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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
|
reveman
2015/05/05 15:30:11
Is all this needed for ETC1_SSE? Can you move what
| |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_RESOURCES_TEXTURE_COMPRESSOR_UTIL_H_ | |
| 6 #define CC_RESOURCES_TEXTURE_COMPRESSOR_UTIL_H_ | |
| 7 | |
| 8 namespace cc { | |
| 9 | |
| 10 #include "base/compiler_specific.h" | |
| 11 #include "base/logging.h" | |
| 12 | |
| 13 template <typename T> | |
| 14 inline T clamp(T val, T min, T max) { | |
| 15 return val < min ? min : (val > max ? max : val); | |
| 16 } | |
| 17 | |
| 18 inline uint8_t round_to_5_bits(float val) { | |
| 19 return clamp<uint8_t>(val * 31.0f / 255.0f + 0.5f, 0, 31); | |
| 20 } | |
| 21 | |
| 22 inline uint8_t round_to_4_bits(float val) { | |
| 23 return clamp<uint8_t>(val * 15.0f / 255.0f + 0.5f, 0, 15); | |
| 24 } | |
| 25 | |
| 26 union Color { | |
| 27 struct BgraColorType { | |
| 28 uint8_t b; | |
| 29 uint8_t g; | |
| 30 uint8_t r; | |
| 31 uint8_t a; | |
| 32 } channels; | |
| 33 uint8_t components[4]; | |
| 34 uint32_t bits; | |
| 35 }; | |
| 36 | |
| 37 /* | |
| 38 * Codeword tables. | |
| 39 * See: Table 3.17.2 | |
| 40 */ | |
| 41 ALIGNAS(16) static const int16_t g_codeword_tables[8][4] = { | |
| 42 {-8, -2, 2, 8}, | |
| 43 {-17, -5, 5, 17}, | |
| 44 {-29, -9, 9, 29}, | |
| 45 {-42, -13, 13, 42}, | |
| 46 {-60, -18, 18, 60}, | |
| 47 {-80, -24, 24, 80}, | |
| 48 {-106, -33, 33, 106}, | |
| 49 {-183, -47, 47, 183}}; | |
| 50 | |
| 51 /* | |
| 52 * Maps modifier indices to pixel index values. | |
| 53 * See: Table 3.17.3 | |
| 54 */ | |
| 55 static const uint8_t g_mod_to_pix[4] = {3, 2, 0, 1}; | |
| 56 | |
| 57 /* | |
| 58 * The ETC1 specification index texels as follows: | |
| 59 * | |
| 60 * [a][e][i][m] [ 0][ 4][ 8][12] | |
| 61 * [b][f][j][n] <-> [ 1][ 5][ 9][13] | |
| 62 * [c][g][k][o] [ 2][ 6][10][14] | |
| 63 * [d][h][l][p] [ 3][ 7][11][15] | |
| 64 * | |
| 65 * [ 0][ 1][ 2][ 3] [ 0][ 4][ 4][ 5] | |
| 66 * [ 4][ 5][ 6][ 7] <-> [ 8][ 9][12][13] | |
| 67 * [ 8][ 9][10][11] [ 2][ 3][ 6][ 7] | |
| 68 * [12][13][14][15] [10][11][14][15] | |
| 69 * | |
| 70 * However, when extracting sub blocks from BGRA data the natural array | |
| 71 * indexing order ends up different: | |
| 72 * | |
| 73 * vertical0: [a][e][b][f] horizontal0: [a][e][i][m] | |
| 74 * [c][g][d][h] [b][f][j][n] | |
| 75 * vertical1: [i][m][j][n] horizontal1: [c][g][k][o] | |
| 76 * [k][o][l][p] [d][h][l][p] | |
| 77 * | |
| 78 * In order to translate from the natural array indices in a sub block to the | |
| 79 * indices (number) used by specification and hardware we use this table. | |
| 80 */ | |
| 81 static const uint8_t g_idx_to_num[4][8] = { | |
| 82 {0, 4, 1, 5, 2, 6, 3, 7}, // Vertical block 0. | |
| 83 {8, 12, 9, 13, 10, 14, 11, 15}, // Vertical block 1. | |
| 84 {0, 4, 8, 12, 1, 5, 9, 13}, // Horizontal block 0. | |
| 85 {2, 6, 10, 14, 3, 7, 11, 15} // Horizontal block 1. | |
| 86 }; | |
| 87 | |
| 88 inline void WriteColors444(uint8_t* block, | |
