
+ // Call StartShowing() first to update the current bubble state before |
+ // calculating a new size. |
StartShowing(); |
+ UpdateSizeAndPosition(); |
} else { |
StartHiding(); |
} |
@@ -284,21 +322,22 @@ void StatusBubbleMac::Hide() { |
} |
} |
+ NSRect frame = CalculateWindowFrame(/*expand=*/false); |
if (!fade_out) { |
// No animation is in progress, so the opacity can be set directly. |
[window_ setAlphaValue:0.0]; |
SetState(kBubbleHidden); |
+ frame.size = ui::kWindowSizeDeterminedLater.size; |
} |
// Stop any width animation and reset the bubble size. |
if (!immediate_) { |
[NSAnimationContext beginGrouping]; |
[[NSAnimationContext currentContext] setDuration:kMinimumTimeInterval]; |
- [[window_ animator] setFrame:CalculateWindowFrame(/*expand=*/false) |
- display:NO]; |
+ [[window_ animator] setFrame:frame display:NO]; |
[NSAnimationContext endGrouping]; |
} else { |
- [window_ setFrame:CalculateWindowFrame(/*expand=*/false) display:NO]; |
+ [window_ setFrame:frame display:NO]; |
} |
[status_text_ release]; |
@@ -446,7 +485,14 @@ void StatusBubbleMac::Detach() { |
DCHECK(is_attached()); |
// Magic setFrame: See http://crbug.com/58506 and http://crrev.com/3564021 . |
- [window_ setFrame:CalculateWindowFrame(/*expand=*/false) display:NO]; |
+ // TODO(rohitrao): Does the frame size actually matter here? Can we always |
+ // set it to kWindowSizeDeterminedLater? |
+ NSRect frame = [window_ frame]; |
+ frame.size = ui::kWindowSizeDeterminedLater.size; |
+ if (state_ != kBubbleHidden) { |
+ frame = CalculateWindowFrame(/*expand=*/false); |
+ } |
+ [window_ setFrame:frame display:NO]; |
[parent_ removeChildWindow:window_]; // See crbug.com/28107 ... |
[window_ orderOut:nil]; // ... and crbug.com/29054. |
@@ -472,6 +518,8 @@ void StatusBubbleMac::SetState(StatusBubbleState state) { |
return; |
if (state == kBubbleHidden) { |
+ is_expanded_ = false; |
+ |
// When hidden (with alpha of 0), make the window have the minimum size, |
// while still keeping the same origin. It's important to not set the |
// origin to 0,0 as that will cause the window to use more space in |
@@ -717,6 +765,31 @@ void StatusBubbleMac::UpdateSizeAndPosition() { |
if (!window_) |
return; |
+ // There is no need to update the size if the bubble is hidden. |
+ if (state_ == kBubbleHidden) { |
+ // Verify that hidden bubbles always have size equal to |
+ // ui::kWindowSizeDeterminedLater. |
+ |
+ // TODO(rohitrao): The GPU bots are hitting cases where this is not true. |
+ // Instead of enforcing this invariant with a DCHECK, add temporary logging |
+ // to try and debug it and fix up the window size if needed. |
+ // This logging is temporary and should be removed: crbug.com/467998 |
+ NSRect frame = [window_ frame]; |
+ if (!CGSizeEqualToSize(frame.size, ui::kWindowSizeDeterminedLater.size)) { |
+ LOG(ERROR) << "Window size should be (1,1), but is instead (" |
+ << frame.size.width << "," << frame.size.height << ")"; |
+ LOG(ERROR) << base::debug::StackTrace().ToString(); |
+ frame.size = ui::kWindowSizeDeterminedLater.size; |
+ } |
+ |
+ // During the fullscreen animation, the parent window's origin may change |
+ // without updating the status bubble. To avoid animation glitches, always |
+ // update the bubble's origin to match the parent's, even when hidden. |
+ frame.origin = [parent_ frame].origin; |
+ [window_ setFrame:frame display:NO]; |
rohitrao (ping after 24h)
2015/04/27 23:29:48
Updated to not force a display. Setting this to N
|
+ return; |
+ } |
+ |
SetFrameAvoidingMouse(CalculateWindowFrame(/*expand=*/false), |
GetMouseLocation()); |
} |