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Side by Side Diff: cc/resources/texture_compressor_etc1.h

Issue 1096703002: Reland: Add ETC1 powered SSE encoder for tile texture compression (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Applying feedback Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RESOURCES_TEXTURE_COMPRESSOR_ETC1_H_ 5 #ifndef CC_RESOURCES_TEXTURE_COMPRESSOR_ETC1_H_
6 #define CC_RESOURCES_TEXTURE_COMPRESSOR_ETC1_H_ 6 #define CC_RESOURCES_TEXTURE_COMPRESSOR_ETC1_H_
7 7
8 #include "cc/resources/texture_compressor.h" 8 #include "cc/resources/texture_compressor.h"
9 9
10 #include "base/compiler_specific.h"
11 #include "base/logging.h"
12
13 namespace {
reveman 2015/05/06 18:44:00 hm, I don't think we ever use anonymous namespace
radu.velea 2015/05/07 11:21:39 Done.
14
15 template <typename T>
16 inline T clamp(T val, T min, T max) {
17 return val < min ? min : (val > max ? max : val);
18 }
19
20 inline uint8_t round_to_5_bits(float val) {
21 return clamp<uint8_t>(val * 31.0f / 255.0f + 0.5f, 0, 31);
22 }
23
24 inline uint8_t round_to_4_bits(float val) {
25 return clamp<uint8_t>(val * 15.0f / 255.0f + 0.5f, 0, 15);
26 }
27
28 union Color {
29 struct BgraColorType {
30 uint8_t b;
31 uint8_t g;
32 uint8_t r;
33 uint8_t a;
34 } channels;
35 uint8_t components[4];
36 uint32_t bits;
37 };
38
39 /*
40 * Codeword tables.
41 * See: Table 3.17.2
42 */
reveman 2015/05/06 18:44:00 This was wrong before your patch but do you mind c
radu.velea 2015/05/07 11:21:39 Done.
43 ALIGNAS(16) static const int16_t g_codeword_tables[8][4] = {
44 {-8, -2, 2, 8},
45 {-17, -5, 5, 17},
46 {-29, -9, 9, 29},
47 {-42, -13, 13, 42},
48 {-60, -18, 18, 60},
49 {-80, -24, 24, 80},
50 {-106, -33, 33, 106},
51 {-183, -47, 47, 183}};
52
53 /*
54 * Maps modifier indices to pixel index values.
55 * See: Table 3.17.3
56 */
57 static const uint8_t g_mod_to_pix[4] = {3, 2, 0, 1};
58
59 /*
60 * The ETC1 specification index texels as follows:
61 *
62 * [a][e][i][m] [ 0][ 4][ 8][12]
63 * [b][f][j][n] <-> [ 1][ 5][ 9][13]
64 * [c][g][k][o] [ 2][ 6][10][14]
65 * [d][h][l][p] [ 3][ 7][11][15]
66 *
67 * [ 0][ 1][ 2][ 3] [ 0][ 4][ 4][ 5]
68 * [ 4][ 5][ 6][ 7] <-> [ 8][ 9][12][13]
69 * [ 8][ 9][10][11] [ 2][ 3][ 6][ 7]
70 * [12][13][14][15] [10][11][14][15]
71 *
72 * However, when extracting sub blocks from BGRA data the natural array
73 * indexing order ends up different:
74 *
75 * vertical0: [a][e][b][f] horizontal0: [a][e][i][m]
76 * [c][g][d][h] [b][f][j][n]
77 * vertical1: [i][m][j][n] horizontal1: [c][g][k][o]
78 * [k][o][l][p] [d][h][l][p]
79 *
80 * In order to translate from the natural array indices in a sub block to the
81 * indices (number) used by specification and hardware we use this table.
82 */
83 static const uint8_t g_idx_to_num[4][8] = {
84 {0, 4, 1, 5, 2, 6, 3, 7}, // Vertical block 0.
85 {8, 12, 9, 13, 10, 14, 11, 15}, // Vertical block 1.
86 {0, 4, 8, 12, 1, 5, 9, 13}, // Horizontal block 0.
87 {2, 6, 10, 14, 3, 7, 11, 15} // Horizontal block 1.
88 };
89
90 inline void WriteColors444(uint8_t* block,
91 const Color& color0,
92 const Color& color1) {
93 /* for BGRA textures */
94 block[0] = (color0.channels.r & 0xf0) | (color1.channels.r >> 4);
95 block[1] = (color0.channels.g & 0xf0) | (color1.channels.g >> 4);
96 block[2] = (color0.channels.b & 0xf0) | (color1.channels.b >> 4);
97 }
98
99 inline void WriteColors555(uint8_t* block,
100 const Color& color0,
101 const Color& color1) {
102 // Table for conversion to 3-bit two complement format.
