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Unified Diff: ui/compositor/layer.cc

Issue 1101823002: CC Animations: Make LayerAnimationController creation optional (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Clean up. Rebase. Created 5 years, 8 months ago
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Index: ui/compositor/layer.cc
diff --git a/ui/compositor/layer.cc b/ui/compositor/layer.cc
index 2b6f9219c574b40c1bdd6d6e0742c0d47d0a1478..90a83c2271763d9e3bb8aff8b190434f1034810c 100644
--- a/ui/compositor/layer.cc
+++ b/ui/compositor/layer.cc
@@ -26,6 +26,7 @@
#include "cc/output/filter_operation.h"
#include "cc/output/filter_operations.h"
#include "cc/resources/transferable_resource.h"
+#include "cc/trees/layer_tree_host.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer_animator.h"
@@ -124,7 +125,9 @@ Layer::~Layer() {
layer_mask_back_link_->SetMaskLayer(NULL);
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->parent_ = NULL;
- cc_layer_->RemoveLayerAnimationEventObserver(this);
+
+ DetachAnimationObservers();
+
cc_layer_->RemoveFromParent();
}
@@ -142,21 +145,33 @@ float Layer::opacity() const {
}
void Layer::SetCompositor(Compositor* compositor) {
- // This function must only be called to set the compositor on the root layer,
- // or to reset it.
- DCHECK(!compositor || !compositor_);
- DCHECK(!compositor || compositor->root_layer() == this);
+ // This function must only be called to set the compositor on the root ui
+ // layer.
+ DCHECK(compositor);
+ DCHECK(!compositor_);
+ DCHECK(compositor->root_layer() == this);
+ DCHECK(!parent_);
+
+ compositor_ = compositor;
+ OnDeviceScaleFactorChanged(compositor->device_scale_factor());
+ AddAnimatorsInTreeToCollection(compositor_->layer_animator_collection());
+}
+
+void Layer::SetCompositorRootCCLayer(scoped_refptr<cc::Layer> root_layer) {
+ // This function must only be called on the root ui layer.
piman 2015/04/29 00:46:11 Can you add a DCHECK that it's the root (it doesn'
loyso (OOO) 2015/04/29 03:49:33 Ack'ed.
+ root_layer->AddChild(cc_layer_);
+ AttachAnimationObservers();
+ SendPendingThreadedAnimations();
+}
+
+void Layer::ResetCompositor() {
DCHECK(!parent_);
if (compositor_) {
+ DetachAnimationObservers();
RemoveAnimatorsInTreeFromCollection(
compositor_->layer_animator_collection());
piman 2015/04/29 00:46:11 We're doing 2 recursions (one in each of these fun
}
- compositor_ = compositor;
- if (compositor) {
- OnDeviceScaleFactorChanged(compositor->device_scale_factor());
- SendPendingThreadedAnimations();
- AddAnimatorsInTreeToCollection(compositor_->layer_animator_collection());
- }
+ compositor_ = nullptr;
}
void Layer::Add(Layer* child) {
@@ -167,8 +182,11 @@ void Layer::Add(Layer* child) {
children_.push_back(child);
cc_layer_->AddChild(child->cc_layer_);
child->OnDeviceScaleFactorChanged(device_scale_factor_);
- if (GetCompositor())
+ Compositor* compositor = GetCompositor();
+ if (compositor) {
+ child->AttachAnimationObservers();
child->SendPendingThreadedAnimations();
piman 2015/04/29 00:46:11 2 recursions here too. Is that needed?
+ }
LayerAnimatorCollection* collection = GetLayerAnimatorCollection();
if (collection)
child->AddAnimatorsInTreeToCollection(collection);
piman 2015/04/29 00:46:11 And a third one here.
@@ -184,6 +202,8 @@ void Layer::Remove(Layer* child) {
if (collection)
child->RemoveAnimatorsInTreeFromCollection(collection);
+ child->DetachAnimationObservers();
piman 2015/04/29 00:46:11 2 recursions
+
std::vector<Layer*>::iterator i =
std::find(children_.begin(), children_.end(), child);
DCHECK(i != children_.end());
@@ -337,8 +357,7 @@ void Layer::SetMaskLayer(Layer* layer_mask) {
if (layer_mask_)
layer_mask_->layer_mask_back_link_ = NULL;
layer_mask_ = layer_mask;
- cc_layer_->SetMaskLayer(
- layer_mask ? layer_mask->cc_layer() : NULL);
+ cc_layer_->SetMaskLayer(layer_mask ? layer_mask->cc_layer_ : NULL);
// We need to reference the linked object so that it can properly break the
// link to us when it gets deleted.
if (layer_mask) {
@@ -490,7 +509,9 @@ void Layer::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) {
cc_layer_->parent()->ReplaceChild(cc_layer_, new_layer);
}
cc_layer_->SetLayerClient(NULL);
- cc_layer_->RemoveLayerAnimationEventObserver(this);
+
+ DetachAnimationObservers();
piman 2015/04/29 00:46:11 Is this right? Is it done at the right time? We re
loyso (OOO) 2015/04/29 08:15:02 Acknowledged.
+
new_layer->SetOpacity(cc_layer_->opacity());
new_layer->SetTransform(cc_layer_->transform());
new_layer->SetPosition(cc_layer_->position());
@@ -503,7 +524,8 @@ void Layer::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) {
delegated_renderer_layer_ = NULL;
surface_layer_ = NULL;
- cc_layer_->AddLayerAnimationEventObserver(this);
+ AttachAnimationObservers();
+
for (size_t i = 0; i < children_.size(); ++i) {
DCHECK(children_[i]->cc_layer_);
cc_layer_->AddChild(children_[i]->cc_layer_);
@@ -1034,11 +1056,26 @@ void Layer::CreateCcLayer() {
cc_layer_->SetTransformOrigin(gfx::Point3F());
cc_layer_->SetContentsOpaque(true);
cc_layer_->SetIsDrawable(type_ != LAYER_NOT_DRAWN);
- cc_layer_->AddLayerAnimationEventObserver(this);
cc_layer_->SetLayerClient(this);
RecomputePosition();
}
+void Layer::AttachAnimationObservers() {
+ if (cc_layer_->layer_animation_controller())
+ cc_layer_->AddLayerAnimationEventObserver(this);
+
+ for (size_t i = 0; i < children_.size(); ++i)
+ children_[i]->AttachAnimationObservers();
+}
+
+void Layer::DetachAnimationObservers() {
+ if (cc_layer_->layer_animation_controller())
+ cc_layer_->RemoveLayerAnimationEventObserver(this);
+
+ for (size_t i = 0; i < children_.size(); ++i)
+ children_[i]->DetachAnimationObservers();
+}
+
gfx::Transform Layer::transform() const {
return cc_layer_->transform();
}

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