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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1095893002: gpu: Fix some context lost marking glitches+leaks and add UMA stats (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 8 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 0e9866de0b5f44d7647f5dc65351d829ac26a079..c0847390b38832b904e51651038c4dc23c6b9caa 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -760,6 +760,9 @@ class GLES2DecoderImpl : public GLES2Decoder,
void OnFboChanged() const;
void OnUseFramebuffer() const;
+ error::ContextLostReason GetContextLostReasonFromResetStatus(
+ GLenum reset_status) const;
+
// TODO(gman): Cache these pointers?
BufferManager* buffer_manager() {
return group_->buffer_manager();
@@ -1655,9 +1658,10 @@ class GLES2DecoderImpl : public GLES2Decoder,
GLsizei* result_size);
void MaybeExitOnContextLost();
- bool WasContextLost() override;
- bool WasContextLostByRobustnessExtension() override;
- void LoseContext(uint32 reset_status) override;
+ bool WasContextLost() const override;
+ bool WasContextLostByRobustnessExtension() const override;
+ void MarkContextLost(error::ContextLostReason reason) override;
+ bool CheckResetStatus();
#if defined(OS_MACOSX)
void ReleaseIOSurfaceForTexture(GLuint texture_id);
@@ -1860,7 +1864,8 @@ class GLES2DecoderImpl : public GLES2Decoder,
int commands_to_process_;
bool has_robustness_extension_;
- GLenum reset_status_;
+ error::ContextLostReason context_lost_reason_;
+ bool context_was_lost_;
bool reset_by_robustness_extension_;
bool supports_post_sub_buffer_;
@@ -2402,7 +2407,8 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group)
feature_info_(group_->feature_info()),
frame_number_(0),
has_robustness_extension_(false),
- reset_status_(GL_NO_ERROR),
+ context_lost_reason_(error::kUnknown),
+ context_was_lost_(false),
reset_by_robustness_extension_(false),
supports_post_sub_buffer_(false),
force_webgl_glsl_validation_(false),
@@ -3324,11 +3330,21 @@ bool GLES2DecoderImpl::MakeCurrent() {
if (!context_.get())
return false;
- if (!context_->MakeCurrent(surface_.get()) || WasContextLost()) {
- LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
+ if (WasContextLost()) {
+ LOG(ERROR) << " GLES2DecoderImpl: Trying to make lost context current.";
+ return false;
+ }
+ if (!context_->MakeCurrent(surface_.get())) {
+ LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
+ MarkContextLost(error::kMakeCurrentFailed);
MaybeExitOnContextLost();
+ return false;
+ }
+ if (CheckResetStatus()) {
piman 2015/04/18 01:03:18 Do we really want to check this on every MakeCurre
Ken Russell (switch to Gerrit) 2015/04/24 02:39:41 Actually, I think it was already being done in Was
no sievers 2015/04/24 18:52:47 We might also want to check it proactively here fo
+ LOG(ERROR)
+ << " GLES2DecoderImpl: Context reset detected after MakeCurrent.";
return false;
}
@@ -10296,7 +10312,7 @@ void GLES2DecoderImpl::DoSwapBuffers() {
GL_FRAMEBUFFER_COMPLETE) {
LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed "
<< "because offscreen saved FBO was incomplete.";
- LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ MarkContextLost(error::kUnknown);
piman 2015/04/18 01:03:18 Here, and other places we call MarkContextLost, we
return;
}
@@ -10353,7 +10369,8 @@ void GLES2DecoderImpl::DoSwapBuffers() {
} else {
if (!surface_->SwapBuffers()) {
LOG(ERROR) << "Context lost because SwapBuffers failed.";
- LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ if (!CheckResetStatus())
+ MarkContextLost(error::kUnknown);
}
}
@@ -10613,7 +10630,12 @@ error::Error GLES2DecoderImpl::HandleGetTransformFeedbackVaryingsCHROMIUM(
}
error::ContextLostReason GLES2DecoderImpl::GetContextLostReason() {
- switch (reset_status_) {
+ return context_lost_reason_;
+}
+
+error::ContextLostReason GLES2DecoderImpl::GetContextLostReasonFromResetStatus(
+ GLenum reset_status) const {
+ switch (reset_status) {
case GL_NO_ERROR:
// TODO(kbr): improve the precision of the error code in this case.
// Consider delegating to context for error code if MakeCurrent fails.
@@ -10643,57 +10665,63 @@ void GLES2DecoderImpl::MaybeExitOnContextLost() {
}
}
-bool GLES2DecoderImpl::WasContextLost() {
- if (reset_status_ != GL_NO_ERROR) {
- MaybeExitOnContextLost();
- return true;
- }
- if (IsRobustnessSupported()) {
- GLenum status = glGetGraphicsResetStatusARB();
- if (status != GL_NO_ERROR) {
- // The graphics card was reset. Signal a lost context to the application.
