| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index 861fc4a42633459fcf3bc6265e12aab416f979be..8f75243de7e71d2e32b536488c3d54144d2827b1 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -760,6 +760,9 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| void OnFboChanged() const;
|
| void OnUseFramebuffer() const;
|
|
|
| + error::ContextLostReason GetContextLostReasonFromResetStatus(
|
| + GLenum reset_status) const;
|
| +
|
| // TODO(gman): Cache these pointers?
|
| BufferManager* buffer_manager() {
|
| return group_->buffer_manager();
|
| @@ -1657,10 +1660,10 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| GLenum* result_type,
|
| GLsizei* result_size);
|
|
|
| - void MaybeExitOnContextLost();
|
| - bool WasContextLost() override;
|
| - bool WasContextLostByRobustnessExtension() override;
|
| - void LoseContext(uint32 reset_status) override;
|
| + bool WasContextLost() const override;
|
| + bool WasContextLostByRobustnessExtension() const override;
|
| + void MarkContextLost(error::ContextLostReason reason) override;
|
| + bool CheckResetStatus();
|
|
|
| #if defined(OS_MACOSX)
|
| void ReleaseIOSurfaceForTexture(GLuint texture_id);
|
| @@ -1863,7 +1866,8 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| int commands_to_process_;
|
|
|
| bool has_robustness_extension_;
|
| - GLenum reset_status_;
|
| + error::ContextLostReason context_lost_reason_;
|
| + bool context_was_lost_;
|
| bool reset_by_robustness_extension_;
|
| bool supports_post_sub_buffer_;
|
|
|
| @@ -2405,7 +2409,8 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group)
|
| feature_info_(group_->feature_info()),
|
| frame_number_(0),
|
| has_robustness_extension_(false),
|
| - reset_status_(GL_NO_ERROR),
|
| + context_lost_reason_(error::kUnknown),
|
| + context_was_lost_(false),
|
| reset_by_robustness_extension_(false),
|
| supports_post_sub_buffer_(false),
|
| force_webgl_glsl_validation_(false),
|
| @@ -3327,11 +3332,22 @@ bool GLES2DecoderImpl::MakeCurrent() {
|
| if (!context_.get())
|
| return false;
|
|
|
| - if (!context_->MakeCurrent(surface_.get()) || WasContextLost()) {
|
| - LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
|
| + if (WasContextLost()) {
|
| + LOG(ERROR) << " GLES2DecoderImpl: Trying to make lost context current.";
|
| + return false;
|
| + }
|
|
|
| - MaybeExitOnContextLost();
|
| + if (!context_->MakeCurrent(surface_.get())) {
|
| + LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
|
| + MarkContextLost(error::kMakeCurrentFailed);
|
| + group_->LoseContexts(error::kUnknown);
|
| + return false;
|
| + }
|
|
|
| + if (CheckResetStatus()) {
|
| + LOG(ERROR)
|
| + << " GLES2DecoderImpl: Context reset detected after MakeCurrent.";
|
| + group_->LoseContexts(error::kUnknown);
|
| return false;
|
| }
|
|
|
| @@ -10305,7 +10321,8 @@ void GLES2DecoderImpl::DoSwapBuffers() {
|
| GL_FRAMEBUFFER_COMPLETE) {
|
| LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
|
| << "because offscreen saved FBO was incomplete.";
|
| - LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + MarkContextLost(error::kUnknown);
|
| + group_->LoseContexts(error::kUnknown);
|
| return;
|
| }
|
|
|
| @@ -10362,7 +10379,10 @@ void GLES2DecoderImpl::DoSwapBuffers() {
|
| } else {
|
| if (!surface_->SwapBuffers()) {
|
| LOG(ERROR) << "Context lost because SwapBuffers failed.";
|
| - LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + if (!CheckResetStatus()) {
|
| + MarkContextLost(error::kUnknown);
|
| + group_->LoseContexts(error::kUnknown);
|
| + }
|
| }
|
| }
|
|
|
| @@ -10622,7 +10642,12 @@ error::Error GLES2DecoderImpl::HandleGetTransformFeedbackVaryingsCHROMIUM(
|
| }
|
|
|
| error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
|
| - switch (reset_status_) {
|
| + return context_lost_reason_;
|
| +}
|
| +
|
| +error::ContextLostReason GLES2DecoderImpl::GetContextLostReasonFromResetStatus(
|
| + GLenum reset_status) const {
|
| + switch (reset_status) {
|
| case GL_NO_ERROR:
|
| // TODO(kbr): improve the precision of the error code in this case.