103 static const uint8_t two_compl_trans_table[8] = {
104 4, // -4 (100b)
105 5, // -3 (101b)
106 6, // -2 (110b)
107 7, // -1 (111b)
108 0, // 0 (000b)
109 1, // 1 (001b)
110 2, // 2 (010b)
111 3, // 3 (011b)
112 };
113
114 int16_t delta_r =
115 static_cast<int16_t>(color1.channels.r >> 3) - (color0.channels.r >> 3);
116 int16_t delta_g =
117 static_cast<int16_t>(color1.channels.g >> 3) - (color0.channels.g >> 3);
118 int16_t delta_b =
119 static_cast<int16_t>(color1.channels.b >> 3) - (color0.channels.b >> 3);
120 DCHECK(delta_r >= -4 && delta_r <= 3);
121 DCHECK(delta_g >= -4 && delta_g <= 3);
122 DCHECK(delta_b >= -4 && delta_b <= 3);
123
124 /* For BGRA textures */
125 block[0] = (color0.channels.r & 0xf8) | two_compl_trans_table[delta_r + 4];
126 block[1] = (color0.channels.g & 0xf8) | two_compl_trans_table[delta_g + 4];
127 block[2] = (color0.channels.b & 0xf8) | two_compl_trans_table[delta_b + 4];
128 }
129
130 inline void WriteCodewordTable(uint8_t* block,
131 uint8_t sub_block_id,
132 uint8_t table) {
133 DCHECK_LT(sub_block_id, 2);
134 DCHECK_LT(table, 8);
135
136 uint8_t shift = (2 + (3 - sub_block_id * 3));
137 block[3] &= ~(0x07 << shift);
138 block[3] |= table << shift;
139 }
140
141 inline void WritePixelData(uint8_t* block, uint32_t pixel_data) {
142 block[4] |= pixel_data >> 24;
143 block[5] |= (pixel_data >> 16) & 0xff;
144 block[6] |= (pixel_data >> 8) & 0xff;
145 block[7] |= pixel_data & 0xff;
146 }
147
148 inline void WriteFlip(uint8_t* block, bool flip) {
149 block[3] &= ~0x01;
150 block[3] |= static_cast<uint8_t>(flip);
151 }
152
153 inline void WriteDiff(uint8_t* block, bool diff) {
154 block[3] &= ~0x02;
155 block[3] |= static_cast<uint8_t>(diff) << 1;
156 }
157
158 /**
159 * Compress and rounds BGR888 into BGR444. The resulting BGR444 color is
160 * expanded to BGR888 as it would be in hardware after decompression. The
161 * actual 444-bit data is available in the four most significant bits of each
162 * channel.
163 */
164 inline Color MakeColor444(const float* bgr) {
165 uint8_t b4 = round_to_4_bits(bgr[0]);
166 uint8_t g4 = round_to_4_bits(bgr[1]);
167 uint8_t r4 = round_to_4_bits(bgr[2]);
168 Color bgr444;
169 bgr444.channels.b = (b4 << 4) | b4;
170 bgr444.channels.g = (g4 << 4) | g4;
171 bgr444.channels.r = (r4 << 4) | r4;
172 /* added to distinguish between expanded 555 and 444 colors */
173 bgr444.channels.a = 0x44;
174 return bgr444;
175 }
176
177 /**
178 * Compress and rounds BGR888 into BGR555. The resulting BGR555 color is
179 * expanded to BGR888 as it would be in hardware after decompression. The
180 * actual 555-bit data is available in the five most significant bits of each
181 * channel.
182 */
183 inline Color MakeColor555(const float* bgr) {
184 uint8_t b5 = round_to_5_bits(bgr[0]);
185 uint8_t g5 = round_to_5_bits(bgr[1]);
186 uint8_t r5 = round_to_5_bits(bgr[2]);
187 Color bgr555;
188 bgr555.channels.b = (b5 << 3) | (b5 >> 2);
189 bgr555.channels.g = (g5 << 3) | (g5 >> 2);
190 bgr555.channels.r = (r5 << 3) | (r5 >> 2);
191 /* added to distinguish between expanded 555 and 444 colors */
192 bgr555.channels.a = 0x55;
193 return bgr555;
194 }
195
196 } // namespace
197
10 namespace cc { 198 namespace cc {
11 199
12 class CC_EXPORT TextureCompressorETC1 : public TextureCompressor { 200 class CC_EXPORT TextureCompressorETC1 : public TextureCompressor {
13 public: 201 public:
14 TextureCompressorETC1() {} 202 TextureCompressorETC1() {}
15 203
16 // Compress a texture using ETC1. Note that the |quality| parameter is 204 // Compress a texture using ETC1. Note that the |quality| parameter is
17 // ignored. The current implementation does not support different quality 205 // ignored. The current implementation does not support different quality
18 // settings. 206 // settings.
19 void Compress(const uint8_t* src, 207 void Compress(const uint8_t* src,
20 uint8_t* dst, 208 uint8_t* dst,
21 int width, 209 int width,
22 int height, 210 int height,
23 Quality quality) override; 211 Quality quality) override;
24 212
25 private: 213 private:
26 DISALLOW_COPY_AND_ASSIGN(TextureCompressorETC1); 214 DISALLOW_COPY_AND_ASSIGN(TextureCompressorETC1);
27 }; 215 };
28 216
29 } // namespace cc 217 } // namespace cc
30 218
31 #endif // CC_RESOURCES_TEXTURE_COMPRESSOR_ETC1_H_ 219 #endif // CC_RESOURCES_TEXTURE_COMPRESSOR_ETC1_H_
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