| Index: src/heap/gc-idle-time-handler.h
|
| diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
|
| index 4dd190b07c337fa5f6e27e139d9b3aa6d937df64..6e7b710c6ad2dbfbc73b340d734df1e09cac61d8 100644
|
| --- a/src/heap/gc-idle-time-handler.h
|
| +++ b/src/heap/gc-idle-time-handler.h
|
| @@ -125,6 +125,9 @@ class GCIdleTimeHandler {
|
| // That is the maximum idle time we will have during frame rendering.
|
| static const size_t kMaxFrameRenderingIdleTime = 16;
|
|
|
| + // Minimum idle time to start incremental marking.
|
| + static const size_t kMinIdleTimeToStartIncrementalMarking = 10;
|
| +
|
| // If we haven't recorded any scavenger events yet, we use a conservative
|
| // lower bound for the scavenger speed.
|
| static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
|
|
|