|
| // Consider delegating to context for error code if MakeCurrent fails.
|
| @@ -10639,7 +10664,24 @@ error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
|
| return error::kUnknown;
|
| }
|
|
|
| -void GLES2DecoderImpl::MaybeExitOnContextLost() {
|
| +bool GLES2DecoderImpl::WasContextLost() const {
|
| + return context_was_lost_;
|
| +}
|
| +
|
| +bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() const {
|
| + return WasContextLost() && reset_by_robustness_extension_;
|
| +}
|
| +
|
| +void GLES2DecoderImpl::MarkContextLost(error::ContextLostReason reason) {
|
| + // Only lose the context once.
|
| + if (WasContextLost())
|
| + return;
|
| +
|
| + // Don't make GL calls in here, the context might not be current.
|
| + context_lost_reason_ = reason;
|
| + current_decoder_error_ = error::kLostContext;
|
| + context_was_lost_ = true;
|
| +
|
| // Some D3D drivers cannot recover from device lost in the GPU process
|
| // sandbox. Allow a new GPU process to launch.
|
| if (workarounds().exit_on_context_lost) {
|
| @@ -10652,57 +10694,43 @@ void GLES2DecoderImpl::MaybeExitOnContextLost() {
|
| }
|
| }
|
|
|
| -bool GLES2DecoderImpl::WasContextLost() {
|
| - if (reset_status_ != GL_NO_ERROR) {
|
| - MaybeExitOnContextLost();
|
| - return true;
|
| - }
|
| - if (IsRobustnessSupported()) {
|
| - GLenum status = glGetGraphicsResetStatusARB();
|
| - if (status != GL_NO_ERROR) {
|
| - // The graphics card was reset. Signal a lost context to the application.
|
| - reset_status_ = status;
|
| - reset_by_robustness_extension_ = true;
|
| - LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
|
| - << " context lost via ARB/EXT_robustness. Reset status = "
|
| - << GLES2Util::GetStringEnum(status);
|
| - MaybeExitOnContextLost();
|
| - return true;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() {
|
| - return WasContextLost() && reset_by_robustness_extension_;
|
| -}
|
| -
|
| -void GLES2DecoderImpl::LoseContext(uint32 reset_status) {
|
| - // Only loses the context once.
|
| - if (reset_status_ != GL_NO_ERROR) {
|
| - return;
|
| - }
|
| +bool GLES2DecoderImpl::CheckResetStatus() {
|
| + DCHECK(!WasContextLost());
|
| + DCHECK(context_->IsCurrent(NULL));
|
|
|
| - if (workarounds().use_virtualized_gl_contexts) {
|
| - // If the context is virtual, the real context being guilty does not ensure
|
| - // that the virtual context is guilty.
|
| - if (reset_status == GL_GUILTY_CONTEXT_RESET_ARB) {
|
| - reset_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| - }
|
| - } else if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB &&
|
| - IsRobustnessSupported()) {
|
| + if (IsRobustnessSupported()) {
|
| // If the reason for the call was a GL error, we can try to determine the
|
| // reset status more accurately.