| 89 const Color& color0, | |
| 90 const Color& color1) { | |
| 91 /* for BGRA textures */ | |
| 92 block[0] = (color0.channels.r & 0xf0) | (color1.channels.r >> 4); | |
| 93 block[1] = (color0.channels.g & 0xf0) | (color1.channels.g >> 4); | |
| 94 block[2] = (color0.channels.b & 0xf0) | (color1.channels.b >> 4); | |
| 95 } | |
| 96 | |
| 97 inline void WriteColors555(uint8_t* block, | |
| 98 const Color& color0, | |
| 99 const Color& color1) { | |
| 100 // Table for conversion to 3-bit two complement format. | |
| 101 static const uint8_t two_compl_trans_table[8] = { | |
| 102 4, // -4 (100b) | |
| 103 5, // -3 (101b) | |
| 104 6, // -2 (110b) | |
| 105 7, // -1 (111b) | |
| 106 0, // 0 (000b) | |
| 107 1, // 1 (001b) | |
| 108 2, // 2 (010b) | |
| 109 3, // 3 (011b) | |
| 110 }; | |
| 111 | |
| 112 int16_t delta_r = | |
| 113 static_cast<int16_t>(color1.channels.r >> 3) - (color0.channels.r >> 3); | |
| 114 int16_t delta_g = | |
| 115 static_cast<int16_t>(color1.channels.g >> 3) - (color0.channels.g >> 3); | |
| 116 int16_t delta_b = | |
| 117 static_cast<int16_t>(color1.channels.b >> 3) - (color0.channels.b >> 3); | |
| 118 DCHECK(delta_r >= -4 && delta_r <= 3); | |
| 119 DCHECK(delta_g >= -4 && delta_g <= 3); | |
| 120 DCHECK(delta_b >= -4 && delta_b <= 3); | |
| 121 | |
| 122 /* For BGRA textures */ | |
| 123 block[0] = (color0.channels.r & 0xf8) | two_compl_trans_table[delta_r + 4]; | |
| 124 block[1] = (color0.channels.g & 0xf8) | two_compl_trans_table[delta_g + 4]; | |
| 125 block[2] = (color0.channels.b & 0xf8) | two_compl_trans_table[delta_b + 4]; | |
| 126 } | |
| 127 | |
| 128 inline void WriteCodewordTable(uint8_t* block, | |
| 129 uint8_t sub_block_id, | |
| 130 uint8_t table) { | |
| 131 DCHECK_LT(sub_block_id, 2); | |
| 132 DCHECK_LT(table, 8); | |
| 133 | |
| 134 uint8_t shift = (2 + (3 - sub_block_id * 3)); | |
| 135 block[3] &= ~(0x07 << shift); | |
| 136 block[3] |= table << shift; | |
| 137 } | |
| 138 | |
| 139 inline void WritePixelData(uint8_t* block, uint32_t pixel_data) { | |
| 140 block[4] |= pixel_data >> 24; | |
| 141 block[5] |= (pixel_data >> 16) & 0xff; | |
| 142 block[6] |= (pixel_data >> 8) & 0xff; | |
| 143 block[7] |= pixel_data & 0xff; | |
| 144 } | |
| 145 | |
| 146 inline void WriteFlip(uint8_t* block, bool flip) { | |
| 147 block[3] &= ~0x01; | |
| 148 block[3] |= static_cast<uint8_t>(flip); | |
| 149 } | |
| 150 | |
| 151 inline void WriteDiff(uint8_t* block, bool diff) { | |
| 152 block[3] &= ~0x02; | |
| 153 block[3] |= static_cast<uint8_t>(diff) << 1; | |
| 154 } | |
| 155 | |
| 156 /** | |
| 157 * Compress and rounds BGR888 into BGR444. The resulting BGR444 color is | |
| 158 * expanded to BGR888 as it would be in hardware after decompression. The | |
| 159 * actual 444-bit data is available in the four most significant bits of each | |
| 160 * channel. | |
| 161 */ | |
| 162 inline Color MakeColor444(const float* bgr) { | |
| 163 uint8_t b4 = round_to_4_bits(bgr[0]); | |
| 164 uint8_t g4 = round_to_4_bits(bgr[1]); | |
| 165 uint8_t r4 = round_to_4_bits(bgr[2]); | |
