| Index: webkit/common/gpu/context_provider_in_process.cc
|
| diff --git a/webkit/common/gpu/context_provider_in_process.cc b/webkit/common/gpu/context_provider_in_process.cc
|
| deleted file mode 100644
|
| index 87b5df6297239a73083d1b8af17e1092ff1d787b..0000000000000000000000000000000000000000
|
| --- a/webkit/common/gpu/context_provider_in_process.cc
|
| +++ /dev/null
|
| @@ -1,228 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "webkit/common/gpu/context_provider_in_process.h"
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/callback_helpers.h"
|
| -#include "base/strings/stringprintf.h"
|
| -#include "cc/output/managed_memory_policy.h"
|
| -#include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
|
| -#include "gpu/command_buffer/client/gles2_implementation.h"
|
| -#include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h"
|
| -
|
| -using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
|
| -
|
| -namespace webkit {
|
| -namespace gpu {
|
| -
|
| -class ContextProviderInProcess::LostContextCallbackProxy
|
| - : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
|
| - public:
|
| - explicit LostContextCallbackProxy(ContextProviderInProcess* provider)
|
| - : provider_(provider) {
|
| - provider_->context3d_->setContextLostCallback(this);
|
| - }
|
| -
|
| - virtual ~LostContextCallbackProxy() {
|
| - provider_->context3d_->setContextLostCallback(NULL);
|
| - }
|
| -
|
| - virtual void onContextLost() {
|
| - provider_->OnLostContext();
|
| - }
|
| -
|
| - private:
|
| - ContextProviderInProcess* provider_;
|
| -};
|
| -
|
| -// static
|
| -scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
|
| - scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
|
| - const std::string& debug_name) {
|
| - if (!context3d)
|
| - return NULL;
|
| - return new ContextProviderInProcess(context3d.Pass(), debug_name);
|
| -}
|
| -
|
| -// static
|
| -scoped_refptr<ContextProviderInProcess>
|
| -ContextProviderInProcess::CreateOffscreen(
|
| - bool lose_context_when_out_of_memory) {
|
| - blink::WebGraphicsContext3D::Attributes attributes;
|
| - attributes.depth = false;
|
| - attributes.stencil = true;
|
| - attributes.antialias = false;
|
| - attributes.shareResources = true;
|
| - attributes.noAutomaticFlushes = true;
|
| -
|
| - return Create(
|
| - WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
|
| - attributes, lose_context_when_out_of_memory),
|
| - "Offscreen");
|
| -}
|
| -
|
| -ContextProviderInProcess::ContextProviderInProcess(
|
| - scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
|
| - const std::string& debug_name)
|
| - : context3d_(context3d.Pass()),
|
| - destroyed_(false),
|
| - debug_name_(debug_name) {
|
| - DCHECK(main_thread_checker_.CalledOnValidThread());
|
| - DCHECK(context3d_);
|
| - context_thread_checker_.DetachFromThread();
|
| -}
|
| -
|
| -ContextProviderInProcess::~ContextProviderInProcess() {
|
| - DCHECK(main_thread_checker_.CalledOnValidThread() ||
|
| - context_thread_checker_.CalledOnValidThread());
|
| -}
|
| -
|
| -blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() {
|
| - DCHECK(lost_context_callback_proxy_); // Is bound to thread.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - return context3d_.get();
|
| -}
|
| -
|
| -bool ContextProviderInProcess::BindToCurrentThread() {
|
| - DCHECK(context3d_);
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| -
|
| - // This is called on the thread the context will be used.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - if (lost_context_callback_proxy_)
|
| - return true;
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| -
|
| - if (!context3d_->InitializeOnCurrentThread())
|
| - return false;
|
| -
|
| - InitializeCapabilities();
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| -
|
| - std::string unique_context_name =
|
| - base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
|
| - context3d_->traceBeginCHROMIUM("gpu_toplevel",
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| - unique_context_name.c_str());
