Chromium Code Reviews| Index: media/audio/win/audio_low_latency_output_win.cc |
| diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc |
| index f7b31a3c00a09d75376a190fa9df926f9b32b6db..e5b693eb7d3ef9c55706d2a2777ea38030990b87 100644 |
| --- a/media/audio/win/audio_low_latency_output_win.cc |
| +++ b/media/audio/win/audio_low_latency_output_win.cc |
| @@ -249,6 +249,11 @@ void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) { |
| } |
| num_written_frames_ = endpoint_buffer_size_frames_; |
| + if (!MarshalComPointers()) { |
| + callback->OnError(this); |
| + return; |
| + } |
| + |
| // Create and start the thread that will drive the rendering by waiting for |
| // render events. |
| render_thread_.reset( |
| @@ -333,7 +338,7 @@ void WASAPIAudioOutputStream::GetVolume(double* volume) { |
| } |
| void WASAPIAudioOutputStream::Run() { |
| - ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA); |
| + ScopedCOMInitializer com_init; |
| // Increase the thread priority. |
| render_thread_->SetThreadPriority(base::ThreadPriority::REALTIME_AUDIO); |
| @@ -352,20 +357,29 @@ void WASAPIAudioOutputStream::Run() { |
| LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ")."; |
| } |
| + // Retrieve COM pointers from the main thread. |
| + ScopedComPtr<IAudioClient> audio_client; |
| + ScopedComPtr<IAudioRenderClient> audio_render_client; |
| + ScopedComPtr<IAudioClock> audio_clock; |
| + |
| HRESULT hr = S_FALSE; |
| bool playing = true; |
| - bool error = false; |
| + bool error = |
| + !UnmarshalComPointers(&audio_client, &audio_render_client, &audio_clock); |
| + |
| HANDLE wait_array[] = { stop_render_event_.Get(), |
| audio_samples_render_event_.Get() }; |
| UINT64 device_frequency = 0; |
| - // The device frequency is the frequency generated by the hardware clock in |
| - // the audio device. The GetFrequency() method reports a constant frequency. |
| - hr = audio_clock_->GetFrequency(&device_frequency); |
| - error = FAILED(hr); |
| - PLOG_IF(ERROR, error) << "Failed to acquire IAudioClock interface: " |
| - << std::hex << hr; |
| + if (!error) { |
| + // The device frequency is the frequency generated by the hardware clock in |
| + // the audio device. The GetFrequency() method reports a constant frequency. |
| + hr = audio_clock->GetFrequency(&device_frequency); |
| + error = FAILED(hr); |
| + PLOG_IF(ERROR, error) << "Failed to acquire IAudioClock interface: " |
| + << std::hex << hr; |
| + } |
| // Keep rendering audio until the stop event or the stream-switch event |
| // is signaled. An error event can also break the main thread loop. |
| @@ -383,7 +397,9 @@ void WASAPIAudioOutputStream::Run() { |
| break; |
| case WAIT_OBJECT_0 + 1: |
| // |audio_samples_render_event_| has been set. |
| - error = !RenderAudioFromSource(device_frequency); |
| + error = !RenderAudioFromSource(device_frequency, audio_client.get(), |
| + audio_render_client.get(), |
| + audio_clock.get()); |
| break; |
| default: |
| error = true; |
| @@ -391,11 +407,11 @@ void WASAPIAudioOutputStream::Run() { |
| } |
| } |
| - if (playing && error) { |
| + if (playing && error && audio_client) { |
| // Stop audio rendering since something has gone wrong in our main thread |
| // loop. Note that, we are still in a "started" state, hence a Stop() call |
| // is required to join the thread properly. |
| - audio_client_->Stop(); |
| + audio_client->Stop(); |
| PLOG(ERROR) << "WASAPI rendering failed."; |
| } |
| @@ -405,7 +421,11 @@ void WASAPIAudioOutputStream::Run() { |
| } |
| } |
| -bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
| +bool WASAPIAudioOutputStream::RenderAudioFromSource( |
| + UINT64 device_frequency, |
| + IAudioClient* audio_client, |
| + IAudioRenderClient* audio_render_client, |
| + IAudioClock* audio_clock) { |
| TRACE_EVENT0("audio", "RenderAudioFromSource"); |
| HRESULT hr = S_FALSE; |
| @@ -420,7 +440,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
| if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) { |
| // Get the padding value which represents the amount of rendering |
| // data that is queued up to play in the endpoint buffer. |
| - hr = audio_client_->GetCurrentPadding(&num_queued_frames); |
| + hr = audio_client->GetCurrentPadding(&num_queued_frames); |
| num_available_frames = |
| endpoint_buffer_size_frames_ - num_queued_frames; |
