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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_switches.h" | 5 #include "ui/gl/gl_switches.h" |
6 | 6 |
7 namespace gfx { | 7 namespace gfx { |
8 | 8 |
9 const char kGLImplementationDesktopName[] = "desktop"; | 9 const char kGLImplementationDesktopName[] = "desktop"; |
10 const char kGLImplementationOSMesaName[] = "osmesa"; | 10 const char kGLImplementationOSMesaName[] = "osmesa"; |
11 const char kGLImplementationAppleName[] = "apple"; | 11 const char kGLImplementationAppleName[] = "apple"; |
12 const char kGLImplementationEGLName[] = "egl"; | 12 const char kGLImplementationEGLName[] = "egl"; |
13 const char kGLImplementationSwiftShaderName[] = "swiftshader"; | 13 const char kGLImplementationSwiftShaderName[] = "swiftshader"; |
14 const char kGLImplementationMockName[] = "mock"; | 14 const char kGLImplementationMockName[] = "mock"; |
15 | 15 |
16 } // namespace gfx | 16 } // namespace gfx |
17 | 17 |
18 namespace switches { | 18 namespace switches { |
19 | 19 |
20 // Disable dynamic switching between integrated and discrete GPU on | |
21 // systems that would otherwise support it (currently, only a limited | |
22 // number of MacBook Pros). | |
23 const char kDisableGpuSwitching[] = "disable-gpu-switching"; | |
24 | |
25 // Stop the GPU from synchronizing on the vsync before presenting. | 20 // Stop the GPU from synchronizing on the vsync before presenting. |
26 const char kDisableGpuVsync[] = "disable-gpu-vsync"; | 21 const char kDisableGpuVsync[] = "disable-gpu-vsync"; |
27 | 22 |
28 // Turns on GPU logging (debug build only). | 23 // Turns on GPU logging (debug build only). |
29 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; | 24 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; |
30 const char kEnableGPUClientLogging[] = "enable-gpu-client-logging"; | 25 const char kEnableGPUClientLogging[] = "enable-gpu-client-logging"; |
31 | 26 |
32 // Select which implementation of GL the GPU process should use. Options are: | 27 // Select which implementation of GL the GPU process should use. Options are: |
33 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac | 28 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac |
34 // default). | 29 // default). |
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55 const char kGpuSwitchingOptionNameForceIntegrated[] = "force_integrated"; | 50 const char kGpuSwitchingOptionNameForceIntegrated[] = "force_integrated"; |
56 const char kGpuSwitchingOptionNameForceDiscrete[] = "force_discrete"; | 51 const char kGpuSwitchingOptionNameForceDiscrete[] = "force_discrete"; |
57 const char kGpuSwitchingOptionNameAutomatic[] = "automatic"; | 52 const char kGpuSwitchingOptionNameAutomatic[] = "automatic"; |
58 | 53 |
59 // Flag used for Linux tests: for desktop GL bindings, try to load this GL | 54 // Flag used for Linux tests: for desktop GL bindings, try to load this GL |
60 // library first, but fall back to regular library if loading fails. | 55 // library first, but fall back to regular library if loading fails. |
61 const char kTestGLLib[] = "test-gl-lib"; | 56 const char kTestGLLib[] = "test-gl-lib"; |
62 | 57 |
63 } // namespace switches | 58 } // namespace switches |
64 | 59 |
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