| Index: src/gpu/GrTessellatingPathRenderer.cpp
|
| diff --git a/src/gpu/GrTessellatingPathRenderer.cpp b/src/gpu/GrTessellatingPathRenderer.cpp
|
| index 1c1663dbf33aebe9c43453e8139bd54242519457..cc6e2a2609564d1b63bba100c4115581ea1b8bdd 100644
|
| --- a/src/gpu/GrTessellatingPathRenderer.cpp
|
| +++ b/src/gpu/GrTessellatingPathRenderer.cpp
|
| @@ -1337,7 +1337,7 @@ GrPathRenderer::StencilSupport GrTessellatingPathRenderer::onGetStencilSupport(
|
| const GrDrawTarget*,
|
| const GrPipelineBuilder*,
|
| const SkPath&,
|
| - const SkStrokeRec&) const {
|
| + const GrStrokeInfo&) const {
|
| return GrPathRenderer::kNoSupport_StencilSupport;
|
| }
|
|
|
| @@ -1345,7 +1345,7 @@ bool GrTessellatingPathRenderer::canDrawPath(const GrDrawTarget* target,
|
| const GrPipelineBuilder* pipelineBuilder,
|
| const SkMatrix& viewMatrix,
|
| const SkPath& path,
|
| - const SkStrokeRec& stroke,
|
| + const GrStrokeInfo& stroke,
|
| bool antiAlias) const {
|
| // This path renderer can draw all fill styles, but does not do antialiasing. It can do convex
|
| // and concave paths, but we'll leave the convex ones to simpler algorithms.
|
| @@ -1498,7 +1498,7 @@ bool GrTessellatingPathRenderer::onDrawPath(GrDrawTarget* target,
|
| GrColor color,
|
| const SkMatrix& viewM,
|
| const SkPath& path,
|
| - const SkStrokeRec& stroke,
|
| + const GrStrokeInfo&,
|
| bool antiAlias) {
|
| SkASSERT(!antiAlias);
|
| const GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
|
|
|