- reset_status_ = status;
- reset_by_robustness_extension_ = true;
- LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
- << " context lost via ARB/EXT_robustness. Reset status = "
- << GLES2Util::GetStringEnum(status);
- MaybeExitOnContextLost();
- return true;
- }
- }
- return false;
+bool GLES2DecoderImpl::WasContextLost() const {
+ return context_was_lost_;
}
-bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() {
+bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() const {
return WasContextLost() && reset_by_robustness_extension_;
}
-void GLES2DecoderImpl::LoseContext(uint32 reset_status) {
- // Only loses the context once.
- if (reset_status_ != GL_NO_ERROR) {
+void GLES2DecoderImpl::MarkContextLost(error::ContextLostReason reason) {
+ // Only lose the context once.
+ if (WasContextLost())
return;
- }
- if (workarounds().use_virtualized_gl_contexts) {
- // If the context is virtual, the real context being guilty does not ensure
- // that the virtual context is guilty.
- if (reset_status == GL_GUILTY_CONTEXT_RESET_ARB) {
- reset_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
- }
- } else if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB &&
- IsRobustnessSupported()) {
+ // Don't make GL calls in here, the context might not be current.
+ context_lost_reason_ = reason;
+ current_decoder_error_ = error::kLostContext;
+ context_was_lost_ = true;
+ MaybeExitOnContextLost();
+}
+
+bool GLES2DecoderImpl::CheckResetStatus() {
+ DCHECK(!WasContextLost());
+ DCHECK(context_->IsCurrent(NULL));
+
+ if (IsRobustnessSupported()) {
// If the reason for the call was a GL error, we can try to determine the
// reset status more accurately.
GLenum driver_status = glGetGraphicsResetStatusARB();
- if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB ||
- driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) {
- reset_status = driver_status;
+ if (driver_status == GL_NO_ERROR)
+ return false;
+
+ LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
+ << " context lost via ARB/EXT_robustness. Reset status = "
+ << GLES2Util::GetStringEnum(driver_status);
+
+ // Don't pretend we know which client was responsible.
+ if (workarounds().use_virtualized_gl_contexts)
+ driver_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
+
+ switch (driver_status) {
+ case GL_GUILTY_CONTEXT_RESET_ARB:
+ MarkContextLost(error::kGuilty);
+ break;
+ case GL_INNOCENT_CONTEXT_RESET_ARB:
+ MarkContextLost(error::kInnocent);
+ break;
+ case GL_UNKNOWN_CONTEXT_RESET_ARB:
+ MarkContextLost(error::kUnknown);
+ break;
+ default:
+ NOTREACHED();
+ return false;
}
+ reset_by_robustness_extension_ = true;
+ return true;
}
-
- // Marks this context as lost.
- reset_status_ = reset_status;
- current_decoder_error_ = error::kLostContext;
+ return false;
}
error::Error GLES2DecoderImpl::HandleInsertSyncPointCHROMIUM(
@@ -12069,9 +12097,9 @@ void GLES2DecoderImpl::DoDrawBuffersEXT(
}
void GLES2DecoderImpl::DoLoseContextCHROMIUM(GLenum current, GLenum other) {
- group_->LoseContexts(other);
- reset_status_ = current;
- current_decoder_error_ = error::kLostContext;
+ MarkContextLost(GetContextLostReasonFromResetStatus(current));
+ group_->LoseContexts(GetContextLostReasonFromResetStatus(other));
+ reset_by_robustness_extension_ = true;
}
void GLES2DecoderImpl::DoMatrixLoadfCHROMIUM(GLenum matrix_mode,
@@ -12589,8 +12617,9 @@ error::Error GLES2DecoderImpl::HandleUnmapBuffer(
// the second unmap could still return GL_FALSE. For now, we simply lose
// the contexts in the share group.
LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
- group_->LoseContexts(GL_INNOCENT_CONTEXT_RESET_ARB);
- reset_status_ = GL_GUILTY_CONTEXT_RESET_ARB;
+ // Need to lose current context before broadcasting!
+ MarkContextLost(error::kGuilty);
+ group_->LoseContexts(error::kInnocent);
return error::kLostContext;
}
return error::kNoError;
@@ -12603,12 +12632,24 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
}
void GLES2DecoderImpl::OnContextLostError() {
- group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ if (!WasContextLost()) {
+ // Need to lose current context before broadcasting!
+ CheckResetStatus();
+ group_->LoseContexts(error::kUnknown);
+ reset_by_robustness_extension_ = true;
+ }
}
void GLES2DecoderImpl::OnOutOfMemoryError() {
- if (lose_context_when_out_of_memory_) {
- group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
+ if (lose_context_when_out_of_memory_ && !WasContextLost()) {
+ error::ContextLostReason other = error::kOutOfMemory;
+ if (CheckResetStatus()) {
+ other = error::kUnknown;
+ } else {
+ // Need to lose current context before broadcasting!
+ MarkContextLost(error::kOutOfMemory);
+ }
+ group_->LoseContexts(other);
}
}

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