Chromium Code Reviews| Index: cc/resources/texture_compressor_util.h |
| diff --git a/cc/resources/texture_compressor_util.h b/cc/resources/texture_compressor_util.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5d1d5910c1a9ea5a114940280b5a0158ac9b1421 |
| --- /dev/null |
| +++ b/cc/resources/texture_compressor_util.h |
| @@ -0,0 +1,232 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CC_RESOURCES_TEXTURE_COMPRESSOR_UTIL_H_ |
| +#define CC_RESOURCES_TEXTURE_COMPRESSOR_UTIL_H_ |
| + |
| +namespace cc { |
| +namespace texture_compress { |
|
christiank
2015/04/29 12:25:46
We don't use the texture_compress namespace any lo
|
| + |
| +#include "base/compiler_specific.h" |
| +#include "base/logging.h" |
| + |
| +template <typename T> |
| +inline T clamp(T val, T min, T max) { |
| + return val < min ? min : (val > max ? max : val); |
| +} |
| + |
| +inline uint8_t round_to_5_bits(float val) { |
| + return clamp<uint8_t>(val * 31.0f / 255.0f + 0.5f, 0, 31); |
| +} |
| + |
| +inline uint8_t round_to_4_bits(float val) { |
| + return clamp<uint8_t>(val * 15.0f / 255.0f + 0.5f, 0, 15); |
| +} |
| + |
| +union Color { |
| + struct BgraColorType { |
| + uint8_t b; |
| + uint8_t g; |
| + uint8_t r; |
| + uint8_t a; |
| + } channels; |
| + uint8_t components[4]; |
| + uint32_t bits; |
| +}; |
| + |
| +/* |
| + * Codeword tables. |
| + * See: Table 3.17.2 |
| + */ |
| +ALIGNAS(16) static const int16_t g_codeword_tables[8][4] = { |
| + {-8, -2, 2, 8}, |
| + {-17, -5, 5, 17}, |
| + {-29, -9, 9, 29}, |
| + {-42, -13, 13, 42}, |
| + {-60, -18, 18, 60}, |
| + {-80, -24, 24, 80}, |
| + {-106, -33, 33, 106}, |
| + {-183, -47, 47, 183}}; |
| + |
| +/* |
| + * Maps modifier indices to pixel index values. |
| + * See: Table 3.17.3 |
| + */ |
| +static const uint8_t g_mod_to_pix[4] = {3, 2, 0, 1}; |
| + |
| +/* |
| + * The ETC1 specification index texels as follows: |
| + * |
| + * [a][e][i][m] [ 0][ 4][ 8][12] |
| + * [b][f][j][n] <-> [ 1][ 5][ 9][13] |
| + * [c][g][k][o] [ 2][ 6][10][14] |
| + * [d][h][l][p] [ 3][ 7][11][15] |
| + * |
| + * [ 0][ 1][ 2][ 3] [ 0][ 4][ 4][ 5] |
| + * [ 4][ 5][ 6][ 7] <-> [ 8][ 9][12][13] |
| + * [ 8][ 9][10][11] [ 2][ 3][ 6][ 7] |
| + * [12][13][14][15] [10][11][14][15] |
| + * |
| + * However, when extracting sub blocks from BGRA data the natural array |
| + * indexing order ends up different: |
| + * |
| + * vertical0: [a][e][b][f] horizontal0: [a][e][i][m] |
| + * [c][g][d][h] [b][f][j][n] |
| + * vertical1: [i][m][j][n] horizontal1: [c][g][k][o] |
| + * [k][o][l][p] [d][h][l][p] |
| + * |
| + * In order to translate from the natural array indices in a sub block to the |
| + * indices (number) used by specification and hardware we use this table. |
| + */ |
| +static const uint8_t g_idx_to_num[4][8] = { |
| + {0, 4, 1, 5, 2, 6, 3, 7}, // Vertical block 0. |
| + {8, 12, 9, 13, 10, 14, 11, 15}, // Vertical block 1. |
| + {0, 4, 8, 12, 1, 5, 9, 13}, // Horizontal block 0. |
| + {2, 6, 10, 14, 3, 7, 11, 15} // Horizontal block 1. |
| +}; |
| + |
| +inline void WriteColors444(uint8_t* block, |
| + const Color& color0, |
| + const Color& color1) { |
| + /* for BGRA textures */ |
| + block[0] = (color0.channels.r & 0xf0) | (color1.channels.r >> 4); |
| + block[1] = (color0.channels.g & 0xf0) | (color1.channels.g >> 4); |
| + block[2] = (color0.channels.b & 0xf0) | (color1.channels.b >> 4); |
| +} |
| + |
| +inline void WriteColors555(uint8_t* block, |
| + const Color& color0, |
| + const Color& color1) { |
| + // Table for conversion to 3-bit two complement format. |
| + static const uint8_t two_compl_trans_table[8] = { |
| + 4, // -4 (100b) |
| + 5, // -3 (101b) |
| + 6, // -2 (110b) |
| + 7, // -1 (111b) |
| + 0, // 0 (000b) |
| + 1, // 1 (001b) |
| + 2, // 2 (010b) |
| + 3, // 3 (011b) |
| + }; |
| + |
| + int16_t delta_r = |
| + static_cast<int16_t>(color1.channels.r >> 3) - (color0.channels.r >> 3); |
| + int16_t delta_g = |
| + static_cast<int16_t>(color1.channels.g >> 3) - (color0.channels.g >> 3); |
| + int16_t delta_b = |
| + static_cast<int16_t>(color1.channels.b >> 3) - (color0.channels.b >> 3); |
| + DCHECK(delta_r >= -4 && delta_r <= 3); |
| + DCHECK(delta_g >= -4 && delta_g <= 3); |
| + DCHECK(delta_b >= -4 && delta_b <= 3); |
| + |
