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Side by Side Diff: Source/core/html/canvas/WebGL2RenderingContextBase.h

Issue 1099853002: WebGL: add targets for WebGL 2 when check FBO targets (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: addressed kbr@'s feedback: get the 'correct' framebuffer bound to give target Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContextBase_h 5 #ifndef WebGL2RenderingContextBase_h
6 #define WebGL2RenderingContextBase_h 6 #define WebGL2RenderingContextBase_h
7 7
8 #include "core/html/canvas/WebGLExtension.h" 8 #include "core/html/canvas/WebGLExtension.h"
9 #include "core/html/canvas/WebGLRenderingContextBase.h" 9 #include "core/html/canvas/WebGLRenderingContextBase.h"
10 #include "wtf/PassRefPtr.h" 10 #include "wtf/PassRefPtr.h"
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172 172
173 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le ngth); 173 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le ngth);
174 174
175 ScriptValue getInt64Parameter(ScriptState*, GLenum); 175 ScriptValue getInt64Parameter(ScriptState*, GLenum);
176 176
177 /* WebGLRenderingContextBase overrides */ 177 /* WebGLRenderingContextBase overrides */
178 bool validateCapability(const char* functionName, GLenum) override; 178 bool validateCapability(const char* functionName, GLenum) override;
179 bool validateBufferTarget(const char* functionName, GLenum target) override; 179 bool validateBufferTarget(const char* functionName, GLenum target) override;
180 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web GLBuffer*) override; 180 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web GLBuffer*) override;
181 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target , bool useSixEnumsForCubeMap) override; 181 WebGLTexture* validateTextureBinding(const char* functionName, GLenum target , bool useSixEnumsForCubeMap) override;
182 bool validateFramebufferTarget(GLenum target) override;
183 RefPtrWillBeMember<WebGLFramebuffer> getFramebufferBinding(GLenum target) ov erride;
182 184
183 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; 185 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding;
184 }; 186 };
185 187
186 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, 188 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context,
187 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, 189 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2,
188 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ; 190 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ;
189 191
190 } // namespace blink 192 } // namespace blink
191 193
192 #endif 194 #endif
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