|
| -
|
| - lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
|
| - return true;
|
| -}
|
| -
|
| -void ContextProviderInProcess::DetachFromThread() {
|
| - context_thread_checker_.DetachFromThread();
|
| -}
|
| -
|
| -void ContextProviderInProcess::InitializeCapabilities() {
|
| - capabilities_.gpu = context3d_->GetImplementation()->capabilities();
|
| -
|
| - size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
|
| - capabilities_.max_transfer_buffer_usage_bytes =
|
| - mapped_memory_limit ==
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| - WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
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| - ? std::numeric_limits<size_t>::max()
|
| - : mapped_memory_limit;
|
| -}
|
| -
|
| -cc::ContextProvider::Capabilities
|
| -ContextProviderInProcess::ContextCapabilities() {
|
| - DCHECK(lost_context_callback_proxy_); // Is bound to thread.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| - return capabilities_;
|
| -}
|
| -
|
| -::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
|
| - DCHECK(context3d_);
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| - DCHECK(lost_context_callback_proxy_); // Is bound to thread.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - return context3d_->GetGLInterface();
|
| -}
|
| -
|
| -::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
|
| - DCHECK(context3d_);
|
| - if (!lost_context_callback_proxy_)
|
| - return NULL; // Not bound to anything.
|
| -
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - return context3d_->GetContextSupport();
|
| -}
|
| -
|
| -class GrContext* ContextProviderInProcess::GrContext() {
|
| - DCHECK(lost_context_callback_proxy_); // Is bound to thread.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - if (gr_context_)
|
| - return gr_context_->get();
|
| -
|
| - gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get()));
|
| - return gr_context_->get();
|
| -}
|
| -
|
| -void ContextProviderInProcess::SetupLock() {
|
| - context3d_->SetLock(&context_lock_);
|
| -}
|
| -
|
| -base::Lock* ContextProviderInProcess::GetLock() {
|
| - return &context_lock_;
|
| -}
|
| -
|
| -bool ContextProviderInProcess::IsContextLost() {
|
| - DCHECK(lost_context_callback_proxy_); // Is bound to thread.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - return context3d_->isContextLost();
|
| -}
|
| -
|
| -void ContextProviderInProcess::VerifyContexts() {
|
| - DCHECK(lost_context_callback_proxy_); // Is bound to thread.
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - if (context3d_->isContextLost())
|
| - OnLostContext();
|
| -}
|
| -
|
| -void ContextProviderInProcess::DeleteCachedResources() {
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| -
|
| - if (gr_context_)
|
| - gr_context_->FreeGpuResources();
|
| -}
|
| -
|
| -void ContextProviderInProcess::OnLostContext() {
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| - {
|
| - base::AutoLock lock(destroyed_lock_);
|
| - if (destroyed_)
|
| - return;
|
| - destroyed_ = true;
|
| - }
|
| - if (!lost_context_callback_.is_null())
|
| - base::ResetAndReturn(&lost_context_callback_).Run();
|
| - if (gr_context_)
|
| - gr_context_->OnLostContext();
|
| -}
|
| -
|
| -bool ContextProviderInProcess::DestroyedOnMainThread() {
|
| - DCHECK(main_thread_checker_.CalledOnValidThread());
|
| -
|
| - base::AutoLock lock(destroyed_lock_);
|
| - return destroyed_;
|
| -}
|
| -
|
| -void ContextProviderInProcess::SetLostContextCallback(
|
| - const LostContextCallback& lost_context_callback) {
|
| - DCHECK(context_thread_checker_.CalledOnValidThread());
|
| - DCHECK(lost_context_callback_.is_null() ||
|
| - lost_context_callback.is_null());
|
| - lost_context_callback_ = lost_context_callback;
|
| -}
|
| -
|
| -void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
|
| - const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
|
| - // There's no memory manager for the in-process implementation.
|
| -}
|
| -
|
| -} // namespace gpu
|
| -} // namespace webkit
|
|
|