| if (FAILED(hr)) { |
| @@ -462,8 +482,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
| for (size_t n = 0; n < num_packets; ++n) { |
| // Grab all available space in the rendering endpoint buffer |
| // into which the client can write a data packet. |
| - hr = audio_render_client_->GetBuffer(packet_size_frames_, |
| - &audio_data); |
| + hr = audio_render_client->GetBuffer(packet_size_frames_, &audio_data); |
| if (FAILED(hr)) { |
| DLOG(ERROR) << "Failed to use rendering audio buffer: " |
| << std::hex << hr; |
| @@ -477,7 +496,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
| // unit at the render side. |
| UINT64 position = 0; |
| uint32 audio_delay_bytes = 0; |
| - hr = audio_clock_->GetPosition(&position, NULL); |
| + hr = audio_clock->GetPosition(&position, NULL); |
| if (SUCCEEDED(hr)) { |
| // Stream position of the sample that is currently playing |
| // through the speaker. |
| @@ -517,7 +536,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
| // Render silence if we were not able to fill up the buffer totally. |
| DWORD flags = (num_filled_bytes < packet_size_bytes_) ? |
| AUDCLNT_BUFFERFLAGS_SILENT : 0; |
| - audio_render_client_->ReleaseBuffer(packet_size_frames_, flags); |
| + audio_render_client->ReleaseBuffer(packet_size_frames_, flags); |
| num_written_frames_ += packet_size_frames_; |
| } |
| @@ -622,4 +641,81 @@ void WASAPIAudioOutputStream::StopThread() { |
| source_ = NULL; |
| } |
| +bool WASAPIAudioOutputStream::MarshalComPointers() { |
| + DCHECK_EQ(creating_thread_id_, base::PlatformThread::CurrentId()); |
| + DCHECK(!com_stream_); |
| + |
| + ScopedComPtr<IStream> com_stream; |
| + HRESULT hr = CreateStreamOnHGlobal(NULL, TRUE, com_stream.Receive()); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Failed to create stream for marshaling COM pointers."; |
| + return false; |
| + } |
| + |
| + hr = CoMarshalInterface(com_stream.get(), __uuidof(IAudioClient), |
| + audio_client_.get(), MSHCTX_INPROC, NULL, |
| + MSHLFLAGS_NORMAL); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Marshal failed for IAudioClient: " << std::hex << hr; |
| + return false; |
| + } |
| + |
| + hr = CoMarshalInterface(com_stream.get(), __uuidof(IAudioRenderClient), |
| + audio_render_client_.get(), MSHCTX_INPROC, NULL, |
| + MSHLFLAGS_NORMAL); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Marshal failed for IAudioRenderClient: " << std::hex << hr; |
| + return false; |
| + } |
| + |
| + hr = CoMarshalInterface(com_stream.get(), __uuidof(IAudioClock), |
| + audio_clock_.get(), MSHCTX_INPROC, NULL, |
| + MSHLFLAGS_NORMAL); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Marshal failed for IAudioClock: " << std::hex << hr; |
| + return false; |
| + } |
| + |
| + LARGE_INTEGER pos = {0}; |
| + hr = com_stream->Seek(pos, STREAM_SEEK_SET, NULL); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Failed to seek IStream for marshaling: " << std::hex << hr; |
| + return false; |
| + } |
| + |
| + com_stream_ = com_stream.Pass(); |
| + return true; |
| +} |
| + |
| +bool WASAPIAudioOutputStream::UnmarshalComPointers( |
|
tommi (sloooow) - chröme
2015/04/22 18:10:08
just throwing this out there... we could implement
|
| + ScopedComPtr<IAudioClient>* audio_client, |
| + ScopedComPtr<IAudioRenderClient>* audio_render_client, |
| + ScopedComPtr<IAudioClock>* audio_clock) { |
| + DCHECK_EQ(render_thread_->tid(), base::PlatformThread::CurrentId()); |
| + |
| + DCHECK(com_stream_); |
| + ScopedComPtr<IStream> com_stream; |
| + com_stream = com_stream_.Pass(); |
| + |
| + HRESULT hr = CoUnmarshalInterface(com_stream.get(), __uuidof(IAudioClient), |
| + audio_client->ReceiveVoid()); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Unmarshal failed IAudioClient: " << std::hex << hr; |
| + return false; |
| + } |
| + |
| + hr = CoUnmarshalInterface(com_stream.get(), __uuidof(IAudioRenderClient), |
| + audio_render_client->ReceiveVoid()); |
| + if (FAILED(hr)) { |
| + DLOG(ERROR) << "Unmarshal failed IAudioRenderClient: " << std::hex << hr; |
| + return false; |
| + } |
| + |
| + hr = CoUnmarshalInterface(com_stream.get(), __uuidof(IAudioClock), |
| + audio_clock->ReceiveVoid()); |
| + if (FAILED(hr)) |
| + DLOG(ERROR) << "Unmarshal failed IAudioClock: " << std::hex << hr; |
| + return SUCCEEDED(hr); |
| +} |
| + |
| } // namespace media |