Index: src/opts/SkBlitRow_opts_arm_neon.cpp |
diff --git a/src/opts/SkBlitRow_opts_arm_neon.cpp b/src/opts/SkBlitRow_opts_arm_neon.cpp |
index 4a6514af7f0d431f0c152b7a85c06f41c6479d61..bd0c45f4c0b84c837877d99ef60779abd4ee39ef 100644 |
--- a/src/opts/SkBlitRow_opts_arm_neon.cpp |
+++ b/src/opts/SkBlitRow_opts_arm_neon.cpp |
@@ -1679,6 +1679,69 @@ |
} |
} |
+#define SK_SUPPORT_LEGACY_COLOR32_MATHx |
+ |
+// Color32 and its SIMD specializations use the blend_256_round_alt algorithm |
+// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the |
+// interesting edge cases, and it's quite a bit faster than blend_perfect. |
+// |
+// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one. |
+void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) { |
+ switch (SkGetPackedA32(color)) { |
+ case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; |
+ case 255: sk_memset32(dst, color, count); return; |
+ } |
+ |
+ uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); |
+#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted |
+ uint16x8_t colorAndRound = colorHigh; |
+#else // blend_256_round_alt, good |
+ uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128)); |
+#endif |
+ |
+ unsigned invA = 255 - SkGetPackedA32(color); |
+#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted |
+ uint8x8_t invA8 = vdup_n_u8(invA); |
+#else // blend_256_round_alt, good |
+ SkASSERT(invA + (invA >> 7) < 256); // This next part only works if alpha is not 0. |
+ uint8x8_t invA8 = vdup_n_u8(invA + (invA >> 7)); |
+#endif |
+ |
+ // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels. |
+ auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t { |
+ uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8), |
+ hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8); |
+ return (uint32x4_t) |
+ vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound, hi)); |
+ }; |
+ |
+ while (count >= 8) { |
+ uint32x4_t dst0 = kernel(vld1q_u32(src+0)), |
+ dst4 = kernel(vld1q_u32(src+4)); |
+ vst1q_u32(dst+0, dst0); |
+ vst1q_u32(dst+4, dst4); |
+ src += 8; |
+ dst += 8; |
+ count -= 8; |
+ } |
+ if (count >= 4) { |
+ vst1q_u32(dst, kernel(vld1q_u32(src))); |
+ src += 4; |
+ dst += 4; |
+ count -= 4; |
+ } |
+ if (count >= 2) { |
+ uint32x2_t src2 = vld1_u32(src); |
+ vst1_u32(dst, vget_low_u32(kernel(vcombine_u32(src2, src2)))); |
+ src += 2; |
+ dst += 2; |
+ count -= 2; |
+ } |
+ if (count >= 1) { |
+ vst1q_lane_u32(dst, kernel(vdupq_n_u32(*src)), 0); |
+ } |
+} |
+ |
/////////////////////////////////////////////////////////////////////////////// |
const SkBlitRow::Proc16 sk_blitrow_platform_565_procs_arm_neon[] = { |