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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // Implementation of AudioInputStream for Windows using Windows Core Audio | 5 // Implementation of AudioInputStream for Windows using Windows Core Audio |
6 // WASAPI for low latency capturing. | 6 // WASAPI for low latency capturing. |
7 // | 7 // |
8 // Overview of operation: | 8 // Overview of operation: |
9 // | 9 // |
10 // - An object of WASAPIAudioInputStream is created by the AudioManager | 10 // - An object of WASAPIAudioInputStream is created by the AudioManager |
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124 HRESULT InitializeAudioEngine(); | 124 HRESULT InitializeAudioEngine(); |
125 | 125 |
126 // Retrieves the stream format that the audio engine uses for its internal | 126 // Retrieves the stream format that the audio engine uses for its internal |
127 // processing/mixing of shared-mode streams. | 127 // processing/mixing of shared-mode streams. |
128 // |effects| is a an AudioParameters::effects() flag that will have the | 128 // |effects| is a an AudioParameters::effects() flag that will have the |
129 // DUCKING flag raised for only the default communication device. | 129 // DUCKING flag raised for only the default communication device. |
130 static HRESULT GetMixFormat(const std::string& device_id, | 130 static HRESULT GetMixFormat(const std::string& device_id, |
131 WAVEFORMATEX** device_format, | 131 WAVEFORMATEX** device_format, |
132 int* effects); | 132 int* effects); |
133 | 133 |
| 134 // Handles sharing of COM pointers between the audio and capture threads. |
| 135 bool MarshalComPointers(); |
| 136 bool UnmarshalComPointers(IAudioCaptureClient** audio_capture_client); |
| 137 |
134 // Our creator, the audio manager needs to be notified when we close. | 138 // Our creator, the audio manager needs to be notified when we close. |
135 AudioManagerWin* manager_; | 139 AudioManagerWin* manager_; |
136 | 140 |
137 // Capturing is driven by this thread (which has no message loop). | 141 // Capturing is driven by this thread (which has no message loop). |
138 // All OnData() callbacks will be called from this thread. | 142 // All OnData() callbacks will be called from this thread. |
139 base::DelegateSimpleThread* capture_thread_; | 143 base::DelegateSimpleThread* capture_thread_; |
140 | 144 |
141 // Contains the desired audio format which is set up at construction. | 145 // Contains the desired audio format which is set up at construction. |
142 WAVEFORMATEX format_; | 146 WAVEFORMATEX format_; |
143 | 147 |
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172 // Converts a raw performance counter value to 100-nanosecond unit. | 176 // Converts a raw performance counter value to 100-nanosecond unit. |
173 double perf_count_to_100ns_units_; | 177 double perf_count_to_100ns_units_; |
174 | 178 |
175 // Conversion factor used in delay-estimation calculations. | 179 // Conversion factor used in delay-estimation calculations. |
176 // Converts from milliseconds to audio frames. | 180 // Converts from milliseconds to audio frames. |
177 double ms_to_frame_count_; | 181 double ms_to_frame_count_; |
178 | 182 |
179 // Pointer to the object that will receive the recorded audio samples. | 183 // Pointer to the object that will receive the recorded audio samples. |
180 AudioInputCallback* sink_; | 184 AudioInputCallback* sink_; |
181 | 185 |
| 186 // ------------------------------------------------------ |
| 187 // Warning: COM pointers must be marshaled from the audio thread to be used |
| 188 // on any other thread. Do not use any of these interfaces on a thread other |
| 189 // than the audio thread. See MarshalComPointers() and UnmarshalComPointers() |
| 190 // for marshaling pointers to the capture thread. |
| 191 |
| 192 // Stream into which the COM pointers below are marshaled so that they can |
| 193 // be used on another thread. |
| 194 IStream* com_stream_; |
| 195 |
182 // Windows Multimedia Device (MMDevice) API interfaces. | 196 // Windows Multimedia Device (MMDevice) API interfaces. |
183 | |
