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Side by Side Diff: public/platform/WebLayerTreeView.h

Issue 1102933002: [DevTools] Use WebLayerTreeView::layerTreeId() for instrumentation. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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134 virtual void clearViewportLayers() { } 134 virtual void clearViewportLayers() { }
135 135
136 // Used to update the active selection bounds. 136 // Used to update the active selection bounds.
137 // FIXME: Remove this overload when downstream consumers have been updated t o use WebSelection, crbug.com/466672. 137 // FIXME: Remove this overload when downstream consumers have been updated t o use WebSelection, crbug.com/466672.
138 virtual void registerSelection(const WebSelectionBound& start, const WebSele ctionBound& end) { } 138 virtual void registerSelection(const WebSelectionBound& start, const WebSele ctionBound& end) { }
139 virtual void registerSelection(const WebSelection&) { } 139 virtual void registerSelection(const WebSelection&) { }
140 virtual void clearSelection() { } 140 virtual void clearSelection() { }
141 141
142 // Debugging / dangerous --------------------------------------------- 142 // Debugging / dangerous ---------------------------------------------
143 143
144 virtual int layerTreeId() const { return 0; }
145
144 // Toggles the FPS counter in the HUD layer 146 // Toggles the FPS counter in the HUD layer
145 virtual void setShowFPSCounter(bool) { } 147 virtual void setShowFPSCounter(bool) { }
146 148
147 // Toggles the paint rects in the HUD layer 149 // Toggles the paint rects in the HUD layer
148 virtual void setShowPaintRects(bool) { } 150 virtual void setShowPaintRects(bool) { }
149 151
150 // Toggles the debug borders on layers 152 // Toggles the debug borders on layers
151 virtual void setShowDebugBorders(bool) { } 153 virtual void setShowDebugBorders(bool) { }
152 154
153 // Toggles continuous painting 155 // Toggles continuous painting
154 virtual void setContinuousPaintingEnabled(bool) { } 156 virtual void setContinuousPaintingEnabled(bool) { }
155 157
156 // Toggles scroll bottleneck rects on the HUD layer 158 // Toggles scroll bottleneck rects on the HUD layer
157 virtual void setShowScrollBottleneckRects(bool) { } 159 virtual void setShowScrollBottleneckRects(bool) { }
158 }; 160 };
159 161
160 } // namespace blink 162 } // namespace blink
161 163
162 #endif // WebLayerTreeView_h 164 #endif // WebLayerTreeView_h
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