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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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26 | 26 |
27 // This class is a bit weird. It isn't a true resource from the plugin's | 27 // This class is a bit weird. It isn't a true resource from the plugin's |
28 // perspective. But we need to make requests to the browser and get replies. | 28 // perspective. But we need to make requests to the browser and get replies. |
29 // It's more convenient to do this as a resource, so the instance just | 29 // It's more convenient to do this as a resource, so the instance just |
30 // maintains an internal lazily instantiated copy of this resource. | 30 // maintains an internal lazily instantiated copy of this resource. |
31 class PPAPI_PROXY_EXPORT GamepadResource | 31 class PPAPI_PROXY_EXPORT GamepadResource |
32 : public PluginResource, | 32 : public PluginResource, |
33 public thunk::PPB_Gamepad_API { | 33 public thunk::PPB_Gamepad_API { |
34 public: | 34 public: |
35 GamepadResource(Connection connection, PP_Instance instance); | 35 GamepadResource(Connection connection, PP_Instance instance); |
36 virtual ~GamepadResource(); | 36 ~GamepadResource() override; |
37 | 37 |
38 // Resource implementation. | 38 // Resource implementation. |
39 virtual thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() override; | 39 thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() override; |
40 | 40 |
41 // PPB_Gamepad_API. | 41 // PPB_Gamepad_API. |
42 virtual void Sample(PP_Instance instance, | 42 void Sample(PP_Instance instance, PP_GamepadsSampleData* data) override; |
43 PP_GamepadsSampleData* data) override; | |
44 | 43 |
45 private: | 44 private: |
46 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); | 45 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); |
47 | 46 |
48 scoped_ptr<base::SharedMemory> shared_memory_; | 47 scoped_ptr<base::SharedMemory> shared_memory_; |
49 const ContentGamepadHardwareBuffer* buffer_; | 48 const ContentGamepadHardwareBuffer* buffer_; |
50 | 49 |
51 // Last data returned so we can use this in the event of a read failure. | 50 // Last data returned so we can use this in the event of a read failure. |
52 PP_GamepadsSampleData last_read_; | 51 PP_GamepadsSampleData last_read_; |
53 | 52 |
54 DISALLOW_COPY_AND_ASSIGN(GamepadResource); | 53 DISALLOW_COPY_AND_ASSIGN(GamepadResource); |
55 }; | 54 }; |
56 | 55 |
57 } // namespace proxy | 56 } // namespace proxy |
58 } // namespace ppapi | 57 } // namespace ppapi |
59 | 58 |
60 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 59 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
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