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Unified Diff: media/audio/win/audio_low_latency_output_win.cc

Issue 1097553003: Switch to STA mode for audio thread and WASAPI I/O streams. (Closed) Base URL: http://chromium.googlesource.com/chromium/src.git@master
Patch Set: Simplify. Created 5 years, 8 months ago
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Index: media/audio/win/audio_low_latency_output_win.cc
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
index f7b31a3c00a09d75376a190fa9df926f9b32b6db..8b2b8e343bb9e8c4d3cb2c95580b9c570d1c69d0 100644
--- a/media/audio/win/audio_low_latency_output_win.cc
+++ b/media/audio/win/audio_low_latency_output_win.cc
@@ -249,6 +249,11 @@ void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) {
}
num_written_frames_ = endpoint_buffer_size_frames_;
+ if (!MarshalComPointers()) {
+ callback->OnError(this);
+ return;
+ }
+
// Create and start the thread that will drive the rendering by waiting for
// render events.
render_thread_.reset(
@@ -262,6 +267,7 @@ void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) {
}
// Start streaming data between the endpoint buffer and the audio engine.
+ // TODO(dalecurtis): Do we need a lock on this with STA mode?
DaleCurtis 2015/04/22 17:48:54 Tentatively removed this assuming you POV is corre
HRESULT hr = audio_client_->Start();
if (FAILED(hr)) {
PLOG(ERROR) << "Failed to start output streaming: " << std::hex << hr;
@@ -277,6 +283,7 @@ void WASAPIAudioOutputStream::Stop() {
return;
// Stop output audio streaming.
+ // TODO(dalecurtis): Do we need a lock on this with STA mode?
HRESULT hr = audio_client_->Stop();
if (FAILED(hr)) {
PLOG(ERROR) << "Failed to stop output streaming: " << std::hex << hr;
@@ -333,7 +340,7 @@ void WASAPIAudioOutputStream::GetVolume(double* volume) {
}
void WASAPIAudioOutputStream::Run() {
- ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
+ ScopedCOMInitializer com_init;
// Increase the thread priority.
render_thread_->SetThreadPriority(base::ThreadPriority::REALTIME_AUDIO);
@@ -352,20 +359,30 @@ void WASAPIAudioOutputStream::Run() {
LOG(WARNING) << "Failed to enable MMCSS (error code=" << err << ").";
}
+ // Retrieve COM pointers from the main thread.
+ ScopedComPtr<IAudioClient> thread_audio_client;
+ ScopedComPtr<IAudioRenderClient> thread_audio_render_client;
+ ScopedComPtr<IAudioClock> thread_audio_clock;
+
HRESULT hr = S_FALSE;
bool playing = true;
- bool error = false;
+ bool error =
+ !UnmarshalComPointers(&thread_audio_client, &thread_audio_render_client,
+ &thread_audio_clock);
+
HANDLE wait_array[] = { stop_render_event_.Get(),
audio_samples_render_event_.Get() };
UINT64 device_frequency = 0;
- // The device frequency is the frequency generated by the hardware clock in
- // the audio device. The GetFrequency() method reports a constant frequency.
- hr = audio_clock_->GetFrequency(&device_frequency);
- error = FAILED(hr);
- PLOG_IF(ERROR, error) << "Failed to acquire IAudioClock interface: "
- << std::hex << hr;
+ if (!error) {
+ // The device frequency is the frequency generated by the hardware clock in
+ // the audio device. The GetFrequency() method reports a constant frequency.
+ hr = thread_audio_clock->GetFrequency(&device_frequency);
+ error = FAILED(hr);
+ PLOG_IF(ERROR, error) << "Failed to acquire IAudioClock interface: "
+ << std::hex << hr;
+ }
// Keep rendering audio until the stop event or the stream-switch event
// is signaled. An error event can also break the main thread loop.
@@ -383,7 +400,9 @@ void WASAPIAudioOutputStream::Run() {
break;
case WAIT_OBJECT_0 + 1:
// |audio_samples_render_event_| has been set.
- error = !RenderAudioFromSource(device_frequency);
+ error = !RenderAudioFromSource(
+ device_frequency, thread_audio_client.get(),
+ thread_audio_render_client.get(), thread_audio_clock.get());
break;
default:
error = true;
@@ -391,11 +410,11 @@ void WASAPIAudioOutputStream::Run() {
}
}
- if (playing && error) {
+ if (playing && error && thread_audio_client) {
// Stop audio rendering since something has gone wrong in our main thread
// loop. Note that, we are still in a "started" state, hence a Stop() call
// is required to join the thread properly.
- audio_client_->Stop();
+ thread_audio_client->Stop();
PLOG(ERROR) << "WASAPI rendering failed.";
}
@@ -405,7 +424,11 @@ void WASAPIAudioOutputStream::Run() {
}
}
-bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
+bool WASAPIAudioOutputStream::RenderAudioFromSource(
+ UINT64 device_frequency,
+ IAudioClient* thread_audio_client,
tommi (sloooow) - chröme 2015/04/22 10:31:52 nit: Does the 'thread_' prefix add context? I thi
DaleCurtis 2015/04/22 17:48:54 Done.
+ IAudioRenderClient* thread_audio_render_client,
+ IAudioClock* thread_audio_clock) {
TRACE_EVENT0("audio", "RenderAudioFromSource");
HRESULT hr = S_FALSE;
@@ -420,7 +443,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
// Get the padding value which represents the amount of rendering
// data that is queued up to play in the endpoint buffer.