|
| GLenum driver_status = glGetGraphicsResetStatusARB();
|
| - if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB ||
|
| - driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) {
|
| - reset_status = driver_status;
|
| + if (driver_status == GL_NO_ERROR)
|
| + return false;
|
| +
|
| + LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
|
| + << " context lost via ARB/EXT_robustness. Reset status = "
|
| + << GLES2Util::GetStringEnum(driver_status);
|
| +
|
| + // Don't pretend we know which client was responsible.
|
| + if (workarounds().use_virtualized_gl_contexts)
|
| + driver_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| +
|
| + switch (driver_status) {
|
| + case GL_GUILTY_CONTEXT_RESET_ARB:
|
| + MarkContextLost(error::kGuilty);
|
| + break;
|
| + case GL_INNOCENT_CONTEXT_RESET_ARB:
|
| + MarkContextLost(error::kInnocent);
|
| + break;
|
| + case GL_UNKNOWN_CONTEXT_RESET_ARB:
|
| + MarkContextLost(error::kUnknown);
|
| + break;
|
| + default:
|
| + NOTREACHED();
|
| + return false;
|
| }
|
| + reset_by_robustness_extension_ = true;
|
| + return true;
|
| }
|
| -
|
| - // Marks this context as lost.
|
| - reset_status_ = reset_status;
|
| - current_decoder_error_ = error::kLostContext;
|
| + return false;
|
| }
|
|
|
| error::Error GLES2DecoderImpl::HandleInsertSyncPointCHROMIUM(
|
| @@ -12078,9 +12106,9 @@ void GLES2DecoderImpl::DoDrawBuffersEXT(
|
| }
|
|
|
| void GLES2DecoderImpl::DoLoseContextCHROMIUM(GLenum current, GLenum other) {
|
| - group_->LoseContexts(other);
|
| - reset_status_ = current;
|
| - current_decoder_error_ = error::kLostContext;
|
| + MarkContextLost(GetContextLostReasonFromResetStatus(current));
|
| + group_->LoseContexts(GetContextLostReasonFromResetStatus(other));
|
| + reset_by_robustness_extension_ = true;
|
| }
|
|
|
| void GLES2DecoderImpl::DoMatrixLoadfCHROMIUM(GLenum matrix_mode,
|
| @@ -12598,8 +12626,9 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer(
|
| // the second unmap could still return GL_FALSE. For now, we simply lose
|
| // the contexts in the share group.
|
| LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
|
| - group_->LoseContexts(GL_INNOCENT_CONTEXT_RESET_ARB);
|
| - reset_status_ = GL_GUILTY_CONTEXT_RESET_ARB;
|
| + // Need to lose current context before broadcasting!
|
| + MarkContextLost(error::kGuilty);
|
| + group_->LoseContexts(error::kInnocent);
|
| return error::kLostContext;
|
| }
|
| return error::kNoError;
|
| @@ -12611,13 +12640,27 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
|
| DoDidUseTexImageIfNeeded(texture, texture->target());
|
| }
|
|
|
| +// Note that GL_LOST_CONTEXT is specific to GLES.
|
| +// For desktop GL we have to query the reset status proactively.
|
| void GLES2DecoderImpl::OnContextLostError() {
|
| - group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + if (!WasContextLost()) {
|
| + // Need to lose current context before broadcasting!
|
| + CheckResetStatus();
|
| + group_->LoseContexts(error::kUnknown);
|
| + reset_by_robustness_extension_ = true;
|
| + }
|
| }
|
|
|
| void GLES2DecoderImpl::OnOutOfMemoryError() {
|
| - if (lose_context_when_out_of_memory_) {
|
| - group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
|
| + if (lose_context_when_out_of_memory_ && !WasContextLost()) {
|
| + error::ContextLostReason other = error::kOutOfMemory;
|
| + if (CheckResetStatus()) {
|
| + other = error::kUnknown;
|
| + } else {
|
| + // Need to lose current context before broadcasting!
|
| + MarkContextLost(error::kOutOfMemory);
|
| + }
|
| + group_->LoseContexts(other);
|
| }
|
| }
|
|
|
|
|