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1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitRow_opts_arm_neon.h" | 8 #include "SkBlitRow_opts_arm_neon.h" |
9 | 9 |
10 #include "SkBlitMask.h" | 10 #include "SkBlitMask.h" |
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1674 | 1674 |
1675 unsigned dither = DITHER_VALUE(x); | 1675 unsigned dither = DITHER_VALUE(x); |
1676 *dst++ = SkDitherRGB32To565(c, dither); | 1676 *dst++ = SkDitherRGB32To565(c, dither); |
1677 DITHER_INC_X(x); | 1677 DITHER_INC_X(x); |
1678 } while (--count != 0); | 1678 } while (--count != 0); |
1679 } | 1679 } |
1680 } | 1680 } |
1681 | 1681 |
1682 #define SK_SUPPORT_LEGACY_COLOR32_MATHx | 1682 #define SK_SUPPORT_LEGACY_COLOR32_MATHx |
1683 | 1683 |
1684 // Color32 and its SIMD specializations use the blend_256_round_alt algorithm | 1684 /* NEON version of Color32(), portable version is in core/SkBlitRow_D32.cpp */ |
1685 // from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in th
e | 1685 // Color32 and its SIMD specializations use the blend_perfect algorithm from tes
ts/BlendTest.cpp. |
1686 // interesting edge cases, and it's quite a bit faster than blend_perfect. | 1686 // An acceptable alternative is blend_256_round_alt, which is faster but not qui
te perfect. |
1687 // | |
1688 // blend_256_round_alt is our currently blessed algorithm. Please use it or an
analogous one. | |
1689 void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor
color) { | 1687 void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor
color) { |
1690 switch (SkGetPackedA32(color)) { | 1688 switch (SkGetPackedA32(color)) { |
1691 case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; | 1689 case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; |
1692 case 255: sk_memset32(dst, color, count); return; | 1690 case 255: sk_memset32(dst, color, count); return; |
1693 } | 1691 } |
1694 | 1692 |
1695 uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); | 1693 uint16x8_t color_2x_high = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); |
1696 #ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted | 1694 uint8x8_t invA_8x = vdup_n_u8(255 - SkGetPackedA32(color)); |
1697 uint16x8_t colorAndRound = colorHigh; | |
1698 #else // blend_256_round_alt, good | |
1699 uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128)); | |
1700 #endif | |
1701 | |
1702 unsigned invA = 255 - SkGetPackedA32(color); | |
1703 #ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted | |
1704 uint8x8_t invA8 = vdup_n_u8(invA); | |
1705 #else // blend_256_round_alt, good | |
1706 SkASSERT(invA + (invA >> 7) < 256); // This next part only works if alpha i
s not 0. | |
1707 uint8x8_t invA8 = vdup_n_u8(invA + (invA >> 7)); | |
1708 #endif | |
1709 | 1695 |
1710 // Does the core work of blending color onto 4 pixels, returning the resulti
ng 4 pixels. | 1696 // Does the core work of blending color onto 4 pixels, returning the resulti
ng 4 pixels. |
1711 auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t { | 1697 auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t { |
1712 uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8), | 1698 uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA_8x), |
1713 hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8); | 1699 hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA_8x); |
| 1700 #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH |
| 1701 lo = vaddq_u16(lo, vdupq_n_u16(128)); |
| 1702 hi = vaddq_u16(hi, vdupq_n_u16(128)); |
| 1703 lo = vaddq_u16(lo, vshrq_n_u16(lo, 8)); |
| 1704 hi = vaddq_u16(hi, vshrq_n_u16(hi, 8)); |
| 1705 #endif |
1714 return (uint32x4_t) | 1706 return (uint32x4_t) |
1715 vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound,
hi)); | 1707 vcombine_u8(vaddhn_u16(color_2x_high, lo), vaddhn_u16(color_2x_high,
hi)); |
1716 }; | 1708 }; |
1717 | 1709 |
1718 while (count >= 8) { | 1710 while (count >= 8) { |
1719 uint32x4_t dst0 = kernel(vld1q_u32(src+0)), | 1711 uint32x4_t dst0 = kernel(vld1q_u32(src+0)), |
1720 dst4 = kernel(vld1q_u32(src+4)); | 1712 dst4 = kernel(vld1q_u32(src+4)); |
1721 vst1q_u32(dst+0, dst0); | 1713 vst1q_u32(dst+0, dst0); |
1722 vst1q_u32(dst+4, dst4); | 1714 vst1q_u32(dst+4, dst4); |
1723 src += 8; | 1715 src += 8; |
1724 dst += 8; | 1716 dst += 8; |
1725 count -= 8; | 1717 count -= 8; |
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1786 S32A_Opaque_BlitRow32_neon_src_alpha, // S32A_Opaque, | 1778 S32A_Opaque_BlitRow32_neon_src_alpha, // S32A_Opaque, |
1787 #else | 1779 #else |
1788 S32A_Opaque_BlitRow32_neon, // S32A_Opaque, | 1780 S32A_Opaque_BlitRow32_neon, // S32A_Opaque, |
1789 #endif | 1781 #endif |
1790 #ifdef SK_CPU_ARM32 | 1782 #ifdef SK_CPU_ARM32 |
1791 S32A_Blend_BlitRow32_neon // S32A_Blend | 1783 S32A_Blend_BlitRow32_neon // S32A_Blend |
1792 #else | 1784 #else |
1793 NULL | 1785 NULL |
1794 #endif | 1786 #endif |
1795 }; | 1787 }; |
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