- hr = audio_client_->GetCurrentPadding(&num_queued_frames);
+ hr = thread_audio_client->GetCurrentPadding(&num_queued_frames);
num_available_frames =
endpoint_buffer_size_frames_ - num_queued_frames;
if (FAILED(hr)) {
@@ -462,8 +485,8 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
for (size_t n = 0; n < num_packets; ++n) {
// Grab all available space in the rendering endpoint buffer
// into which the client can write a data packet.
- hr = audio_render_client_->GetBuffer(packet_size_frames_,
- &audio_data);
+ hr =
+ thread_audio_render_client->GetBuffer(packet_size_frames_, &audio_data);
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to use rendering audio buffer: "
<< std::hex << hr;
@@ -477,7 +500,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
// unit at the render side.
UINT64 position = 0;
uint32 audio_delay_bytes = 0;
- hr = audio_clock_->GetPosition(&position, NULL);
+ hr = thread_audio_clock->GetPosition(&position, NULL);
if (SUCCEEDED(hr)) {
// Stream position of the sample that is currently playing
// through the speaker.
@@ -517,7 +540,7 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
// Render silence if we were not able to fill up the buffer totally.
DWORD flags = (num_filled_bytes < packet_size_bytes_) ?
AUDCLNT_BUFFERFLAGS_SILENT : 0;
- audio_render_client_->ReleaseBuffer(packet_size_frames_, flags);
+ thread_audio_render_client->ReleaseBuffer(packet_size_frames_, flags);
num_written_frames_ += packet_size_frames_;
}
@@ -622,4 +645,77 @@ void WASAPIAudioOutputStream::StopThread() {
source_ = NULL;
}
+bool WASAPIAudioOutputStream::MarshalComPointers() {
tommi (sloooow) - chröme 2015/04/22 10:31:52 Can we add a thread checker for these methods? Th
DaleCurtis 2015/04/22 16:08:23 I'll see if I can. I forget if the unit tests try
DaleCurtis 2015/04/22 17:48:54 Done.
+ HRESULT hr = CreateStreamOnHGlobal(NULL, TRUE, com_stream_.Receive());
tommi (sloooow) - chröme 2015/04/22 10:31:52 what about using a local variable for the stream h
DaleCurtis 2015/04/22 16:08:23 Good idea, I'll do this.
DaleCurtis 2015/04/22 17:48:54 Done.
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Failed to create stream for marshaling COM pointers.";
+ return false;
+ }
+
+ hr = CoMarshalInterface(com_stream_.get(), __uuidof(IAudioClient),
tommi (sloooow) - chröme 2015/04/22 10:31:52 was there a particular reason you decided to go wi
DaleCurtis 2015/04/22 16:08:23 Yes, but maybe not good ones, as I basically just
+ audio_client_.get(), MSHCTX_INPROC, NULL,
+ MSHLFLAGS_NORMAL);
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Marshal failed for IAudioClient: " << std::hex << hr;
+ com_stream_.Release();
+ return false;
+ }
+
+ hr = CoMarshalInterface(com_stream_.get(), __uuidof(IAudioRenderClient),
+ audio_render_client_.get(), MSHCTX_INPROC, NULL,
+ MSHLFLAGS_NORMAL);
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Marshal failed for IAudioRenderClient: " << std::hex << hr;
+ com_stream_.Release();
+ return false;
+ }
+
+ hr = CoMarshalInterface(com_stream_.get(), __uuidof(IAudioClock),
+ audio_clock_.get(), MSHCTX_INPROC, NULL,
+ MSHLFLAGS_NORMAL);
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Marshal failed for IAudioClock: " << std::hex << hr;
+ com_stream_.Release();
+ return false;
+ }
+
+ LARGE_INTEGER pos = {0};
+ hr = com_stream_->Seek(pos, STREAM_SEEK_SET, NULL);
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Failed to seek IStream for marshaling: " << std::hex << hr;
+ com_stream_.Release();
+ return false;
+ }
+
+ return true;
+}
+
+bool WASAPIAudioOutputStream::UnmarshalComPointers(
+ ScopedComPtr<IAudioClient>* audio_client,
+ ScopedComPtr<IAudioRenderClient>* audio_render_client,
+ ScopedComPtr<IAudioClock>* audio_clock) {
+ HRESULT hr = CoUnmarshalInterface(com_stream_.get(), __uuidof(IAudioClient),
tommi (sloooow) - chröme 2015/04/22 10:31:52 nit: would be nice to detach com_stream_ here to a
DaleCurtis 2015/04/22 17:48:54 Done.
+ audio_client->ReceiveVoid());
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Unmarshal failed IAudioClient: " << std::hex << hr;
+ com_stream_.Release();
+ return false;
+ }
+
+ hr = CoUnmarshalInterface(com_stream_.get(), __uuidof(IAudioRenderClient),
+ audio_render_client->ReceiveVoid());
+ if (FAILED(hr)) {
+ DLOG(ERROR) << "Unmarshal failed IAudioRenderClient: " << std::hex << hr;
+ com_stream_.Release();
+ return false;
+ }
+
+ hr = CoUnmarshalInterface(com_stream_.get(), __uuidof(IAudioClock),
+ audio_clock->ReceiveVoid());
+ if (FAILED(hr))
+ DLOG(ERROR) << "Unmarshal failed IAudioClock: " << std::hex << hr;
+ com_stream_.Release();
+ return SUCCEEDED(hr);
+}
+
} // namespace media

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