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Side by Side Diff: src/opts/SkBlitRow_opts_arm_neon.cpp

Issue 1098913002: Convert Color32 code to perfect blend. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: revert back to make more similar Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 The Android Open Source Project 2 * Copyright 2012 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitRow_opts_arm_neon.h" 8 #include "SkBlitRow_opts_arm_neon.h"
9 9
10 #include "SkBlitMask.h" 10 #include "SkBlitMask.h"
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1674 1674
1675 unsigned dither = DITHER_VALUE(x); 1675 unsigned dither = DITHER_VALUE(x);
1676 *dst++ = SkDitherRGB32To565(c, dither); 1676 *dst++ = SkDitherRGB32To565(c, dither);
1677 DITHER_INC_X(x); 1677 DITHER_INC_X(x);
1678 } while (--count != 0); 1678 } while (--count != 0);
1679 } 1679 }
1680 } 1680 }
1681 1681
1682 #define SK_SUPPORT_LEGACY_COLOR32_MATHx 1682 #define SK_SUPPORT_LEGACY_COLOR32_MATHx
1683 1683
1684 // Color32 and its SIMD specializations use the blend_256_round_alt algorithm 1684 /* NEON version of Color32(), portable version is in core/SkBlitRow_D32.cpp */
1685 // from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in th e 1685 // Color32 and its SIMD specializations use the blend_perfect algorithm from tes ts/BlendTest.cpp.
1686 // interesting edge cases, and it's quite a bit faster than blend_perfect. 1686 // An acceptable alternative is blend_256_round_alt, which is faster but not qui te perfect.
1687 //
1688 // blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
1689 void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) { 1687 void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) {
1690 switch (SkGetPackedA32(color)) { 1688 switch (SkGetPackedA32(color)) {
1691 case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; 1689 case 0: memmove(dst, src, count * sizeof(SkPMColor)); return;
1692 case 255: sk_memset32(dst, color, count); return; 1690 case 255: sk_memset32(dst, color, count); return;
1693 } 1691 }
1694 1692
1695 uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); 1693 uint16x8_t color_2x_high = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8);
1696 #ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted 1694 uint8x8_t invA_8x = vdup_n_u8(255 - SkGetPackedA32(color));
1697 uint16x8_t colorAndRound = colorHigh;
1698 #else // blend_256_round_alt, good
1699 uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128));
1700 #endif
1701
1702 unsigned invA = 255 - SkGetPackedA32(color);
1703 #ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
1704 uint8x8_t invA8 = vdup_n_u8(invA);
1705 #else // blend_256_round_alt, good
1706 SkASSERT(invA + (invA >> 7) < 256); // This next part only works if alpha i s not 0.
1707 uint8x8_t invA8 = vdup_n_u8(invA + (invA >> 7));
1708 #endif
1709 1695
1710 // Does the core work of blending color onto 4 pixels, returning the resulti ng 4 pixels. 1696 // Does the core work of blending color onto 4 pixels, returning the resulti ng 4 pixels.
1711 auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t { 1697 auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t {
1712 uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8), 1698 uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA_8x),
1713 hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8); 1699 hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA_8x);
1700 #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH
1701 lo = vaddq_u16(lo, vdupq_n_u16(128));
1702 hi = vaddq_u16(hi, vdupq_n_u16(128));
1703 lo = vaddq_u16(lo, vshrq_n_u16(lo, 8));
1704 hi = vaddq_u16(hi, vshrq_n_u16(hi, 8));
1705 #endif
1714 return (uint32x4_t) 1706 return (uint32x4_t)
1715 vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound, hi)); 1707 vcombine_u8(vaddhn_u16(color_2x_high, lo), vaddhn_u16(color_2x_high, hi));
1716 }; 1708 };
1717 1709
1718 while (count >= 8) { 1710 while (count >= 8) {
1719 uint32x4_t dst0 = kernel(vld1q_u32(src+0)), 1711 uint32x4_t dst0 = kernel(vld1q_u32(src+0)),
1720 dst4 = kernel(vld1q_u32(src+4)); 1712 dst4 = kernel(vld1q_u32(src+4));
1721 vst1q_u32(dst+0, dst0); 1713 vst1q_u32(dst+0, dst0);
1722 vst1q_u32(dst+4, dst4); 1714 vst1q_u32(dst+4, dst4);
1723 src += 8; 1715 src += 8;
1724 dst += 8; 1716 dst += 8;
1725 count -= 8; 1717 count -= 8;
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1786 S32A_Opaque_BlitRow32_neon_src_alpha, // S32A_Opaque, 1778 S32A_Opaque_BlitRow32_neon_src_alpha, // S32A_Opaque,
1787 #else 1779 #else
1788 S32A_Opaque_BlitRow32_neon, // S32A_Opaque, 1780 S32A_Opaque_BlitRow32_neon, // S32A_Opaque,
1789 #endif 1781 #endif
1790 #ifdef SK_CPU_ARM32 1782 #ifdef SK_CPU_ARM32
1791 S32A_Blend_BlitRow32_neon // S32A_Blend 1783 S32A_Blend_BlitRow32_neon // S32A_Blend
1792 #else 1784 #else
1793 NULL 1785 NULL
1794 #endif 1786 #endif
1795 }; 1787 };
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