| Index: cc/CCRendererGL.cpp
|
| ===================================================================
|
| --- cc/CCRendererGL.cpp (revision 158168)
|
| +++ cc/CCRendererGL.cpp (working copy)
|
| @@ -284,9 +284,6 @@
|
| ASSERT(program && program->initialized());
|
| GLC(context(), context()->useProgram(program->program()));
|
|
|
| - SkColor color = quad->color();
|
| - GLC(context(), context()->uniform4f(program->fragmentShader().colorLocation(), SkColorGetR(color) / 255.0, SkColorGetG(color) / 255.0, SkColorGetB(color) / 255.0, 1));
|
| -
|
| IntRect tileRect = quad->quadRect();
|
| float texOffsetX = tileRect.x();
|
| float texOffsetY = tileRect.y();
|
|
|