| 166 Color bgr444; | |
| 167 bgr444.channels.b = (b4 << 4) | b4; | |
| 168 bgr444.channels.g = (g4 << 4) | g4; | |
| 169 bgr444.channels.r = (r4 << 4) | r4; | |
| 170 bgr444.channels.a = | |
| 171 0x44; /* added to distinguish between expanded 555 and 444 colors */ | |
| 172 return bgr444; | |
| 173 } | |
| 174 | |
| 175 /** | |
| 176 * Compress and rounds BGR888 into BGR555. The resulting BGR555 color is | |
| 177 * expanded to BGR888 as it would be in hardware after decompression. The | |
| 178 * actual 555-bit data is available in the five most significant bits of each | |
| 179 * channel. | |
| 180 */ | |
| 181 inline Color MakeColor555(const float* bgr) { | |
| 182 uint8_t b5 = round_to_5_bits(bgr[0]); | |
| 183 uint8_t g5 = round_to_5_bits(bgr[1]); | |
| 184 uint8_t r5 = round_to_5_bits(bgr[2]); | |
| 185 Color bgr555; | |
| 186 bgr555.channels.b = (b5 << 3) | (b5 >> 2); | |
| 187 bgr555.channels.g = (g5 << 3) | (g5 >> 2); | |
| 188 bgr555.channels.r = (r5 << 3) | (r5 >> 2); | |
| 189 bgr555.channels.a = | |
| 190 0x55; /* added to distinguish between expanded 555 and 444 colors */ | |
| 191 return bgr555; | |
| 192 } | |
| 193 | |
| 194 /** | |
| 195 * Constructs a color from a given base color and luminance value. | |
| 196 */ | |
| 197 inline Color MakeColor(const Color& base, int16_t lum) { | |
| 198 int b = static_cast<int>(base.channels.b) + lum; | |
| 199 int g = static_cast<int>(base.channels.g) + lum; | |
| 200 int r = static_cast<int>(base.channels.r) + lum; | |
| 201 Color color; | |
| 202 color.channels.b = static_cast<uint8_t>(clamp(b, 0, 255)); | |
| 203 color.channels.g = static_cast<uint8_t>(clamp(g, 0, 255)); | |
| 204 color.channels.r = static_cast<uint8_t>(clamp(r, 0, 255)); | |
| 205 return color; | |
| 206 } | |
| 207 | |
| 208 /** | |
| 209 * Calculates the error metric for two colors. A small error signals that the | |
| 210 * colors are similar to each other, a large error the signals the opposite. | |
| 211 */ | |
| 212 inline uint32_t GetColorError(const Color& u, const Color& v) { | |
| 213 #ifdef USE_PERCEIVED_ERROR_METRIC | |
|
reveman
2015/05/05 15:30:11
where's the comment that explains this ifdef?
| |
| 214 float delta_b = static_cast<float>(u.channels.b) - v.channels.b; | |
| 215 float delta_g = static_cast<float>(u.channels.g) - v.channels.g; | |
| 216 float delta_r = static_cast<float>(u.channels.r) - v.channels.r; | |
| 217 return static_cast<uint32_t>(0.299f * delta_b * delta_b + | |
| 218 0.587f * delta_g * delta_g + | |
| 219 0.114f * delta_r * delta_r); | |
| 220 #else | |
| 221 int delta_b = static_cast<int>(u.channels.b) - v.channels.b; | |
| 222 int delta_g = static_cast<int>(u.channels.g) - v.channels.g; | |
| 223 int delta_r = static_cast<int>(u.channels.r) - v.channels.r; | |
| 224 return delta_b * delta_b + delta_g * delta_g + delta_r * delta_r; | |
| 225 #endif | |
| 226 } | |
| 227 | |
| 228 } // namespace cc | |
| 229 | |
| 230 #endif // CC_RESOURCES_TEXTURE_COMPRESSOR_UTIL_H_ | |
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