Index: src/gpu/GrTessellatingPathRenderer.cpp |
diff --git a/src/gpu/GrTessellatingPathRenderer.cpp b/src/gpu/GrTessellatingPathRenderer.cpp |
index 1c1663dbf33aebe9c43453e8139bd54242519457..cc6e2a2609564d1b63bba100c4115581ea1b8bdd 100644 |
--- a/src/gpu/GrTessellatingPathRenderer.cpp |
+++ b/src/gpu/GrTessellatingPathRenderer.cpp |
@@ -1337,7 +1337,7 @@ GrPathRenderer::StencilSupport GrTessellatingPathRenderer::onGetStencilSupport( |
const GrDrawTarget*, |
const GrPipelineBuilder*, |
const SkPath&, |
- const SkStrokeRec&) const { |
+ const GrStrokeInfo&) const { |
return GrPathRenderer::kNoSupport_StencilSupport; |
} |
@@ -1345,7 +1345,7 @@ bool GrTessellatingPathRenderer::canDrawPath(const GrDrawTarget* target, |
const GrPipelineBuilder* pipelineBuilder, |
const SkMatrix& viewMatrix, |
const SkPath& path, |
- const SkStrokeRec& stroke, |
+ const GrStrokeInfo& stroke, |
bool antiAlias) const { |
// This path renderer can draw all fill styles, but does not do antialiasing. It can do convex |
// and concave paths, but we'll leave the convex ones to simpler algorithms. |
@@ -1498,7 +1498,7 @@ bool GrTessellatingPathRenderer::onDrawPath(GrDrawTarget* target, |
GrColor color, |
const SkMatrix& viewM, |
const SkPath& path, |
- const SkStrokeRec& stroke, |
+ const GrStrokeInfo&, |
bool antiAlias) { |
SkASSERT(!antiAlias); |
const GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |