Chromium Code Reviews| Index: ManualTests/webaudio/audiobuffersource-resampling-onended.html |
| diff --git a/ManualTests/webaudio/audiobuffersource-resampling-onended.html b/ManualTests/webaudio/audiobuffersource-resampling-onended.html |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7d329e4d2ac0c0eb18675375cd251b42d7fe84b1 |
| --- /dev/null |
| +++ b/ManualTests/webaudio/audiobuffersource-resampling-onended.html |
| @@ -0,0 +1,97 @@ |
| +<!doctype html> |
| +<html> |
| + <head> |
| + <title>Test AudioBufferSource.onended</title> |
| + <style type="text/css"> |
| + header { |
| + margin: 20px 0; |
| + } |
| + #results { |
| + white-space: pre; |
| + font-family: monospace; |
| + } |
| + </style> |
| + </head> |
| + |
| + <body> |
| + <h1>Test AudioBufferSource.onended</h1> |
| + |
| + <p>Tests that the onended event is called. This test cannot be run in an offline context |
| + because the onended event is always called. |
| + </p> |
| + |
| + <p>Press "Test" button to run the test. You should hear two tones, each lasting 1/2 second. If |
| + you do not, the test failed and onended was not correctly fired to generate the second tone. |
| + There should also be messages displayed for each tone played. |
| + </p> |
| + |
| + <button onclick="runTest()">Test</button> |
| + |
| + <header>Results</header> |
| + <div id="results"></div> |
| + |
| + <script> |
| + // This is a slightly modified version of http://jsfiddle.net/ep4zm233/ |
| + |
| + var context = new AudioContext(); |
|
Ken Russell (switch to Gerrit)
2015/04/22 19:01:50
Could you please invest a little more time thinkin
Raymond Toy
2015/04/22 20:19:45
This is fairly hard to test, even with an online c
hongchan
2015/04/22 22:30:32
With the testRunner, capturing the actual audio st
|
| + |
| + function runTest() { |
| + log("Starting test"); |
| + |
| + // Create two buffers at a sample rate of 8000. We're assuming 8000 is not the actual |
| + // context sampleRate so that resampling happens during the play back of the buffers. |
| + var bufferRate = 8000; |
| + var bufferSeconds = 0.5; |
| + var bufferFrames = bufferSeconds * bufferRate; |
| + |
| + // The tone buffers at 400Hz and 600 Hz. |
| + var sin400 = context.createBuffer(1, bufferFrames, bufferRate); |
| + var sin600 = context.createBuffer(1, bufferFrames, bufferRate); |
| + |
| + var d400 = sin400.getChannelData(0); |
| + var d600 = sin600.getChannelData(0); |
| + |
| + var omega = 2*Math.PI/bufferRate; |
| + |
| + for (var k = 0; k < bufferFrames; ++k) { |
| + d400[k] = Math.sin(omega * 400 * k); |
| + d600[k] = Math.sin(omega * 600 * k); |
| + } |
| + |
| + var s1 = context.createBufferSource(); |
| + |
| + s1.onended = function () { |
| + // Create a new source using the 600Hz buffer and play it as soon as the onended event for |
| + // s1 has fired. |
| + var s2 = context.createBufferSource(); |
| + s2.connect(context.destination); |
| + s2.buffer = sin600; |
| + s2.start(); |
| + log("Tone 2"); |
| + } |
| + |
| + // Set up the 400 Hz buffer and play it. |
| + s1.buffer = sin400; |
| + |
| + s1.connect(context.destination); |
| + s1.start(); |
| + log("Tone 1"); |
| + } |
| + |
| + function clearResults() { |
| + var results = document.querySelector("#results"); |
| + results.textContent = ""; |
| + } |
| + |
| + function log(message) { |
| + console.log(message); |
| + var results = document.querySelector("#results"); |
| + results.textContent += message + "\n"; |
| + } |
| + </script> |
| + |
| + |
| + |
| + |
| + </body> |
| +</html> |