| Index: cc/CCRenderPass.cpp
|
| diff --git a/cc/CCRenderPass.cpp b/cc/CCRenderPass.cpp
|
| index acc6483f2e44dfa4980d7737fa645127f2d8a0a8..14bf650a06c48604baf3a2fb078d67d15a40e3f3 100644
|
| --- a/cc/CCRenderPass.cpp
|
| +++ b/cc/CCRenderPass.cpp
|
| @@ -99,7 +99,7 @@ void CCRenderPass::appendQuadsToFillScreen(CCLayerImpl* rootLayer, SkColor scree
|
| // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
|
| IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, cc::IntRect(fillRects[i]));
|
| // Skip the quad culler and just append the quads directly to avoid occlusion checks.
|
| - m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor));
|
| + m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor).PassAs<CCDrawQuad>());
|
| }
|
| }
|
|
|
|
|