| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkEmptyShader_DEFINED | 8 #ifndef SkEmptyShader_DEFINED |
| 9 #define SkEmptyShader_DEFINED | 9 #define SkEmptyShader_DEFINED |
| 10 | 10 |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 } | 27 } |
| 28 | 28 |
| 29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
| 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) |
| 31 | 31 |
| 32 protected: | 32 protected: |
| 33 SkShader::Context* onCreateContext(const ContextRec&, void*) const override
{ | 33 SkShader::Context* onCreateContext(const ContextRec&, void*) const override
{ |
| 34 return NULL; | 34 return NULL; |
| 35 } | 35 } |
| 36 | 36 |
| 37 void flatten(SkWriteBuffer& buffer) const override { |
| 38 // Do nothing. |
| 39 // We just don't want to fall through to SkShader::flatten(), |
| 40 // which will write data we don't care to serialize or decode. |
| 41 } |
| 42 |
| 37 private: | 43 private: |
| 38 typedef SkShader INHERITED; | 44 typedef SkShader INHERITED; |
| 39 }; | 45 }; |
| 40 | 46 |
| 41 #endif | 47 #endif |
| OLD | NEW |