| + /* For BGRA textures */ |
| + block[0] = (color0.channels.r & 0xf8) | two_compl_trans_table[delta_r + 4]; |
| + block[1] = (color0.channels.g & 0xf8) | two_compl_trans_table[delta_g + 4]; |
| + block[2] = (color0.channels.b & 0xf8) | two_compl_trans_table[delta_b + 4]; |
| +} |
| + |
| +inline void WriteCodewordTable(uint8_t* block, |
| + uint8_t sub_block_id, |
| + uint8_t table) { |
| + DCHECK_LT(sub_block_id, 2); |
| + DCHECK_LT(table, 8); |
| + |
| + uint8_t shift = (2 + (3 - sub_block_id * 3)); |
| + block[3] &= ~(0x07 << shift); |
| + block[3] |= table << shift; |
| +} |
| + |
| +inline void WritePixelData(uint8_t* block, uint32_t pixel_data) { |
| + block[4] |= pixel_data >> 24; |
| + block[5] |= (pixel_data >> 16) & 0xff; |
| + block[6] |= (pixel_data >> 8) & 0xff; |
| + block[7] |= pixel_data & 0xff; |
| +} |
| + |
| +inline void WriteFlip(uint8_t* block, bool flip) { |
| + block[3] &= ~0x01; |
| + block[3] |= static_cast<uint8_t>(flip); |
| +} |
| + |
| +inline void WriteDiff(uint8_t* block, bool diff) { |
| + block[3] &= ~0x02; |
| + block[3] |= static_cast<uint8_t>(diff) << 1; |
| +} |
| + |
| +/** |
| + * Compress and rounds BGR888 into BGR444. The resulting BGR444 color is |
| + * expanded to BGR888 as it would be in hardware after decompression. The |
| + * actual 444-bit data is available in the four most significant bits of each |
| + * channel. |
| + */ |
| +inline Color MakeColor444(const float* bgr) { |
| + uint8_t b4 = round_to_4_bits(bgr[0]); |
| + uint8_t g4 = round_to_4_bits(bgr[1]); |
| + uint8_t r4 = round_to_4_bits(bgr[2]); |
| + Color bgr444; |
| + bgr444.channels.b = (b4 << 4) | b4; |
| + bgr444.channels.g = (g4 << 4) | g4; |
| + bgr444.channels.r = (r4 << 4) | r4; |
| + bgr444.channels.a = |
| + 0x44; /* added to distinguish between expanded 555 and 444 colors */ |
| + return bgr444; |
| +} |
| + |
| +/** |
| + * Compress and rounds BGR888 into BGR555. The resulting BGR555 color is |
| + * expanded to BGR888 as it would be in hardware after decompression. The |
| + * actual 555-bit data is available in the five most significant bits of each |
| + * channel. |
| + */ |
| +inline Color MakeColor555(const float* bgr) { |
| + uint8_t b5 = round_to_5_bits(bgr[0]); |
| + uint8_t g5 = round_to_5_bits(bgr[1]); |
| + uint8_t r5 = round_to_5_bits(bgr[2]); |
| + Color bgr555; |
| + bgr555.channels.b = (b5 << 3) | (b5 >> 2); |
| + bgr555.channels.g = (g5 << 3) | (g5 >> 2); |
| + bgr555.channels.r = (r5 << 3) | (r5 >> 2); |
| + bgr555.channels.a = |
| + 0x55; /* added to distinguish between expanded 555 and 444 colors */ |
| + return bgr555; |
| +} |
| + |
| +/** |
| + * Constructs a color from a given base color and luminance value. |
| + */ |
| +inline Color MakeColor(const Color& base, int16_t lum) { |
| + int b = static_cast<int>(base.channels.b) + lum; |
| + int g = static_cast<int>(base.channels.g) + lum; |
| + int r = static_cast<int>(base.channels.r) + lum; |
| + Color color; |
| + color.channels.b = static_cast<uint8_t>(clamp(b, 0, 255)); |
| + color.channels.g = static_cast<uint8_t>(clamp(g, 0, 255)); |
| + color.channels.r = static_cast<uint8_t>(clamp(r, 0, 255)); |
| + return color; |
| +} |
| + |
| +/** |
| + * Calculates the error metric for two colors. A small error signals that the |
| + * colors are similar to each other, a large error the signals the opposite. |
| + */ |
| +inline uint32_t GetColorError(const Color& u, const Color& v) { |
| +#ifdef USE_PERCEIVED_ERROR_METRIC |
| + float delta_b = static_cast<float>(u.channels.b) - v.channels.b; |
| + float delta_g = static_cast<float>(u.channels.g) - v.channels.g; |
| + float delta_r = static_cast<float>(u.channels.r) - v.channels.r; |
| + return static_cast<uint32_t>(0.299f * delta_b * delta_b + |
| + 0.587f * delta_g * delta_g + |
| + 0.114f * delta_r * delta_r); |
| +#else |
| + int delta_b = static_cast<int>(u.channels.b) - v.channels.b; |
| + int delta_g = static_cast<int>(u.channels.g) - v.channels.g; |
| + int delta_r = static_cast<int>(u.channels.r) - v.channels.r; |
| + return delta_b * delta_b + delta_g * delta_g + delta_r * delta_r; |
| +#endif |
| +} |
| + |
| +} // namespace texture_compress |
| +} // namespace cc |
| + |
| +#endif // CC_RESOURCES_TEXTURE_COMPRESSOR_UTIL_H_ |