184 // An IMMDevice interface which represents an audio endpoint device. | 197 // An IMMDevice interface which represents an audio endpoint device. |
185 base::win::ScopedComPtr<IMMDevice> endpoint_device_; | 198 base::win::ScopedComPtr<IMMDevice> endpoint_device_; |
186 | 199 |
187 // Windows Audio Session API (WASAPI) interfaces. | 200 // Windows Audio Session API (WASAPI) interfaces. |
188 | 201 |
189 // An IAudioClient interface which enables a client to create and initialize | 202 // An IAudioClient interface which enables a client to create and initialize |
190 // an audio stream between an audio application and the audio engine. | 203 // an audio stream between an audio application and the audio engine. |
191 base::win::ScopedComPtr<IAudioClient> audio_client_; | 204 base::win::ScopedComPtr<IAudioClient> audio_client_; |
192 | 205 |
193 // Loopback IAudioClient doesn't support event-driven mode, so a separate | 206 // Loopback IAudioClient doesn't support event-driven mode, so a separate |
194 // IAudioClient is needed to receive notifications when data is available in | 207 // IAudioClient is needed to receive notifications when data is available in |
195 // the buffer. For loopback input |audio_client_| is used to receive data, | 208 // the buffer. For loopback input |audio_client_| is used to receive data, |
196 // while |audio_render_client_for_loopback_| is used to get notifications | 209 // while |audio_render_client_for_loopback_| is used to get notifications |
197 // when a new buffer is ready. See comment in InitializeAudioEngine() for | 210 // when a new buffer is ready. See comment in InitializeAudioEngine() for |
198 // details. | 211 // details. |
199 base::win::ScopedComPtr<IAudioClient> audio_render_client_for_loopback_; | 212 base::win::ScopedComPtr<IAudioClient> audio_render_client_for_loopback_; |
200 | 213 |
201 // The IAudioCaptureClient interface enables a client to read input data | |
202 // from a capture endpoint buffer. | |
203 base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_; | |
204 | |
205 // The ISimpleAudioVolume interface enables a client to control the | 214 // The ISimpleAudioVolume interface enables a client to control the |
206 // master volume level of an audio session. | 215 // master volume level of an audio session. |
207 // The volume-level is a value in the range 0.0 to 1.0. | 216 // The volume-level is a value in the range 0.0 to 1.0. |
208 // This interface does only work with shared-mode streams. | 217 // This interface does only work with shared-mode streams. |
209 base::win::ScopedComPtr<ISimpleAudioVolume> simple_audio_volume_; | 218 base::win::ScopedComPtr<ISimpleAudioVolume> simple_audio_volume_; |
210 | 219 |
| 220 // The IAudioCaptureClient interface enables a client to read input data |
| 221 // from a capture endpoint buffer. |
| 222 base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_; |
| 223 // ------------------------------------------------------ |
| 224 |
211 // The audio engine will signal this event each time a buffer has been | 225 // The audio engine will signal this event each time a buffer has been |
212 // recorded. | 226 // recorded. |
213 base::win::ScopedHandle audio_samples_ready_event_; | 227 base::win::ScopedHandle audio_samples_ready_event_; |
214 | 228 |
215 // This event will be signaled when capturing shall stop. | 229 // This event will be signaled when capturing shall stop. |
216 base::win::ScopedHandle stop_capture_event_; | 230 base::win::ScopedHandle stop_capture_event_; |
217 | 231 |
218 // Extra audio bus used for storage of deinterleaved data for the OnData | 232 // Extra audio bus used for storage of deinterleaved data for the OnData |
219 // callback. | 233 // callback. |
220 scoped_ptr<media::AudioBus> audio_bus_; | 234 scoped_ptr<media::AudioBus> audio_bus_; |
221 | 235 |
222 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); | 236 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); |
223 }; | 237 }; |
224 | 238 |
225 } // namespace media | 239 } // namespace media |
226 | 240 |
227 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ | 241 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
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