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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
| 6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 : public PluginResource, | 32 : public PluginResource, |
| 33 public thunk::PPB_Gamepad_API { | 33 public thunk::PPB_Gamepad_API { |
| 34 public: | 34 public: |
| 35 GamepadResource(Connection connection, PP_Instance instance); | 35 GamepadResource(Connection connection, PP_Instance instance); |
| 36 virtual ~GamepadResource(); | 36 virtual ~GamepadResource(); |
| 37 | 37 |
| 38 // PPB_Gamepad_API. | 38 // PPB_Gamepad_API. |
| 39 virtual void Sample(PP_GamepadsSampleData* data) OVERRIDE; | 39 virtual void Sample(PP_GamepadsSampleData* data) OVERRIDE; |
| 40 | 40 |
| 41 private: | 41 private: |
| 42 // PluginResource override. | |
| 43 virtual void OnReplyReceived(const ResourceMessageReplyParams& params, | |
| 44 const IPC::Message& msg) OVERRIDE; | |
| 45 | |
| 46 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); | 42 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); |
| 47 | 43 |
| 48 scoped_ptr<base::SharedMemory> shared_memory_; | 44 scoped_ptr<base::SharedMemory> shared_memory_; |
| 49 const ContentGamepadHardwareBuffer* buffer_; | 45 const ContentGamepadHardwareBuffer* buffer_; |
| 50 | 46 |
| 51 // Last data returned so we can use this in the event of a read failure. | 47 // Last data returned so we can use this in the event of a read failure. |
| 52 PP_GamepadsSampleData last_read_; | 48 PP_GamepadsSampleData last_read_; |
| 53 | 49 |
| 54 DISALLOW_COPY_AND_ASSIGN(GamepadResource); | 50 DISALLOW_COPY_AND_ASSIGN(GamepadResource); |
| 55 }; | 51 }; |
| 56 | 52 |
| 57 } // namespace proxy | 53 } // namespace proxy |
| 58 } // namespace ppapi | 54 } // namespace ppapi |
| 59 | 55 |
| 60 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 56 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
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