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Side by Side Diff: ui/gl/gpu_switching_manager.h

Issue 10959050: Honor --gpu-switching=force_discrete to always stay on discrete GPU. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GPU_SWITCHING_MANAGER_H_ 5 #ifndef UI_GL_GPU_SWITCHING_MANAGER_H_
6 #define UI_GL_GPU_SWITCHING_MANAGER_H_ 6 #define UI_GL_GPU_SWITCHING_MANAGER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/singleton.h" 10 #include "base/memory/singleton.h"
11 #if defined(OS_MACOSX)
12 #include "ui/gl/gl_context_cgl.h"
13 #endif // OS_MACOSX
11 #include "ui/gl/gl_export.h" 14 #include "ui/gl/gl_export.h"
12 #include "ui/gl/gpu_preference.h" 15 #include "ui/gl/gpu_preference.h"
13 16
14 namespace gfx { 17 namespace gfx {
15 18
16 class GL_EXPORT GpuSwitchingManager { 19 class GL_EXPORT GpuSwitchingManager {
17 public: 20 public:
18 // Getter for the singleton. This will return NULL on failure. 21 // Getter for the singleton. This will return NULL on failure.
19 static GpuSwitchingManager* GetInstance(); 22 static GpuSwitchingManager* GetInstance();
20 23
21 // Set the switching option, but don't take any actions until later 24 // Set the switching option, but don't take any actions until later
22 // we access GPU. 25 // we access GPU.
23 void ForceUseOfIntegratedGpu(); 26 void ForceUseOfIntegratedGpu();
24 void ForceUseOfDiscreteGpu(); 27 void ForceUseOfDiscreteGpu();
25 28
26 // Adjust GpuPreference based on the current switching option. 29 // If no GPU is forced, return the original GpuPreference; otherwise, return
27 // If none is set, return the original GpuPreference. 30 // the forced GPU.
31 // If forcing discrete GPU on Mac, we set up a pixel format, which keeps
32 // Chrome on the discrete GPU throughout the rest of Chrome's lifetime.
28 GpuPreference AdjustGpuPreference(GpuPreference gpu_preference); 33 GpuPreference AdjustGpuPreference(GpuPreference gpu_preference);
29 34
30 private: 35 private:
31 friend struct DefaultSingletonTraits<GpuSwitchingManager>; 36 friend struct DefaultSingletonTraits<GpuSwitchingManager>;
32 37
33 GpuSwitchingManager(); 38 GpuSwitchingManager();
34 virtual ~GpuSwitchingManager(); 39 virtual ~GpuSwitchingManager();
35 40
36 std::vector<GpuPreference> gpu_switching_option_; 41 std::vector<GpuPreference> gpu_switching_option_;
37 42
38 DISALLOW_COPY_AND_ASSIGN(GpuSwitchingManager); 43 DISALLOW_COPY_AND_ASSIGN(GpuSwitchingManager);
39 }; 44 };
40 45
41 } // namespace gfx 46 } // namespace gfx
42 47
43 #endif // UI_GL_GPU_SWITCHING_MANAGER_H_ 48 #endif // UI_GL_GPU_SWITCHING_MANAGER_H_
44 49
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