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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
| (...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 149 GLPtr<GrGLAttachShaderProc> fAttachShader; | 149 GLPtr<GrGLAttachShaderProc> fAttachShader; |
| 150 GLPtr<GrGLBeginQueryProc> fBeginQuery; | 150 GLPtr<GrGLBeginQueryProc> fBeginQuery; |
| 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; | 151 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; |
| 152 GLPtr<GrGLBindBufferProc> fBindBuffer; | 152 GLPtr<GrGLBindBufferProc> fBindBuffer; |
| 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; | 153 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; |
| 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; | 154 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; |
| 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; | 155 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; |
| 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; | 156 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; |
| 157 GLPtr<GrGLBindTextureProc> fBindTexture; | 157 GLPtr<GrGLBindTextureProc> fBindTexture; |
| 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; | 158 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; |
| 159 GLPtr<GrGLBlendBarrierProc> fBlendBarrier; | |
| 160 GLPtr<GrGLBlendColorProc> fBlendColor; | 159 GLPtr<GrGLBlendColorProc> fBlendColor; |
| 161 GLPtr<GrGLBlendEquationProc> fBlendEquation; | |
| 162 GLPtr<GrGLBlendFuncProc> fBlendFunc; | 160 GLPtr<GrGLBlendFuncProc> fBlendFunc; |
| 163 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; | 161 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; |
| 164 GLPtr<GrGLBufferDataProc> fBufferData; | 162 GLPtr<GrGLBufferDataProc> fBufferData; |
| 165 GLPtr<GrGLBufferSubDataProc> fBufferSubData; | 163 GLPtr<GrGLBufferSubDataProc> fBufferSubData; |
| 166 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | 164 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
| 167 GLPtr<GrGLClearProc> fClear; | 165 GLPtr<GrGLClearProc> fClear; |
| 168 GLPtr<GrGLClearColorProc> fClearColor; | 166 GLPtr<GrGLClearColorProc> fClearColor; |
| 169 GLPtr<GrGLClearStencilProc> fClearStencil; | 167 GLPtr<GrGLClearStencilProc> fClearStencil; |
| 170 GLPtr<GrGLColorMaskProc> fColorMask; | 168 GLPtr<GrGLColorMaskProc> fColorMask; |
| 171 GLPtr<GrGLCompileShaderProc> fCompileShader; | 169 GLPtr<GrGLCompileShaderProc> fCompileShader; |
| (...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 359 #if GR_GL_PER_GL_FUNC_CALLBACK | 357 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 360 GrGLInterfaceCallbackProc fCallback; | 358 GrGLInterfaceCallbackProc fCallback; |
| 361 GrGLInterfaceCallbackData fCallbackData; | 359 GrGLInterfaceCallbackData fCallbackData; |
| 362 #endif | 360 #endif |
| 363 | 361 |
| 364 // This exists for internal testing. | 362 // This exists for internal testing. |
| 365 virtual void abandon() const {} | 363 virtual void abandon() const {} |
| 366 }; | 364 }; |
| 367 | 365 |
| 368 #endif | 366 #endif |
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