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Side by Side Diff: src/gpu/gl/SkNullGLContext.cpp

Issue 1101593002: Revert of Add tokens and entry points for KHR_blend_equation_advanced (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/SkNullGLContext.h" 9 #include "gl/SkNullGLContext.h"
10 #include "gl/GrGLInterface.h" 10 #include "gl/GrGLInterface.h"
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353 GrGLInterface::Functions* functions = &interface->fFunctions; 353 GrGLInterface::Functions* functions = &interface->fFunctions;
354 functions->fActiveTexture = nullGLActiveTexture; 354 functions->fActiveTexture = nullGLActiveTexture;
355 functions->fAttachShader = nullGLAttachShader; 355 functions->fAttachShader = nullGLAttachShader;
356 functions->fBeginQuery = nullGLBeginQuery; 356 functions->fBeginQuery = nullGLBeginQuery;
357 functions->fBindAttribLocation = nullGLBindAttribLocation; 357 functions->fBindAttribLocation = nullGLBindAttribLocation;
358 functions->fBindBuffer = nullGLBindBuffer; 358 functions->fBindBuffer = nullGLBindBuffer;
359 functions->fBindFragDataLocation = noOpGLBindFragDataLocation; 359 functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
360 functions->fBindTexture = nullGLBindTexture; 360 functions->fBindTexture = nullGLBindTexture;
361 functions->fBindVertexArray = nullGLBindVertexArray; 361 functions->fBindVertexArray = nullGLBindVertexArray;
362 functions->fBlendColor = noOpGLBlendColor; 362 functions->fBlendColor = noOpGLBlendColor;
363 functions->fBlendEquation = noOpGLBlendEquation;
364 functions->fBlendFunc = noOpGLBlendFunc; 363 functions->fBlendFunc = noOpGLBlendFunc;
365 functions->fBufferData = nullGLBufferData; 364 functions->fBufferData = nullGLBufferData;
366 functions->fBufferSubData = noOpGLBufferSubData; 365 functions->fBufferSubData = noOpGLBufferSubData;
367 functions->fClear = noOpGLClear; 366 functions->fClear = noOpGLClear;
368 functions->fClearColor = noOpGLClearColor; 367 functions->fClearColor = noOpGLClearColor;
369 functions->fClearStencil = noOpGLClearStencil; 368 functions->fClearStencil = noOpGLClearStencil;
370 functions->fColorMask = noOpGLColorMask; 369 functions->fColorMask = noOpGLColorMask;
371 functions->fCompileShader = noOpGLCompileShader; 370 functions->fCompileShader = noOpGLCompileShader;
372 functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; 371 functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
373 functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D; 372 functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
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550 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(fStat e); 549 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(fStat e);
551 #endif 550 #endif
552 } 551 }
553 552
554 SkNullGLContext::~SkNullGLContext() { 553 SkNullGLContext::~SkNullGLContext() {
555 fGL.reset(NULL); 554 fGL.reset(NULL);
556 fState->unref(); 555 fState->unref();
557 } 556 }
558 557
559 void SkNullGLContext::makeCurrent() const { set_current_context(fState); } 558 void SkNullGLContext::makeCurrent() const { set_current_context(fState); }
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